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LiAM

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xD @ Dweller.

 

Flame Whip of the Archmage is okay, Rush Recklessly does more. If you can't activate it until the Archmage attacks, your opponent can still activate a Spell/Trap in response to that attack before you have a chance to use this. It's okay. 7/10.

 

Fire Aura of the Archmage, however, is bad and near useless. It should be able to turn said Archmage into Defense Position to have a bit of utility. With this it's just kind of sitting there waiting to die, and it'll be obvious that you have something down to protect it. 6/10.

 

Charring Gloves of the Archmage is really slow. Killing 3 monsters to destroy 1 Spell/Trap is really not that great. I think it could stand to be 2, to be a little more useful. 5/10.

 

 

Spells, not great.

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I gave an idea for all three cards. If you're going to be sarcastic and moody about my criticism, at least try to take on the idea I offered. I only trash cards without offering advice to people that are ignorant, and you don't seem like someone like that. >_>

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