Radiant F.U.R.Y.™ Posted February 19, 2009 Report Share Posted February 19, 2009 [spoiler=Effect]1 Tuner + 1 or more non-Tuner MonstersOnce per turn, you can discard 1 Monster Card to increase your Life Points by the 300 x the Level of the discarded monster. You can remove the top 2 cards of your Deck from play to Special Summon a monster sent to the Graveyard by this effect. When a monster Special Summoned by this card's effect is removed from the field, remove it from play. [spoiler=Image Credit]http://i37.photobucket.com/albums/e72/animefangirl316/anime%20pics/mythical%20creatures/angels/anime_girl_fav_10.jpg Link to comment Share on other sites More sharing options...
Valhalla God Odin Posted February 19, 2009 Report Share Posted February 19, 2009 sorry to say, but its overpoweredthere's no drawbacks to this card except that its a high level synchro5/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 19, 2009 Author Report Share Posted February 19, 2009 any suggestions? Link to comment Share on other sites More sharing options...
Mehmani Posted February 19, 2009 Report Share Posted February 19, 2009 Add a cost, such as discarding and paying 1000 life points or something like that. Also add: "When this card is removed from the field, it is removed from play". It would suit the D.D theme as well.*~Alf~* Link to comment Share on other sites More sharing options...
Domi the Mystery Posted February 19, 2009 Report Share Posted February 19, 2009 I would make the effect that you would have to Tribute 1 monster and not discard it cuz you can discard a BEWD and get a 3K boost. Otherwise, nice pic so 7.5/10 should do it! Link to comment Share on other sites More sharing options...
Halcyon Posted February 19, 2009 Report Share Posted February 19, 2009 How about if D.D Tech Angel is removed from the field, you take damage equal to it's attack plus the combined attack of all the monsters you discarded with the effect? Link to comment Share on other sites More sharing options...
Skuldur Posted February 19, 2009 Report Share Posted February 19, 2009 Lower the Life Point increase to 500 or 1000 and make the special summon effect Once per turn. Link to comment Share on other sites More sharing options...
Dream Posted February 19, 2009 Report Share Posted February 19, 2009 It's overpowered. Balance it out, please. Link to comment Share on other sites More sharing options...
Father Wolf Posted February 19, 2009 Report Share Posted February 19, 2009 Does fallow the D.D. Theme =/overpowerd Link to comment Share on other sites More sharing options...
Kenny Bohner Posted February 19, 2009 Report Share Posted February 19, 2009 Way to be! Great, creative, a tad over-powered. Nice job! 9.5/10. Link to comment Share on other sites More sharing options...
Mister Sir Posted February 19, 2009 Report Share Posted February 19, 2009 I don't really like it... But the image is good, and your OCG is fine, so 8/10 Link to comment Share on other sites More sharing options...
xzMasteRzx Posted February 19, 2009 Report Share Posted February 19, 2009 I think the effect is kind of incomplete. First, you can stop yourself from losing anytime in the game. Next, you special summon a monster. Then you special summon it!? You could easily summon ANY monster using this effect and have absolutely no drawbacks (except removing a card from your hand, which is a stupid drawback for an effect like this). However, the picture is AWESOME! And it's a good D.D. monster. Score: 9/10 Link to comment Share on other sites More sharing options...
§hadow §triker Posted February 19, 2009 Report Share Posted February 19, 2009 OP. You'll keep adding to your life points easy. Then the monster you destroyed with this is effect is back on the field?! Get rid of that part. Make the effect harder to use. Link to comment Share on other sites More sharing options...
Skyson Posted February 19, 2009 Report Share Posted February 19, 2009 Wow, insanely overpowered for a few reasons. Being able to abuse Flip Effect monsters, oh baby. Being able to Special Summon some D.D. Survivors/Scout Planes alongside this and make for some fun havoc. Gaining Life Points AND getting a Special Set (lololol) out of the deal, two for one, and you basically lose no advantage at all. It looks like a discard until you skip the lines of crap and realize that it's turning a discard into pure advantage. This is obscene. I would love to gain Life Points and abuse my Morphing Jars at the same time. Thank you very much. Also, being a level 9 synchro that doesn't require specifics opens up a whole new world of combos. All laughable. The image looks great, but who cares? The effect is what puts it a "bit" over the top. >_> 4/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 20, 2009 Author Report Share Posted February 20, 2009 Updated!!!! Link to comment Share on other sites More sharing options...
§hadow §triker Posted February 21, 2009 Report Share Posted February 21, 2009 Better, but on't make it one per turn you can dicard one card, make it something like, You have to have at least 500 or 100 Life Points less than your opponent. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted February 21, 2009 Report Share Posted February 21, 2009 OP... Still... Needs bigger costs Link to comment Share on other sites More sharing options...
moneypony Posted February 21, 2009 Report Share Posted February 21, 2009 lower the ATK a bit,for it's effect and level,2700 ATK might not sound like a small amountand perhaps making it send the top 3 cardsand change the multiplier to x200 and the first effect alone works better with DW than D.Dyou can discard Goldd/Silvaa and gain 1500 LP and a 2300-ATK beatstick Link to comment Share on other sites More sharing options...
Shiranui Posted February 21, 2009 Report Share Posted February 21, 2009 Not too sure how this fits in with the D.D. strategy... Link to comment Share on other sites More sharing options...
Enma Ai Posted February 21, 2009 Report Share Posted February 21, 2009 sorry to say' date=' but its overpoweredthere's no drawbacks to this card except that its a high level synchro5/10[/quote'] It's overpowered. Balance it out' date=' please.[/quote'] Does fallow the D.D. Theme =/overpowerd Way to be! Great' date=' creative, a tad over-powered. Nice job! 9.5/10.[/quote'] Wow' date=' insanely overpowered for a few reasons. Being able to abuse Flip Effect monsters, oh baby. Being able to Special Summon some D.D. Survivors/Scout Planes alongside this and make for some fun havoc. Gaining Life Points AND getting a Special Set (lololol) out of the deal, two for one, and you basically lose no advantage at all. It looks like a discard until you skip the lines of crap and realize that it's turning a discard into pure advantage. This is obscene. I would love to gain Life Points and abuse my Morphing Jars at the same time. Thank you very much. Also, being a level 9 synchro that doesn't require specifics opens up a whole new world of combos. All laughable. The image looks great, but who cares? The effect is what puts it a "bit" over the top. >_> 4/10[/quote'] OP... Still... Needs bigger costs my friend you forget that ALL synchros are overpowered.... but this one is TOO overpowered Link to comment Share on other sites More sharing options...
Shiranui Posted February 21, 2009 Report Share Posted February 21, 2009 I lol'd at the fact that it's true... Synchros wouldn't be so powerful if it wasn't so easy to get them on your field or in your hand. Link to comment Share on other sites More sharing options...
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