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Dark Lurkers AKA Depth Demon monsters


Thomas Wolf

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My Depth Demon monsters are a set of WATER fiend monsters who, as I like to say, are about flooding the field. Anyway, take a look.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 3 WATER or Fiend type monsters you control. If your opponent controls no monsters, deatroy all Spell and Trap cards on the field. When this monster is destroyed, Special Summon 1 "Omege Token" (WATER/Fiend-Type/1000 ATK/500 DEF) for every empty Monster Card Zone on your field. When an Omega Token is destroyed you can Special Summon 1 level 4 or lower "Depth Demon" monster from your graveyard.

 

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During your Draw Phase you can Special Summon 1 level 4 or lower "Depth Demon" monster from your hand insted of drawing a card. If you control 2 Depth Demon monster, you can Special Summon this card from your hand in face up ATK possition.

 

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This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts becomes half it's orignal ATK. When this card destroys an opponent's monster by battle, Speacial Summon 1 "Depth Demon" from your Graveyard in face up defence possition.

 

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Edits have been made. Rate?

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Omega Serpent is confusing. Tributing 3 WATERs or Fiends seems somewhat appropriate, though he isn't kind of the world like Raviel or something that has an obvious upside (4000 ATK is big, most people would agree.) The Token effect is ridiculously broken, though. Getting 1 in every open zone you control is fine, though 1000/500 doesn't get you far. Every time EACH ONE is destroyed, you can Special Summon a Depth Demon in its place? That's what I thought, then I looked at the wording of it and laughed. How, may I ask, do you "Special Summon 1 "Depth Demon" monster you control" in the first place? If you already control it, why do you need to Special Summon it? -1 'you control', +1 'from your [hand/Deck/Graveyard {preferrably Graveyard, and not the Serpent himself obviously}]' then it would make sense. 7/10.

 

Atlantean Spawn has OCG errors all over, but I'm too assed to fix all of them. It's a good engine, but the inability to attack on the turn it's Special Summoned doesn't seem necessary. 2200 isn't really "king of the hill" in ATK scores. If you have 2 Depth Demons down for him to be Summoned, going for a rush isn't a bad idea. 6/10.

 

Ocean Aid, again, wtf. You cannot Special Summon monsters you control. You have to Special Summon them FROM somewhere. <_< 4/10 until corrected.

 

Wave Spirit, WOW, a Depth Demon that specifies where its effect Special Summons from! Totally cool! The other effects are fine, too. 8/10.

 

Dark Voyager... what? Why would you want to give them a free Special Summon? The only use I see for it is picking out a Creature Swap target so you can pawn off this weak thing. 5/10.

 

Underworld Seahorse.. kind of useless. It Special Summons another Depth Demon, so it at least fits the theme, but it doesn't do anything else besides that. It has weak stats, no supporting effect, nothing really noteworthy about it. 3/10.

 

Ripple Vision is lol, but making it Continuous seems kind of unnecessary. Unless you want to mind game them after the first time, letting them guess if you have a Depth Demon monster in your hand to Summon in place of the Set monster. Other than that, why any opponent would try attacking your Set monsters after this card is active is beyond me. Funny idea, though. 7/10.

 

Ocean Secrets, meh. Doubling ATK for the Battle Phase + being a quickplay spell being balanced out by a discard and specifically having to be attacked by a monster. Balanced and somewhat useful. 7/10.

 

Sinking is funny, but it looks like a first grader typed its effect. Numerous spelling mistakes on just about all of it. A solid card, though. 8/10.

 

 

Overall: 7/10. I like the constant Special Summoning idea, and it's good cards.

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Yeah, I kind of rushed with my typing. IDK why but I didn't double check either. As for me saying control, that was a total mistake on my part, once again IDK why I did that. That aside, thanks for the rating. I'll get around to fixing my carelessness some time soon. Thanks for the rating.


Also, Dark Voyager, the idea is to give your opponent a monster that puts them in a bad place.

Say you're up against something like Six Samurai, just an example. There are two ways this effect can help you. 1, you bring out their Spirit, who goes up agaisnt your Omega Serpent. that's 2400 damage right there. Or, if they need a spacific monster, I.E. Grandmaster, bring him out and destroy him before they can use him.

I know I need to pack in more powerful ATK before taking out bigger monsters is easy, but I'm just using examples.

 

And Seahorse's effect is to make it easier to bring out Omega. It reads when it's summoned. If you have no monsters on the field, and three in your hand, you bring him out, than Special Summon two more, tribute all 3 and there's Omega. I see your point though, I may consider revising.

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