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mysterious trap (fixed again)


Poopooman123

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mysterious trap

http://media.photobucket.com/image/anime%20trap/InDeepLove/anime/IcePrisoner_by_asuka111.jpg?o=10

227800nz1.jpg

Activate this card when your opponent declares an attack. Select 3 Trap Cards from your Deck. Randomly select 1 of the cards and activate the effect of the selected Trap Card. Then, randomly select another card and send it to the Graveyard. Add the card from your Graveyard to your hand during your 3rd End Phase after this card's activation. Your opponent then chooses to either activate the effect of the remaining card, or Set it in your Spell & Trap Zone. The card Set in your Spell & Trap Zone must be activated before your 3rd End Phase, or it is destroyed. Once during the current Duel, you can pay 500 Life Points to return this card to the top of your Deck. If you activate this card's effect a second time, remove this card from play.

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OKAY, I'm going to try to re-vamp this entire effect into proper OCG. I was going to say "screw it" when I saw 'inless' in the first line, but I want to accomplish something positive.

 

 

"Activate this card when your opponent declares an attack. Select 3 Trap Cards from your Deck. Randomly select 1 of the cards and activate the effect of the selected Trap Card. Then, randomly select another card and send it to the Graveyard. Add the card from your Graveyard to your hand during your 3rd End Phase after this card's activation. Your opponent then chooses to either activate the effect of the remaining card, or Set it in your Spell & Trap Zone. The card Set in your Spell & Trap Zone must be activated before your 3rd End Phase, or it is destroyed. Once during the current Duel, you can pay 500 Life Points to return this card to the top of your Deck. If you activate this card's effect a second time, remove this card from play."

 

Existing Card Lores referenced:

- Painful Choice

- Magical Hats

- Chosen One

- Gold Sarcophagus

- Final Countdown

- Malevolent Nuzzler

 

 

There you go. I did something positive today. I like the idea of the card, though it seems very excessive and concerned with activating selected Traps, which can run into missed timing issues. Oh well, I put a lot of effort into it, so it's the best card ever. <_<

 

7/10.

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Activate this card when your opponent declares an attack. Select 3 Trap Cards from your Deck and add them to your hand. Your opponent Rrandomly selects 1 of the cards. and aActivate the effect of the selected Trap Card. Then, your opponent randomly selects another Trap cCard and sends it to the Graveyard. Add the Trap cCard from your Graveyard to your hand during yourthe 3rd End Phase after this card's activation. During your 3rd End Phase after this card's activation, Yyour opponent then chooses to either activate the effect of the remaining card, or Set it in your Spell & Trap Zone. The card Set in your Spell & Trap Zone must be activated before your 3rd End Phase, or it is destroyed. Once during the current Duel, you can pay 500 Life Points to return this card to the top of your Deck. If you activate this card's effect a second time, remove this card from play. selects and activates 1 of the following effects:

 

* Activate the effect(s) of the remaining Trap Card.

 

* Set the remaining Trap Card in his/her opponent's Spell & Trap card Zone.

 

Yes, that much.

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