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Dr.Pain

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Infernal Worm

Is a trap-monster type of card that you summon when played to the field. Whats so special about this card then? Infernal Worm can travel to the field, and Back! You can summon him and bring him back to surprise the opponent again!


Artwork

http://www.magicdeckvortex.com/art_update_2009_01.htm


The Card

120961gv7.jpg

Effect

After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Pyro-Type/FIRE/Level 5/ATK 1950/DEF 50) (This card is also still treated as a Trap Card.) If this card is face-up in one of your Monster Card Zones, you can place this card face-down in one of your Spell and Trap Card Zones


Final Notes

 

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It's a settable Trap Monster. Alrighty.

 

1950 ATK is.. interesting but rather adequate for a monster like this.

 

It can re-Set itself, which is obviously unique, but the usefulness is questionable. There are some situational combos that it can go for. If it was a Spell monster, it'd be cool. Then it could be a Spell Counter abuse card with re-Setting and activating, etc.

 

But re-setting itself does little more than allow for a 5th monster to take its place. 5 monsters on the field should = dead opponent. If you could re-Set this card in response to the activation of another effect, like a built-in monster-destruction dodge, that would be cool. Being able to do it yourself, though, seems odd.

 

6/10.

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A little basic, it's just the default Trap Monster text, but I love Trap monsters, and I love that pic! =D "(This card is also still treated as a Trap Card.)" should be at the end of the effect. ;)

 

Set ID prefix should be 4 letters, delete circulation as Card Maker makes it 1ST EDITION when it should be 1st Edition, and you'd need a Gold Sticker.

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