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Ancient Archtype Cards (11)


Zack Blaze

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[align=center]What "Ancient" monsters do, is when they are destroyed, they are placed on your opponent's side of the field with an ATK and DEF of 0.

 

 

There are still more to come.

 

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. Once per turn, you can select 1 monster on your opponent's field with an ATK of 0 and destroy it, and inflict 400 points of damage to your opponent.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. Once per turn, you can discard 1 card from your hand to remove from play 1 monster you control. Increase the ATK of this card for every "Ancient" monster you control x200.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. When this card is selected as an attack target by another "Ancient" monster, draw 1 card from your deck. If it is a Spell Card it is sent to the Graveyard.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. When this card is selected as an ATK target by a WIND monster, send the top 2 cards from your Deck to the Graveyard.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. When this card is Special Summoned, Special Summon 1 "Ancient" monster from your Graveyard to your opponent's field with an ATK and DEF of 0.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. When this card is sent from your hand to the Graveyard, select one monster your opponent controls and destroy it.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. Increase this cards ATK for every WIND monster on the field x100. This card cannot be destroyed by Rock-Type monsters.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. If this card is Special Summoned, it is destroyed at the end of the Battle Phase. When this card is Normal Summoned, return all Spell and Trap Cards to their owner's hands.

 

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Select 1 "Ancient" monster from your Graveyard and remove it from play. Destroy 1 monster your opponent controls with a level equal to or less than the removed from play monster. Skip your next Battle Phase the turn after this card was activated.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. When this card destroys a monster your opponent controls, remove that card from play and your opponent takes damage equal to the destoyed monster's ATK.

 

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When this card is destroyed by battle, it is Special Summoned to your opponent's field with an ATK and DEF of 0. This card can be Special Summoned from the Graveyard. If it is, it is destroyed at the End Phase.[/align]

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Ancient Wave Zombie:

"attack target", not "ATK target".

 

Otherwise, fantastic cards. I would surely run Spear Horseman in my Deck. Discard bait and a free 2700? Oh, yes. Do want. Badly.

 

11/10 just for Spear Horseman, which, IMO, is an absolutely fantastic card. The evil things I could do with it...heh heh heh...

"Vortex; discard Spear Horseman. SS Spear, sack it for Mobius."

"You just...destroyed my entire field!"

"yaino (H)"

"oh yeah, SS Spear AGAIN."

"wut"

"kdie"

 

Oh yes. ~:3

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