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ElEmEntal contEst... Entrants havE 5 days no morE nEw Entrants


Force_Flex

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[align=center]Hiayo! this is my ElEmEntal contEst. you must makE a card with an EffEct rEvolving around thE diffErEnt attributEs of monstErs. YOU HAVE 5 DAYS STARTING NOW - FEBRUARY 21 IS END DATE

[spoiler=rulEs]standard contEst rulEs apply. no vannilas and you must be lv 3 or highEr

 

[spoiler=prizEs]winner 3 rEps + 10 pts

2nd placE 2 rEps +5 pts

3rd place 1 rEp

 

thErE is an Entry fEE of 5 pts and only 5 pEoplE can join

[spoiler=Entrants]Windfang - points sEnt/card postEd

The Wolf - points sEnt/card not postEd

DeMeNTeD - points sEnt/card postEd

gustavosuarez - points sEnt/card postEd

X-31 Fighter - points sEnt :? sorta.../card not postEd

 

 

[spoiler=ExamplE of an EffEct]This card cannot be Special Summoned. You can pay 500 Life Points to change this card's attribute. Once per turn you can tribute 1 monster from your hand and activate one of the following effects according to the attribute of the tributed monster.

WIND: Pay 500 Life Points to Special Summon one lv 4 or lower E.T. monster from your Graveyard.

EARTH: Place 1 "Color Counter" on a monster of your opponent's choice.

WATER: This card can attack your opponent directly.

LIGHT: Special Summon 1 monster from the Graveyard to its respective owner's field.

DARK: Remove a monster from play on your opponent's field.

FIRE: Remove all cards from play (except this card).

This card cannot attack on a turn it's effect is used.(effect is from my E.t. sEt.)

you all havE 5 days aftEr 5 peoplE EntEr to makE your cards

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I'm in. Points have been sent

 

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Effect:Once per turn, choose 1 Attribute. Activate the effect of this card depending on the Attribute chosen

-Fire: All monsters on your side of the field gains 700 ATK

-Water: No Set cards may be activated for this turn

-Wind: One monster on your side of the field(excluding this card) can attack your opponent's Life Points directly

-Earth: All monsters on your side of the field gains 600 DEF

-Light: Increase your Life Points by 700 for each monster on your side of the field.

-Dark: Decrease your opponent's Life Points by 700 for each monster on their side of the field.

 

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i enter. here is my card. i hope that like you.

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1 FIRE Spellcaster-Type monster + 1 WATER Spellcaster-Type monster + 1 WIND Spellcaster-Type monster + 1 EARTH Spellcaster-Type monster

This card can only be Summoned by Fusion Summon. This monster gains the following effect while there is a monster with the following Attribute(s) on the field:

-FIRE: Remove all Spell Counters on the field to inflict 300 damage to your opponent’s equal to the number of removed Spell Counters. This card can’t attack this turn.

-WATER: Remove 5 Spell Counters from the field to discard the top 3 cards from your opponent’s Deck.

-WIND: Remove 6 Spell Counters from the field to destroy all Spell and Trap Cards on your opponent’s side of the field.

-EARTH: Remove 10 Spell Counters from the field to destroy all monsters in your opponent’s side of the field. Destroy this card during your End Phase.

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[align=center]Chaos Lightning Plasma

 

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Effect:

This card cannot be Special Summoned by the effect of a Trap or Monster Card. This card can only be Tribute Summoned by Tributing 1 Level 5 monster you control. Activate the following effect based on the Attribute of the Tributed monster:

-LIGHT: This card's Attribute is also treated as LIGHT. This card cannot be destroyed by battle by a non-LIGHT monster (Damage calculation is applied normally).

-DARK: Discard your entire hand. This card can attack your opponent directly this turn.

-FIRE: All monsters you control (except this card) gain 500 ATK until the End Phase.

-WATER: Destroy this card during the End Phase. You can pay 1000 Life Points to Summon this card in face-up Defense Position during your next Main Phase 1 (This Summon is treated as a Normal Summon). If you Summon this card this way, it is treated as a Normal Monster.

-WIND: This card cannot be selected as an attack target or be targeted by the effect of a Trap or Monster Card until the End Phase of your opponent's next turn.

-EARTH: This card must be Summoned in Defense Position.

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  • 3 weeks later...

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