assanaut Posted February 11, 2009 Report Share Posted February 11, 2009 I was bored, so I made some general Zombie and Mummy cards. While making these, I split the two zombie terms up: which is better? I made a little story with the cards; if you follow along, you'll get what I mean. I also added some Magkica/ Magickando-Type monsters. If you don't know what those are, check out my past posts While making these, I may have gotten delerious along the way and made weird effects. Comment on these if you see some that need revising. BTW, vote in the poll on what's better: general zombies or mummies? Only Zombie-type monsters can be summoned onto the field. All existing monsters on the field and in each Graveyard are considred Zombie-type monsters. The owner of this card must choose the appropriate effect:*All Zombies are considered as "Dark Zombie" monsters. Each "Dark Zombie" monster you control gains 200 ATK and DEF.*All monsters on the field are considered "Mummy" monsters. All "Mummy" monsters ou control gain 100 ATK and 300 DEF. This monster can only be Ritual Summoned with the Ritual Spell Card, "Tomb of Jarvald, Lord of Death". You must also Tribute monsters whose total Level Stars equal 5 or more from the field or your hand. This monster can attack your opponent's Life Points directly. This monster cannot be destroyed by battle (damage calculation applied normally). "Zombie World" + "Jarvald, Lord of Death"All monsters on the field and in any Graveyard become Zombie-Type monsters. Your opponent can not Tribute Summon monsters, except Zombie-Type monsters. This card cannot be destroyed by battle (damage calculation is halved)."Call of the Mummy" + "Guard of the Tomb"As long as this card is face-up on your side of the field, once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand. For every Zombie-Magicka-Type monster Special Summoned, you gain 500 Life Points. Link to comment Share on other sites More sharing options...
gargle Posted February 18, 2009 Report Share Posted February 18, 2009 Pretty good but i only have one problem with your Zombie caller As long as this card is face-up on your side of the field, once per turn, if you control no monsters..... Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted February 19, 2009 Report Share Posted February 19, 2009 Deck may = can Attack Position Spell and Trap Cards side of the field____________________________________________ Possibly 1 or 2 more that I missed. Pics are good, though some I've seen before. Idea isn't too bad. Link to comment Share on other sites More sharing options...
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