Catman25 Posted February 21, 2009 Report Share Posted February 21, 2009 Just an idea, don't know if it's any good. Attackers are red, Defenders are blue. Not very complicated, Attackers cannot be switched to Defense Position, and most often have higher ATK than DEF. Defenders cannot attack or be switched to Attack Position and usually have higher DEF than ATK. Simple, I want to see what you think (be honest ;)) Attackers Defenders: Credit: Father Wolf (images), Sharneeda (recolors), J-Max and Judgement Dragon (tut on creating sub-types) Link to comment Share on other sites More sharing options...
Jace Beleren Posted February 21, 2009 Report Share Posted February 21, 2009 nice idea catmanthe first card is little Opbut i liked the blue card (its balanced) Link to comment Share on other sites More sharing options...
Lord Smeagle Posted February 21, 2009 Report Share Posted February 21, 2009 I'd have to see more. Also, you should make it so that Defenders can be Normal Summoned in face-up Defense Position. Link to comment Share on other sites More sharing options...
moneypony Posted February 21, 2009 Report Share Posted February 21, 2009 the first card would be OPed because of counter negation.IMO,that should be removed and replaced with something elseand in yugioh,most competitive decks only use 0-4 counter traps at most so the last effect won't be used much.and with that said,it's effect is too hard to use since you have to continuously switch the ATK and DEF and gain only 100. the defender doesn't seem that good.and the effect is too plain. i don't see any OCG errors on them though and i usually don't support custom types in Realistic Cards because they aren't real Link to comment Share on other sites More sharing options...
Catman25 Posted February 21, 2009 Author Report Share Posted February 21, 2009 Thanks people. ^_^ @moneypony: Yayz. Good ocg is a good start. ^_^ I will update soon, with some more cards. Link to comment Share on other sites More sharing options...
Dark Archon Posted February 21, 2009 Report Share Posted February 21, 2009 cool cards but i don't see the point to having subtypes... for these cards Link to comment Share on other sites More sharing options...
Catman25 Posted February 21, 2009 Author Report Share Posted February 21, 2009 They could be effect monsters, but it's more interesting. :P Link to comment Share on other sites More sharing options...
Ғαlşє 0ρρяєşşịợи Posted February 22, 2009 Report Share Posted February 22, 2009 I like the idea, its very cool, I also reaaally like the recolors :P Link to comment Share on other sites More sharing options...
Nighthawk14 Posted February 22, 2009 Report Share Posted February 22, 2009 i was going to make a card similar to this anyway your idea is way better than mine 10.1/10 Link to comment Share on other sites More sharing options...
Lyfe. Posted February 22, 2009 Report Share Posted February 22, 2009 Um...They have neat effects, but they are pretty UP'd as far as ATK and DEF goes. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 22, 2009 Report Share Posted February 22, 2009 Underpowered.Some kind of Universal Archetype would be better. Link to comment Share on other sites More sharing options...
Catman25 Posted February 22, 2009 Author Report Share Posted February 22, 2009 OK, thanks for the comments and suggestions. ^_^ Link to comment Share on other sites More sharing options...
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