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Rise of the Yokai [37/42]


TitanKing

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My new set Tell me what you think

My new set Tell me what you think

[spoiler=Packs]

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When a monster with "Yokai" is Normal Summoned or Special Summoned, place 1 Myth Counter on this card. Once per Turn, you can remove 2 Myth Counters from this card to Special Summon 1 level 5 or lower monster with "Yokai" in its name ( that monster cannot attack the turn it is summoned).If this card would be destroyed, you can remove 1 Myth Counter from this card instead.[/align]

 

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When this card is Normal Summoned it is removed from play. During you next standby Phase Special Summon this card. When this card is Special Summoned this way you can Tribute this monster and 1 other card you control and Special Summon 1 monster with "Yokai" in its name from you Graveyard.

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Once per turn, During your end phase you can return this card to your hand. During your Next Standby Phase Special Summon this card. When this card is summoned this way you can Special Summon 1 level 4 or lower monster from you deck with "yokai" in its name. (the monster summoned by this cards effect is returned to your deck during your end phase).[/align]

 

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When this Card is Summoned by a card Effect (Except its owns) Send it to the Graveyard. Once per turn, you can Special Summon this card from your Graveyard. when this card is Summoned this way inflict 500 points of damage to you oppnent.[/align]

 

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While you control a face-up "Yokai" monster, you can Special Summon this card from your hand.During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.[/align]

 

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This card cannot be Special Summoned from the Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.[/align]

 

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This card cannot be Special Summoned from the Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.If this card battles a Synchro Monster, do not apply Damage Calculation, and return that monster and this card to their respective owner's hands.[/align]

 

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This card cannot be Special Summoned from the Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.hen this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.[/align]

 

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This card cannot be Special Summoned from the Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.[/align]

 

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When this card is Summoned it becomes a Field Spell with the following effects:

All Monsters on the field loose 700 ATK and DEF (except "Yokai" Monster). Once Per turn, you can Special Summon to your side of the field 1 "Yokai" Monster from you hand. "Yokai Monster" that are destroyed are returned to the owners deck instead of being sent to the graveyard. This card cannot be destroyed by battle (battle damage is applyed normally). It's ATK and DEF becomes the number of cards on the field x500.[/align]

 

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When this card is Normal Summoned or Flipped Summoned place it in your opponent's Graveyard. During your opponent's End Phase Special Summon this card to your side of the field. When this card is summoned this way you can destroy 1 Face up monster of the field. The owner then draws 1 card.

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If you control 2 or more "Yokai" monsters, you can Special Summon this card from your hand.when This card is Special Summoned due to its first effect return it to your hand during your end Phase. During you Main Phase 1 Special Summon this card. When this card is Special Summoned this way discard 2 cards from you hand then pick up 2 card from you deck if you pick up a monster that can be Normal summoned Special Summon that monster any other cards are sent to the Graveyard.

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When this card is Summoned remove it from play. During your opponent's Draw Phase Special Summon this card to Their side of the field. When this card is summoned this way you can discard 1 monster card from you hand to inflict 200 damage time to level of the sent monster to your opponent.When this card is removed from the field while on your opponent's side of the field you can draw 1 card.[/align]

 

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This card is used to Ritual Summon "Yokai Warrior - Arshon". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. After this card effect resolves you can discard 1 card from you hand the add 1 card from you deck to your hand. (the card you choose cannot be used this turn).[/align]

 

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Symbol of the Rose Yokai". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When This card is summoned remove it from play, During your next draw phase Special Summon this card. When this card is summoned this way select up to 3 cards in your graveyard and add them to you deck. When this card is destroyed as a result of battle both players picks up the tops 4 cards of their decks if any of the cards picked up are monster that players takes 500 points of damage of each Spell or Trap. [/align]

 

 

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This cards names is Treated as "horus the black flame dragon Lv8" As long as it is in your Hand, Deck , or graveyard. When this card is special summoned your opponent cannot activate any trap cards until the end of your next turn. While this card is on the field, your opponent cannot activate Spell Cards, and the effects of all of your opponent's Spell Cards are negated. When this card is sent to the Graveyard as a result of battle you can Special summon 1 monster with "Yokai' in its name (Except this card) During your Standby Phase.

 

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This cards names is Treated as "Dark Magician" As long as it is in your Hand, Deck , or graveyard.If this card is Special summoned discard 1 card from your hand. While is card is face up on the field you Opponent cannot activate Trap Cards. When the Monster that was set to the Graveyard is removed from the Graveyard destory this card. During your end phase that this card is destroyed by its own effect you can add 1 card from your graveyard to your hand.

 

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This cards names is Treated as "Gilford the Lightning " As long as it is in your Hand, Deck , or graveyard. If this card is special summoned this card cannot attack your opponent Directly. While this card is face-up on the field, negate all the effects of face-up Effect Monsters your opponent controls. When this card is sent to the Graveyard as a result of battle Select 1 monster your opponent Controls if the selected monster attacks inflict 500 points of damage to your opponent.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing 5 monsters with different names from your Graveyard from Play. This card cannot be selected as an attack target as long as you control another "yokai" monster. Once per turn, during your main phase you can discard 1 monster card from your hand this card gains the monster effect and attack (max 3).

 

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Activate only when you control 3 or more faceup "yokai angel" monsters. As long as this card remains face up on the field when a monster is removed from your side of the fiend by a card effect increase your life points by 500. When your opponent summons a monster you can pay 500 life points that monster can only be summoned in face up position. when this card is removed from the field both players gains life points equal to the number of face-up monsters times 500.

 

 

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During your standby phase select 1 card on your side of the field the selected cards effect cannot be activated if the card is face down it cannot be flipped. During your end phase place the selected in your hand and inflict 500 point of damage to both players. If "Yokai - Spell cannon Right" is face up on your side of the field activate one of the following effect depending on the select card.

Monster - you gain 500 lifepoints

Spell trap - both players discards 1 card from their hand.

Trap - neither player can activate spell or trap cards this turn

 

 

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[spoiler= Return of the Yokai]

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Activate only when a monster on your side of the field is destroyed as a result of battle you can discard 1 card from your hand to inflict damage to opponent equal to the destroyed monsters attack. after this cards effect resolves during your next standby phase you can remove from play 1 monster in Graveyard to Special summon 1 monster from your hand or deck with the same name as the removed from play monster. [/align]

 

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Select 1 faceup "Yokai Fiend" monster on your side of the field. until the end phase if the selected monster is destroyed you can special summon 2 "yokai token" (Fiend-Type/LIGHT/Level 4/ATK 1800/DEF 1800). During your end phase select 1 monster your side of the field. This card is treated as an equip card and is equipped to the selected monster. [/align]

 

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When this card is summoned place it in you Spell & Trap Card Zone. As long as this card remains in your Spell & Trap Card Zone it is treated as a Continuous Spell Card with the following effect. Monsters you control gain 500 ATK and are also treated as Water monsters, in addition to their original Attribute.[/align]

 

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The card cannot be normal summoned or set this card can only be special summoned by removing from play 1 "Yokai Serpent - Aclulas" and 1 other card on your side of the field from play. When this card is summoned place it in you Spell & Trap Card Zone. As long as this card remains in your Spell & Trap Card Zone it is treated as a Continuous Trap Card with the following effect. this card gains the gains the effects of "Yokai Serpent - Aclulas".If your opponent attacks you directly, you can Tribute 1 monster you control to negate the attack and destroy the attacking monster.[/align]

 

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The card cannot be normal summoned or set this card can only be special summoned by removing from play 1 "Yokai Serpent - Asras" and 2 other cards on your side of the field from playWhen this card is summoned place it in you Spell & Trap Card Zone. As long as this card remains in your Spell & Trap Card Zone it is treated as a Continuous Spell Card with the following effect. This card gains the effects of "Yokai Serpent - Aclulas" and "Yokai Serpent - Asras". When an opponent's Spell or Trap Card targets a monster you control, negate the card's effect and destroy it.[/align]

 

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Discard Card. Negate the activation and the effect of a Spell or trap Card and destroy it. Your opponent cannot activate Cards with that name during the rest of this Duel. After this cards effects resoles place itface up in your deck then shuffle when you draw this faceup card remove from play 5 monster in your Graveyard from play then special summon 1 "The unbound Yokai" to your side of the field.[/align]

 

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This card cannot be normal summoned or set. this card can only be summoned by the effect of "Mound of The Eternal Bound". When this card is Summoned, return all removed from play cards to the owners' Deck(s), then shuffle the Deck(s). increase this cards atk and def from each card returned times 500. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps.During your End Phase, send 1 lever 5 or higher monster from deck from play or destroy this card.

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Pay 1000 Life Points. Negate the activation of a Spell or Trap Card or the Normal Summon / Flip Summon / Special Summon of a monster and return the Spell Card, Trap Card, or Summoned monster to the owner's hand. After this cards effect is resolved you can discard 1 card from your hand to special summon 1 "yokai" monster to your side of the field.[/align]

 

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This card can only be equipped to a monster with "Yokai" in its name the equipped monster is also treated as a machine. When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. After the 3rd turn after this card activation send it to your Graveyard. During your next standy phase remove this and 1 other card your control from play then activate 1 of the following effects depending on the other card removerd.

Monster- Inflict 500 damage to you opponent

Magic- Destroy 1 monster you opponent controls

Trap- Destroy 1 sell or trap you opponent controls

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[spoiler=JK-129]

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Activate when you control a 4 or lower monster. That monster must attack every monster your opponent controls (That monster is not destroyed if it attack a monster with higher attack). During your end phase destroy your monster inflict damage to your opponent equal to the combined lever of all the attacked monster times 200. [/align]

 

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Activate only when a monster on your side of the field is destroyed as a result of battle. Remove that monster from play and inflict damage to you opponent equal to the attack of the monster. After this card effects resolves place 1 "rage Counter" on 1 faceup monster your opponent controls and increase that monster atk by 500. Every time that monster attacks your opponent takes 500 damage.[/align]

 

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During each of your draw phases , put 1 Angel Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Angel Counter on this card.During the turn that this card atk reachs 3000 place it in your opponents hand. When this card is removed from their hand special summon 1 "Yokai Angel - Saes" to your side of the field. [/align]

 

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When this card is Normal you can select and add 1 Spell Card from your Graveyard to your hand. If this card is special summoned by the effect of "Yokai Angel - Zazen" increase this card atk by 500. During the end phase that this card is special summoned remove it from play then special summon 1 "Yokai Angel" from deck during your stanby phase (except Yokai Angel - saes)[/align]

 

[spoiler=JK-134]

242180u.jpgThis card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more "Yokai" monster. When this card inflicts Battle Damage to your opponent, your opponent selects 1 card from their hand and sends it to the Graveyard, then you draw 1 card. When this card is attacked select 1 "Yokai" monster you control and remove it from play this card gains half the attack of the sent monster until the end phase. When exactly 5 'Yokai" monster with different names are removed by this cards effect remove this card from play then special summon 1 "grand Dragon Yokai" to your side of the field.

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242180m.jpgThis card cannot be normal summoned or set.This card can only be special summoned by the effect of "Grand King Yokai".When this card is summoned destroy all monster cards on the field (except this card). This card gains atk equal to half the combined atk of the sent monster. When this card attacks remove 1 monster in your graveyard from play. During the turn that 4 cards are removed by this cards effect remove this card from play and both players damage take damage equal to this cards attack.

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now these are among the best pics ever, where did you get them?

 

your spirit monsters are not supposed to be able to be summoned AT ALL, not just from the graveyard

 

and your last 3 spirit cards have unbalanced stats

 

Ichos should be lv4 or 5 given its effect, Azael should only be lv5, and Alon lv6

 

Rise of the Yokai needs a max limit of counters you can place on the card

 

among those things

 

8.9/10

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The pics are from that other Konami Card Game called "Duel Masters". All of those pics are taken from http://www.pixiv.net from the various artists who were contracted by Konami to do artwork for their cards. It's been hinted that some of the X-Saber monsters were taken from Duel Masters as well like X-Saber Urbellum.

 

Sorry to derail the thread with that comment but putting that aside I'll review these cards in greater detail when I get the time.

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