Huntar! Posted February 5, 2009 Report Share Posted February 5, 2009 [align=center]This is the Third installment of my recent cards. I hope you enjoy! You can Special Summon this card from your hand when your opponent removes from play more than 1 monster from their Graveyard at a time. When this card is Summoned, you can flip a coin. If the result is Heads, the name of this card is also treated as "Black Rose Knight". If the result is Tails, you can add 1 Plant-Type monster from your Graveyard to your hand. When a "Black Rose" monster other than this card would be destroyed by battle, you can send this card to the Graveyard instead (Damage Calculation is applied normally).[Father Wolf + image editing] 1 Spellcaster-Type Tuner monster + 1 or more DARK non-Tuner monstersWhen this card is Summoned, you can destroy all face-up Spell Cards on the field. During your Battle Phase, you can discard 2 cards from your hand so this card can attack twice during this Battle Phase. If you do, treat the ATK of this card as 2000 for the second attack. Each time your opponent draws a card outside their Draw Phase, you can add 1 Spellcaster-Type monster from your Graveyard to the top of your Deck.[Father Wolf + image editing] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Summoned, decrease the DEF of all monsters on the field to 0. Your opponent gains Life Points equal to the total amount of DEF. Each time a monster is sent to the Graveyard, your opponent must discard 1 card at random from their hand. During your End Phase before this card returns to your hand, send the top 3 cards of your Deck to the Graveyard.[Custom Pic][/align] Link to comment Share on other sites More sharing options...
the_legacy_of_the_reaper Posted February 5, 2009 Report Share Posted February 5, 2009 nice cards Link to comment Share on other sites More sharing options...
Huntar! Posted February 5, 2009 Author Report Share Posted February 5, 2009 Thanks, but two word comments aren't very helpful. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted February 5, 2009 Report Share Posted February 5, 2009 3'rd pic is nightmare from SC 4 Great as usual 9.5/10 Link to comment Share on other sites More sharing options...
Choke Posted February 5, 2009 Report Share Posted February 5, 2009 Nice cards/effects. 2nd pic is kinda camouflaged, hard for me to see it good. Still looks good though. I spotted some OCG mistakes. 1st card: You can Special Summon this card from your hand when your opponent removes from play 1 or more monsters from their Graveyard at a time. When this card is Summoned, you can flip a coin. If the result is Heads, the name of this card is also treated as "Black Rose Knight". If the result is Tails, you can add 1 Plant-Type monster from your Graveyard to your hand. When a "Black Rose" monster other than this card would be destroyed by battle, you can send this card to the Graveyard instead (Damage Calculation is applied normally). 2nd Card: "so this card can attack twice during this Battle Phase." this seems weird. Normally after doing an effect to gain access to another one, it would be "to". Like "you can discard 1 card from your hand to attack twice with this monster during the Battle Phase". Something of that sort. I'm sure you know this already. 3rd one is flawless but, "Your opponent gains Life Points equal to the total amount of DEF", is that of all the destroyed monsters added up? That would be a very substantial amount, in 15,000s, if you consider every card on the field has a DEF of about 1500, unless i'm not understanding correctly. Anyways, very good cards. 9.7/10 Link to comment Share on other sites More sharing options...
Huntar! Posted February 5, 2009 Author Report Share Posted February 5, 2009 Thanks for the rates guys. =) Link to comment Share on other sites More sharing options...
Shiranui Posted February 5, 2009 Report Share Posted February 5, 2009 interesting and I love the second card (love the Dark Paladin :D) the last card doesn't strike me as too useful though... Link to comment Share on other sites More sharing options...
Huntar! Posted February 5, 2009 Author Report Share Posted February 5, 2009 Thanks. the last one is random hand-control. ^_^ Link to comment Share on other sites More sharing options...
Mago Arcano de los Aesir Posted February 5, 2009 Report Share Posted February 5, 2009 Is it me or are you a fan of Nightmare? Anyway, the cards are obviously great, in fact you should know they are great so there is no point me posting this. An easy 10/10 for you. :) Link to comment Share on other sites More sharing options...
Skyson Posted February 5, 2009 Report Share Posted February 5, 2009 Twilight Petal Paladin has no use. Removing from play "more than 1 monster" from the Graveyard "at a time?" The Tails effect is the only useful thing about it. Naming it Black Rose Knight, oh boy. Saving the Dragon or another one of himself from battle destruction? The Dragon probably won't be in that situation. I see little utility for this outside of some "The Plant Returning Alive" chances. 5/10 Black Thunder Paladin is a lot of potentially good effects coated on a good base monster. It's a level 7 Synchro with 2950 ATK, and that's awesome. Being able to destroy all face-up Spells is... alright. Not much exists that would be a real threat to this archetype. If anything, you'd be blowing up your own Secret Village of the Spellcasters if you wanted to lock down an opponent. The double attack is okay, but for a 2 card discard? That's screaming "only do this if you're gonna win, because I'm dropping to 2000 ATK and have to run something small over otherwise." The last effect is decent, but setting yourself back a turn is probably a way to balance out his nice ATK. It's an alright card. Spellcasters would appreciate the push of power. 8/10. Yami Malevolence... I dislike it. I'm a fan of the Spirit archetype, but this does very little for anything. Maybe a super Bad Reaction to Simochi OTK push with this or something. The forced discard is alright, but he's a 2-Tribute monster, so there's not much rushing to be done after Summoning him. The self-mill is kind of odd. It seems to be a bunch of negative effects pushed onto "hey this effect looks good because your opponent discards." Not a fan. 4/10. Link to comment Share on other sites More sharing options...
Huntar! Posted February 6, 2009 Author Report Share Posted February 6, 2009 always the toughest rater on YCM with a preference for ripping my cards to shreds. Nice to see you again Skyson. Thanks everyone. Link to comment Share on other sites More sharing options...
Skyson Posted February 7, 2009 Report Share Posted February 7, 2009 always the toughest rater on YCM with a preference for ripping my cards to shreds. Nice to see you again Skyson. Thanks everyone. :P I used to be a lot worse. I think I've loosened up a bit. Plus I'm running a new attack system. Log in once on some random days, maybe a couple of days in a row, then attack the majority of the cards on the front page of the Realistic section. =D I get too much enjoyment out of rating to leave for good. Not everyone's a fan, but things happen. I've got nothing against you, really. I slash up a lot of random cards from random people, so I guess I've "dealt more random slashings" to you than most. It's kay. Link to comment Share on other sites More sharing options...
Huntar! Posted February 8, 2009 Author Report Share Posted February 8, 2009 I dont really hold it against you. You do do that to everyone, and you do always do it. I stopped taking it personally. ^_^ Really, nice to see you again. Link to comment Share on other sites More sharing options...
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