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My Great and Big Zombie Set: New Cards added.


rodri666

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Now I have more than 40 cards on this Set and more cards will come soon. I need more time to repair some cards, please be patient. I posted the first card of the new archetype of this Set: The "Vampiric" archetype. Please comment, rate and enjoy!!.

[spoiler=First Launch]27671fg8.jpg27671cb6.jpg[spoiler=Effect]Negate the effect(s) of all Zombie-Type monsters in your opponent's Graveyard. When this card is sent to the Graveyard by the Synchro Summon of a Zombie-Type monster, you can Special Summon up to 2 Level 2 or lower Zombie-Type monsters from either player's Graveyard. Those monsters are removed from play during the End Phase.

27671gr1.jpg27671ck9.jpg[spoiler=Effect]When this card inflicts Battle Damage, your opponent sends 1 card from the top of his Deck to the Graveyard. If was a Spell Card, remove it from play and this card can attack once again. When this card is destroyed, 1 Zombie-Type monster you control gains 1100 ATK and lose 1000 DEF until the End Phase.

27671fw2.jpg[spoiler=Effect]Once per turn, if you have 3 or more Zombie-Type monster in your Graveyard, you can change the Type of all monsters on the field to Zombie-Type monster until the End Phase. When this card is sent to the Graveyard by the effect of a Zombie-Type monster, return 1 card on the field to the top of the owner's Deck.

27671bw9.jpg[spoiler=Effect]Pay 500 Life Points when a Zombie-Type monster is Special Summoned by the effect of another Zombie-Type monster. Your opponent declares 1 card Type (Monster, Spell, Trap). Select 1 card of that type from his Deck and send it to the Graveyard. When this card is destroyed, your opponent sends 1 card from the top of his Deck for each Zombie-Type monster you control.27671gb3.jpg[spoiler=Effect]Activate only when a Zombie-Type monster is Special Summoned from the Graveyard to your opponent's side of field. Destroy that monster and inflict damage to your opponent equal to the ATK or DEF of the destroyed monster. Then, your opponent sends to the Graveyard all monster from his hand and Deck with the same name of the destroyed monster.

 

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[spoiler=Effect]

This card can only be Summoned by sending 3 Zombie-Type monsters you control to the Graveyard. Negate the activation of a Spell, Trap or Effect Monster Card that targets 1 Zombie-Type monster on the field or Graveyard and destroy it. When this card destroys a monster by battle, send the top 2 cards from your opponent's Deck to the Graveyard and inflict 800 Damage to both players Life Points. When this card is removed from the field, Special Summon 1 Zombie-Type monster from either player's Graveyard.

 

27671pf2.jpg27671wf8.jpg27671tc1.jpg27671ic6.jpg27671vj7.jpg27671st7.jpg[spoiler=Effect]Discard 1 Zombie-Type monster during each of your Standby Phases, if you cannot, this card is destroyed. Each time your opponent activates a Spell or Trap card, select 1 Spell card from his/her Deck and send it to the Graveyard. When a opponent's monsters is Summoned, select 1 monster from both player's Deck with the same Level that the Summoned monster and sent those cards to the owner's Graveyard. If you have "Zombie World" face-up on the field, the activation and effect of this card cannot be negated.

 

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[spoiler=Effect]1 Tuner + 1 or more non-Tuner Zombie-Type monsters

When this card is Special Summoned, Special Summon 1 Tuner Zombie-Type montster from either player's Graveyard. If this card was sent to the Graveyard by a Synchro Summon, pick up 5 cards from your Deck and Special Summon all Level 5 or higher Zombie-Type monsters from the picked cards. Send the rest of the cards to the Graveyard. Defense Position Zombie-Type monster with 0 DEF can attack directly (except "Infernal King of the Abyss").

 

27671il7.jpg[spoiler=Effect]Select 1 Zombie-Type monster with 500 or less ATK either player's Graveyard, and Special Summon it in Attack Position. All Battle Damage involving that monster becomes 0. When this card is removed from the field, destroy that monster and send all monsters with the same name from either player's hand and Deck to the Graveyard.

 

27671ue5.jpg[spoiler=Effect]This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy all face-dpwn cards on the field. If you destroy a Zombie-Type monster(s) by this effect, negate this card effects. When this card returns to your hand by its effect, take 1000 damage for each card destroyed during this turn.

 

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[spoiler=Effect]This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be a Level 5 or more Zombie-Type monsters. When this card is Summoned, select 3 monsters from your opponent's Deck and send them to the Graveyard. Once per turn, you can Special Summon 1 Zombie-Type monster from either players Graveyard to any side of field. When this card destroys a Tuner Zombie-Type monster in battle, this card lose 500 ATK and it can attack once again.

 

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[spoiler=Effect]Once during your turn, when a Level 2 or lower monster si Special Summoned, inflict 200 damage to your opponent. If the Summoned monster is a Tuner monster, this card becomes a Tuner monster until the End Phase. Negate this effect if there is no Zombie-Type monsters in any graveyard.

 

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[spoiler=Effect]Once per turn, you can equip this card to a Zombie-Type monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster, increase the ATK of the equiped monster in 200 and it cannot be destroyed by battle while battles with a Zombie-Type monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)

 

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[spoiler=Effect]This card is trated as "Zombie World" while is face-up on the field. All monster on the field and in either player's Graveyard becomes Zombie-Type monsters. Each time a Zombie-Type monster is Special Summoned from the Graveyard by the effect of another Zombie-Type monster, all Zombie-Type monsters on the field gains 100 ATK. When a Zombie-Type monster is destroyed by battle, it's controller sends the top card from his/her Deck to the Graveyard.

 

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[spoiler=Effect]You can Special Summon this card from your hand when a Zombie-Type monster is destroyed by battle while "Zombie World" is on the field. When this card is Special Summoned by this way, Special Summon 1 "Ghost Guardian Token" (Zombie-Type/DARK/Level 7/ATK ? DEF ?). The ATK and DEF of that token are equal to the ATK and DEF of the destroyed monster. You cannot Normal Summon or Set any monster while this card is on the field.

 

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[spoiler=Effect]1 Tuner + 1 or more non-Tuner Zombie-Type monsters.

This card gains 1000 ATK each time a card(s) is sent from the Deck to the Graveyard by the effect of a Zombie-Type monster (4000 max.). Once per turn, you can discard 1 Zombie-Type monster and 1 Spell Card to destroy 1 monster and 1 Spell or Trap Card on the field.

 

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[spoiler=Effect]When this card is Special Summoned, if "Toon world" is on the field, select and activate 1 "Zombie World" from your Deck or Graveyard. If you control "Zombie World", you can pay 1000 Life Points to select and activate 1 "Toon World" from your Deck.

When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card attacks directly, its gain 400 ATK for each "Toon" and Zombie-Type monsters on the field and in any Graveyard. This card cannot be destroyed during your Battle Phase.

 

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[spoiler=Effect]This card is also treated as a Pyro-Type monster while is in your hand. When a face-up Attack Position Zombie-Type monster is attacked, you can reveal this card in your hand to change the attacked monster to Defense Position. During this turn, that monster cannot be destroyed by battle and if your opponent attacks a Defense Position monster you control, you take Battle Damage equal to the ATK of the attacking monster.

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Here is the first Fusion Monster:

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[spoiler=Effect]"Armored Malevolent Mech" + "Cursed Lava Worm" + "Cursed Lava Worm"

This card can only be Special Summoned from your Extra Deck by a Fusion Summon. You can discard 1 Zombie-Type monster to flip 1 face-up monster on the field to face-down Defense Position. You can reduce this card ATK to half to destroy 1 face-down card on the field and inflict 800 damage to your opponent. When this card is destroyed, you can add up to 2 Level 2 or lower Zombie-Type monster from your Graveyard to your hand.

 

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[spoiler=Effect]This card is also treated as a Zombie-Type monster while is in your Deck or hand. When this card is Special Summoned by the effect of a Zombie-Type monster, put 2 Spell Counters on this card. You can tribute this card and all cards you control, to Special Summon 1 Synchro or Fusion Spellcaster or Zombie-Type monster from your Extra Deck with a Level equal to the Spell Counters on this card. (Ignoring the Summoning conditions).

 

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[spoiler=Effect]You can Tribute Summon this card by tributing 2 Zombie-Type monsters. If you do, you can add up to 2 Level 2 or lower Zombie-Type monsters from your Graveyard to your hand. Once per turn, you can discard 1 Level 2 or lower Zombie-Type monster to destroy 1 face-down card on the field and inflict 600 damage to your opponent. During your End Phase, you can discard 2 Level 2 Zombie-Type monsters to destroy all face-up monsters on the field, then you take 800 damage for each destroyed monster.

 

[spoiler=Vampiric Archetype]

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[spoiler=Lore]This card cannot be Normal Summoned or Set. You can Special Summon this card by revealing 3 Zombie-Type monsters with different Attributes in your hand while you control at least 1 Zombie-Type monster. When this card is Special Summoned, place 1 Vampiric Counter on this card. When a Zombie-Type monster is destroyed, remove 1 Vampiric Counter from this card. When there are no Vampiric Counters on this card, destroy this card. Once per turn, you can Special Summon 1 "Vampire" or "Vampiric" monster from your hand or Graveyard ignoring the Summoning conditions. Destroy that monster during the End Phase. Each time you Tribute Summon a "Vampire" or "Vampiric" monster, place 1 Vampiric Counter on this card.

 

Thanks to Princess Mia for the holo.

 

Image Credit: QuantumSuz, Kilara, Samanprox, PTimm, Ghoner, Shonensan, Ironshod and mesjames (all from deviantart).

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Just about every card is loaded with OCG errors.

 

Pretty much every card is overpowered, with a few exceptions that are well-balanced. A lot of the others just missed the mark of being balanced and pushed their effects too far.

I'm not in the mood to go through each of them and rate because I lost my patience less than halfway through.

 

6/10 for the set.

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Hello: i post the next OCG reparations. I hope that help you:

-Blue Flame vampire: is Special Summoned…. Graveyard.

-Grand Master’s Tomb: This card can only be activated if there are…

-Nightmare Drain: Each time that a Zombie-Type monster is Special Summoned by the effect of another Zombie-Type monster, pay 500 Life Points. …his/her… (for me, its also overpowered. The new zombie monsters are to easy of Special summoned in many times in a same turn. Maybe if you delete the last part the card become more playable)

-Malicious Mummy: Each time that this card inflict Battle Damage to your opponent’s, send the top card of your opponent’s Deck to their Graveyard. ..this card can attack twice in this turn.

-Full Moon Power: Life Points… You must return those monsters to the top of the owner’s Deck in any order during the End Phase. (its overpowered too. Maybe, if you reduce the amount of Special Summoned monsters are ok. It’s a break card if you special summon 3 level 8 monsters for example with ATK 2500 or more)

-Master of the Grim Arts: ..Zombie-Type monster…

-Inferno Mask: Activate this card only when a Zombie-Type monster is selected as target of the effect of an opponent Spell or Trap Card. Negated the activation and effect of that card and destroy it. ..as target of the effect of your opponent’s…

-Infernal Blade: ..(except by the effect…)…

-Abyss Skull Beast: … change the Type of all monsters on the field to Zombie-Type until the End Phase.

-Possessed Angel: When this card is destroyed by battle for a… inflict 300 damage…

-Malevolent Zombie Queen: its overpowered and a potentially break. Its too difficult to kill. If you delete some parts, its become more playable.

-Call of the Bone: …with 500 or less ATK from…

-Temple of Lost Souls: …treated… …all Zombie-Type monsters on the field gains 100 ATK until the End Phase.

-Immortal Devilish Return: You can only activate this card when a Zombie-Type monster you control is destroyed by battle.

-Devil Envoy of the Abyss: …Synchro Zombie-Type monster…

-Infecting the World: Its some overpowered. If you delete “If you have Zombie World face-up on the field, the activation and effect of this card cannot be negated.” maybe are more acceptable.

This is all for now. If I found more errors I post them. Good set and excellent pics.

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