RoseSymphony Posted February 9, 2009 Report Share Posted February 9, 2009 Here are some new cards from my new archetype: Knowledge! They basically revolve around sending cards from your Deck to the Graveyard, then removing from play those cards to unleash powerful effects. Constructive criticism is appreciated. Also, please notify me if my OCG is incorrect. More Spell and Trap cards shall be added soon! Card Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters with "Knowledge" in their card names on your side of the field. Once per turn, you can remove 1 card in your Graveyard with "Knowledge" in its card name from play to destroy 1 card on the field. All monsters with "Knowledge" in their card names gain 100 ATK for every card with "Knowledge" in its card name that is removed from play. Card Lore: When this card is Tribute Summoned, send 2 cards with "Knowledge" in their card names from your Deck to the Graveyard. Once per turn, you can send 1 card with "Knowledge" in its card name from the Deck to the Graveyard to destroy 1 card on the field. This card cannot attack during the turn you activate this effect. Link to comment Share on other sites More sharing options...
Dragon God Posted February 9, 2009 Report Share Posted February 9, 2009 i dont see any mistakes i think they are pretty good. 9.5/10 Link to comment Share on other sites More sharing options...
Killey Posted February 9, 2009 Report Share Posted February 9, 2009 There are some OCG errors. "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters with "Knowledge" in their card names on your side of the field. Once per turn, you can remove 1 card in your Graveyard with "Knowledge" in its card name from play to destroy 1 card on the field. All monsters with "Knowledge" in their card names gain 100 ATK for every card with "Knowledge" in its card name that is removed from play." I believe it should be reworded to something like below. "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Knowledge" monsters you control. Once per turn, you can remove 1 "Knowledge" card in your Graveyard from play to destroy 1 card on the field. All "Knowledge" monsters gain 100 ATK for each card remove from play "Knowledge" card." Just a rule of thumb for you. You can refer to your monster archetype by saying "Archetype name" monster instead of "All monsters with "Archetype name" in their card names." Furthermore, referring to monsters on your side of the field is now "monsters you control". Also, you can refer to your archetype and then tack on whatever specifics afterward's such as card, Spell Card, Trap Card, etc... Remember to provide image credit for your cards otherwise you risk your thread being moderated. In any case as for the cards themselves. The general theme and idea behind the cards aren't that bad and the images are quite nice, however, I feel their effects are extremely weak and would have issues competing with the current metagame. The issue is that the cards have relatively weak-to-moderate stats with subpar effects. The synergy sort of works between them but ultimately they don't net you any particular advantage against the current top cards being played in the Yugioh TCG and OCG. Now I'm not saying you should just create cheap cards that provide removal, negation, or something overpowered. By all means you are free to create whatever you want and however you want. I'm merely stating that if you are approaching this from a standpoint of creating something that would be used in the actual game then you should rethink the synergy of the deck and what the theme's win condition is. Then work from there and start creating your cards that work towards that goal. For example, Lightsworn have the common trait of dumping cards from their deck to the graveyard. Now with that common trait the monsters that comprise the theme have extremely good synergies between each other. They provide the theme with fast ways to swarm, remove cards from the field, and continuously put pressure on your opponent with their relatively high ATK stats. All of this is in preparation for dropping their boss monster Judgment Dragon, which is their main win condition. They can win without JD but dropping JD usually means a game winner for them. Link to comment Share on other sites More sharing options...
Saiba Aisu Posted February 13, 2009 Report Share Posted February 13, 2009 Yuki, I have something I'd like to discuss with you over PM. You currently have private messaging disabled, so I am unable to do so. Kindly PM me or enable private messaging. Link to comment Share on other sites More sharing options...
FateTheSeer Posted February 13, 2009 Report Share Posted February 13, 2009 OMG i love these cards you just gotta make more 9.5/10 Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted February 14, 2009 Report Share Posted February 14, 2009 Killey's got your OCG fixed up except for: every = each The pics are nice and relate to eachother. 8/10 Link to comment Share on other sites More sharing options...
Ookami Moriyama Posted February 14, 2009 Report Share Posted February 14, 2009 nice cards I would totally use those in my Knowledge Deck 9.9/10 Link to comment Share on other sites More sharing options...
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