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Elemental Wolves Set


Wraithlord

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Art credit goes to Yuumei of Deviantart.

 

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Eff: Fusion: All Elemental Wolves

This card can only be fusion summoned by the effect of Elements Unite. When this card is fusion summoned destroy all cards on the field except for this one. Destroy all cards in both players. The controler of this card draws the same number of cards as they discarded. This card gains attack equal to the difference in life points between each player. This card can attack twice during the battle phase.

 

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Again I apologise if my previous posts have been badly set up I've never really posted my ideas until today so forgive me if I am more than a lil wet behind the ears.

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Special Summon

Normal Summon

Flip Summon

Spell and Trap Cards

attack points->ATK

They all have the same effect

all overpowered (try lowering the ATK and DEF, and raising the Level)

"Elemental Wolf: Wind"+"Elemental Wolf: FIre"+"Elemental Wolf: Lightning"+ect.

Fusion Summoned

"Elements Unite"

"When this card is Fusion Summoned, destroy all other cards on the field"

Fusion is Over powered (cut out half the effect)

Fusion Summon

"Elemental Wolves: Sun and Moon"

"This card can be used to Fusion Summon "Elemental Wolves: Sun and Moon" from your Extra Deck by sending "Elemental Wolf: Wind" (ect.) from your field or hand to the Graveyard"

 

Hope I helpped a little. ^_^

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ummm, no offense but i find these as rlly bad, well theyre not bad cards technically, theyre insanely overpowered, which is bad -_-....there is no variation among them, except two of em gain 500 in each stat and a level...2000 in both stat at level 4 plus destroying magic and trap cards plus halving your opponents moneters attack is absolutely rediculously overpowered, and then the fusion is an instant win, two 4000 attacks plus detroy everything=instant win=no fun -_- the idea is very good, and you should deffinitely have them share attributes like have one common effect, like glads going to the deck, and crystal beasts becoming spells, but they shouldnt be identical, they should have lessened stats and then given them attribute specific effects, i.e. fire types are normally rather decent attack power monsters with burn effects, while wind monsters are lower attck but destroy spells or traps and possibly attack twice, etc. so yeh, the idea is good and the artwork is great but the effects and creativity are poor and they are insanely overpowered 4/10 sorry this isnt suposed to be mean

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