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FIRE SET


.Impact

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Fix the OCG errors and tell us where you got the artwork for your cards (really HOT--see what I did there?) Here are my thoughts:

Angel of Fire- the cost is too high to summon the card. You have to give up a monster on the field to summon it? Level 4 with 1300 ATK?!? Rework this card's summoning requirements.

Demon of Fire- even worse...it needs the above card to get it onto the field. Its max ATK will be 2000 because Angel of Fire is a level 4 monster.

Wizard of Fire- much better. Good balance in level ATK and DEF. Very good special ability. Keep this one.

King of Fire- awfully powerful for a 2 tribute monster. Be sure your special effect is what you want because the way the card is written--two level 6 monsters (not level 6 or lower) of two types hit the field--specify where the monsters come from (hand, deck, or graveyard).

Queen of Fire- nice effect-reduce the level for her ATK though

Fire Summoner- good card--a keeper.

Double Incineration-remove the optional destruction effect (Recommendation: Activate this card when your opponent Normal, Flip, or Special Summons a monster on their side of the field while you have a face up monster on your side of the field. Destroy one of your face up monsters, then destroy of their face up monsters.) Too situational, by the way.

Deflection- VERY GOOD trap card--another keeper

Lucky Guess- since there is no turn before the Draw Phase, this card wouldn't work. Try having the card effect during Main Phase I and have it be a random guess from the opponent's hand. Give a penalty if they guess wrong (maybe have them randomly discard a card from their hand). Have the effect available if both players have at least one card in their hands. Eliminate the destroy this card 7 turns later effect. Otherwise, a good card.

All card I specify as keepers 8.5/10--others Ill reserve judgment after they've been reworked.

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