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"Blood" [ 5 / ??? ] [ updated ] [ card added ] [ rate / comment ]


Ookami Moriyama

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[spoiler=[b]Image Credits[/b]]Blood-Seeker: syrick.deviantart.com

Unconscious Bloody Vampire: images.google.com

Blood Moon: mikegts.deviantart.com

Blood - Marauder Girl: images.google.com

Vampire's Medicine - Blood Cup: misato-chan.deviantart.com

 

 

 

[spoiler=[b]Blood-Seeker[/b] & Unconscious Bloody Vampire]

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[spoiler=Effect]Blood-Seeker: This card cannot be Normal Summoned or Set. By discarding 2 Zombie-Type monsters from your hand to the Graveyard, you can Special Summon this card to your field in face-up Attack Position. While you control this face-up card on your field, if you control 1 or more Zombie-Type "Vampire" monsters on your field, you can draw 1 additional card from your Deck during your Draw Phase. If a Zombie-Type "Vampire" monster is destroyed by battle, you can return it to your hand instead at the end of the Damage Step. If a Zombie-Type "Vampire" monster is returned to your hand this way, decrease your Life Points by 500. While this card is in your Graveyard, you can Release 1 Zombie-Type monster you control to Special Summon this card to your field in face-up Attack Position during your next Standby Phase. If this card is Special Summoned this way, decrease this card's original ATK by 300.

 

Unconscious Bloody Vampire: This card's name is also treated as "Blood". While you control this face-up card on your field, all "Blood" and "Vampire" monsters you control are unaffected by the effects of Spell Cards. During your Battle Phase, if your opponent controls a monster with an ATK of 2000 or higher, this card can attack your opponent's Life Points directly. When you inflict damage to your opponent with this card, decrease your Life Points by the same amount as you inflicted to your opponent.

 

 

 

[spoiler=[b]Blood Moon[/b] & Blood - Marauder Girl]

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[spoiler=Effect]Blood Moon: You can only activate this card if you control 1 or more "Blood" card(s) on your field. If you control no "Blood" card(s) on your field, this card is destroyed and you loose 1000 Life Points. While you control this face-up card on your field, increase the ATK of each "Blood" monster on your field by 600 and decrease the ATK and DEF of each "Blood" monster on your opponent's field by 300. "Blood" cards you control are unaffected by the effects of your opponent's Spell and Trap Cards.When a "Blood" monster you control is destroyed by battle and sent to the Graveyard, select and activate 1 of the following effects:

- During your next Standby Phase, you can pay 400 Life Points to Special Summon the destroyed monster in face-up Defense Position.

- Remove the destroyed monster from play and pay half of your Life Points to destroy 1 of your opponent's monsters.

 

Blood - Marauder Girl: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 face-up "Blood Moon" on your field. When this card is Special Summoned successfully, you can add the bottom card of your Deck to your hand. Then shuffle your Deck. If the card you added to your hand is a Level 4 or lower "Blood" monster, select and activate 1 of the following effects:

- Pay 300 Life Points to Special Summon that card to your field in face-up Attack Position.

- Discard the card to the Graveyard and Draw 2 cards from your Deck.

 

 

 

[spoiler=[b]Vampire's Medicine - Blood Cup[/b]]

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[spoiler=Effect]Vampire's Medicine - Blood Cup: You can only activate this card if you control 2 or more "Blood" or "Vampire" monsters. Select 1 "Blood" or "Vampire" monster you control and increase the ATK of the selected monster by 700 until the End Phase of this turn. If the selected monster battles during the turn this card is activated, put 1 Blood Counter on the selected card (Increase the ATK and DEF of a monster that has a Blood Counter on it by 300. If a monster that has a Blood Counter on it battles, put 1 Blood Counter on a monster you control. If a monster that has a Blood Counter on it is destroyed by battle, remove that monster from play during the Damage Step. During your next Standby Phase remove 1 Blood Counter on your field.) While this card is in Graveyard, you can select 1 "Blood" or "Vampire" monster you control. While this card is in Graveyard, the selected monster cannot be destroyed by battle.

 

 

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Nice pic' date=' i think it should be like that:

When a Zombie-Type monster is destroyed and sent to the Graveyard as a result of battle, you can pay 500 Life Points, to return it to your hand instead.

 

Nice effect.

9.4/10

[/quote']

 

Thankyou ^_^.

 

Flawless except this I think:

 

"If a Zombie-Type monster with "Vampire" in it's name is returned to your hand by this effect"

 

Pic seems rather blurry' date=' but nice.

 

9/10

[/quote']

 

Thankyou too ^_^

 

Not bad. I think instead of losing attack points when it is brought back from the graveyard' date=' you should lose 300 lifepoints.[hr']

9.999999999999999999999999/10 very good otherwise

 

Thankyou ^_^

 

but I don't think it is a good idea to lose Life Points, cuz you lose Life Points when you return your "Vampire" cards to your hand

 

It would be to many Life Points lost

 

Thx for rating

 

anyone else wants to rate?

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  • 2 weeks later...

rotfl I was just about to make a Vampire monster series to accompany the Lycan monster series I made yesterday XD. Pretty nice effects though (as if Zombies needed any more support...), so I'll give them both a 9/10, even though my Lycans would OWN in a duel

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