Jump to content

Final Fantasy Set: Final Fantasy I


Zeik

Recommended Posts

This is the finished FFI Set from my complete Final Fantasy set,

fix's, rates and comments are appreciated

[size="4"][b]MAIN FF Set Here: http://forum.yugiohcardmaker.net/topic/214072-final-fantasy-set/

[/b][/size][Spoiler=Final Fantasy I]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/FFBoosterTemplate-1.png[/img]
[Spoiler= FFI-001 - Warrior of Light] [i]
"Destiny is now at hand!"
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/WarriorofLight.png[/img]
[Spoiler=Lore]
Increase the ATK of all other LIGHT monsters by 200. During each of your Standby Phases put 1 Cosmos Counter on this card for each LIGHT monster on your side of the field.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-002 - Warrior of Light, Paragon]
[i]"Brave spirit, come to me!"[/i]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/WarriorofLightParagon.png[/img]
[Spoiler=Lore]
If this card is Summoned by tributing "Warrior of Light", increase this cards ATK and DEF by 100 of each Cosmos Counter that was on it. Increase the ATK of all other LIGHT monsters by 400. When this card is Summoned, Flip all monsters your opponent controls face-up. Once per turn, you can negate the effect of a Spell, Trap or Effect Monster that targets this card.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-003 - Knight of Light]
[i]"To shine brighter!"[/i]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/KnightofLight.png[/img]
[Spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Warrior of Light, Paragon" and 1 other LIGHT monster. Increase the ATK of all LIGHT monsters by 600. Once per turn, you can have this card gain ATK equal to the total ATK of all face-up LIGHT monsters on the field except itself. LIGHT Monsters other than this card cannot attack the turn you activate this effect. This card cannot be destroyed by the effects of cards that do not target it.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-004 - Princess Sarah] [i]
"Thank you Warriors of Light"[/i]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/PrincessSarah.png[/img]
[Spoiler=Lore]
While at least 1 other LIGHT monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, while this card remains face-up on the field, increase the ATK of all your LIGHT monsters by 400 points. If you control "Garland", you can Special Summon 1 "Warrior of Light" Monster from your hand.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-005 - Astos, the Dark Elf]
"[i]The curse of Astos will follow you to your dying day![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/AstostheDarkElf.png[/img]
[Spoiler=Lore]
When this card is Summoned, you can add 1 "Fiend of" Monster from your Deck to your hand. Once per turn, you can discard 1 card from your hand to flip a coin, if Heads destroy 1 monster on the field.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-006 - Ahriman (FFI)] [i]
"There are none who can stop me in all of creation! You, too shall fall before me!"[/i] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/AhrimanFFI.png[/img]
[Spoiler=Lore]
Once per turn, you can discard 1 card to destroy all EARTH monsters your opponent controls. During each of your End Phases select 1 Set card on your opponents side of the field, that card cannot be Summoned or activated until your next Standby Phase. You can negate the effect of a Spell, Trap or Effect Monster that targets this card.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-007 - Two-Headed Dragon (FFI)]
"[i]In me are all things great and small extinguished. Die now, Warriors of Light![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Two-HeadedDragonFFI.png[/img]
[Spoiler=Lore]
This card can attack twice in the same Battle Phase. When this card destroys a monster by battle, deal 300 damage to your opponents Life Points. You can negate the effects of Spells that target this card.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-008 - Echidna (FFI)]
"[i]You've done well to get this far... but you will go no further![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/EchidnaFFI.png[/img]
[Spoiler=Lore]
This card cannot attack if your opponent controls at least 1 monster. At the start of your Battle Phase if your opponent controls a monster, roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, destroy all monsters your opponent controls. You can negate the effect of a Spell Card that targets this card.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-009 - Cerberus (FFI)]
"[i]So, you've managed to reach these depths. I commend you. But your journey ends here, I'm afraid.[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/CerberusFFI.png[/img]
[Spoiler=Lore]
You can negate the effects of Spells that target this card. If this card attacks after the Damage Step, you can destroy 1 Spell or Trap Card on the field then activate the correct effect depending on which you destroyed, *Spell, Draw 1 card, *Trap, Inflict 300 damage to your opponent plus an extra 300 for each card on your opponent's side of the field.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-010 - Ochu (FFI)]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Ochu.png[/img]
[Spoiler=Lore]
You may Set this card in your Spell & Trap Zone and count it as a Trap Card with the following effect; When your opponent declares an attack, Special Summon this monster in Attack Mode and change the target of the attack to this card. While this card is a monster it has the following effect; When this card destroys a monster by battle inflict 200 damage x the level of the destroyed monster to your opponent.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-011 - Vampire]
"[i]All living things are born to die. No one can defeat me, the Vampire!![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Vampire.png[/img]
[Spoiler=Lore]
Once per turn, you can select 1 monster your opponent controls, until your next Standby Phase that monster cannot attack and its effect is negated. Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-012 - Lich, Fiend of Earth]
"[i]The Fiend of Earth, who drains and decays the soil itself.[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/LichFiendofEarth.png[/img]
[Spoiler=Lore]
When this card is Summoned, destroy all EARTH monsters your opponent controls. While this card is on the field, your opponent cannot control EARTH monsters. Once per turn, you can destroy 1 face-down card on the field. While this card in on the field, Field Spell cards cannot be played and there effects are negated. If this card is removed from play to Summon a "Chaos" monster, you can destroy 2 face-down cards on the field.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-013 - Gilgamesh (FFI)]
"[i]At long last! The ultimate sword...is...MINE! Now I can finally go home! Hey, where did YOU come from? Oh, you mean you were looking for the Excalibur, too? How rude of me. I mean, the four of you come all this way... Of course I'll let you have the sword. ...
I'd say you've been hitting the oxyale a bit hard if you believed THAT![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/GilgameshFFI.png[/img]
[Spoiler=Lore]
You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). You can Special Summon this card from your hand or Graveyard, by sending 2 "Sword" cards to the Graveyard. When this card is Summoned, Spells, Traps, and Effect Monster effects cannot be activated. You can negate the effect of a Trap Card that targets this card. When this card is Equipped by a "Sword" Equip card, double any increase to this cards ATK.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-014 - Atomos (FFI)]
"[i]...Interlopers...[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/AtomosFFI.png[/img]
[Spoiler=Lore]
During your Standby Phase, if this card is in face-up Defense mode roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, select and destroy 1 card on the field.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-015 - Death Gaze (FFI)]
"[i]Grraaahhhhh![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/DeathGazeFFI.png[/img]
[Spoiler=Lore]
When your opponent Summons or activates a card, roll a six-sided die. If the result is 1 or 6, destroy the selected card.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-016 - Marilith, Fiend of Fire]
"[i]The Fiend of Fire, who uses the many limbs of her serpentine body to wield deadly weapons.[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/MarilithFiendofFire.png[/img]
[Spoiler=Lore]
When this card is Summoned, destroy all FIRE monsters your opponent controls. While this card is on the field, your opponent cannot control FIRE monsters. If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Once per turn you can discard one random card from your opponent's hand (if Monster, inflict damage to opponent equal to level x 100). If this card is removed from play to Summon a "Chaos" monster, you can discard 2 cards from your opponent's hand (if Monster, inflict damage to opponent equal to there ATK).
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-017 - Scarmiglione (FFI)]
"[i]Ooooh... what a treat... what a treat to be the one to send you to your graves! Perish knowing it was Scarmiglione who fed your corpses to the earth![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ScarmiglioneFFI.png[/img]
[Spoiler=Lore]
All your opponents EARTH monsters lose 400 ATK and DEF. When this card is destroyed, Special Summon 1 Zombie-type monster from your hand or deck.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-018 - Scarmiglione Released (FFI)]
"[i]You've given me a fine death! Fine indeed! And only in death you'll know the true terror of Scarmiglione![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ScarmiglioneReleasedFFI.png[/img]
[spoiler=Lore]
This card can only be Special Summoned from your hand or deck, when "Scarmiglione (FFI)" is in your Graveyard. All your opponents EARTH monsters lose 400 ATK and DEF. When this card attacks a face-up monster, inflict damage to opponent equal to level x 100
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-019 - Cagnazzo (FFI)]
"[i]You're just in time, my little playmates... I get so lonely here... Won't you keep me company?[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/CagnazzoFFI.png[/img]
[spoiler=Lore]
All your opponents WATER monsters lose 400 ATK and DEF. When this card attacks, send 1 card from the top of your opponents deck to the Graveyard for each face-up monster they control.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-020 - Barbariccia (FFI)]
"[i]No matter. Barbariccia's winds shall cut you down![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/BarbaricciaFFI.png[/img]
[spoiler=Lore]
All your opponents WIND monsters lose 400 ATK and DEF. When this card attacks, return 1 card on the field to its owners hand. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-021 - Rubicante (FFI)]
"[i]I am Rubicante. Let us test your worth, warriors, in the crucible of my flames![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/RubicanteFFI.png[/img]
[spoiler=Lore]
All your opponents FIRE monsters lose 400 ATK and DEF. This card is unaffected by the effects of "Ice" cards. If during your Battle Phase your opponent controls a Warrior-Type monster this card must attack that monster. When this card destroys a Warrior-Type monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-022 - Kraken, Fiend of Water]
"[i]Ho, Ho, Ho.... How foolhardy you are to dare challenge me, KRAKEN the FIEND of the Water![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/KrakenFiendofWater.png[/img]
[spoiler=Lore]
When this card is Summoned, destroy all WATER monsters your opponent controls and "Umi". While this card is on the field, your opponent cannot control WATER monsters and "Umi" cannot be played. Once per turn, when thsi card is attacked flip a coin if heads negate the attack. Once per turn you can destroy 1 Spell or Trap Card on the field. If this card is removed from play to Summon a "Chaos" monster, you can destroy all Spell and Trap Cards your opponent controls.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-023 - Typhon (FFI)]
"[i]Fungaaaaaah![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/TyphonFFI.png[/img]
[spoiler=Lore]
Once per turn, select 1 monster on the field and discard the correct amount of cards to destroy it, *Level 1-4 discard 1 card, * level 5-6, discard 2 cards, *level 7+ discard 3 cards.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-024 - Orthros (FFI)]
"[i]Uwee hee hee! What have we here? I'm warning you, I'm armed... Eight-armed, that is! Uwee hee hee![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/OrthrosFFI.png[/img]
[spoiler=Lore]
If your opponent looks at any of his Set card, that card must be Flip Summoned or activated, if it can not destroy it.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-025 - Phantom Train (FFI)]
"[i]I will usher you into the next world...[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/PhantomTrainFFI.png[/img]
[spoiler=Lore]
All monsters on the field become Zombie-Type monsters. During your Standby Phase place 1 Rot Counter on 1 of your opponents monsters. A Zombie-Type monster with a Rot Counter cannot attack or change Battle Position.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-026 - Trimat, Fiend of Wind]
"[i]The Fiend of Wind, who dominates the heavens from her lofty perch.[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/TrimatFiendofWind.png[/img]
[spoiler=Lore]
When this card is Summoned, destroy all WIND monsters your opponent controls. While this card is on the field, your opponent cannot control WIND monsters. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. Once per turn you can return 1 card on the field to its owners hand. If this card is removed from play to Summon a "Chaos" monster, you can return 2 cards on the field to their owners hand.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-027 - Warmech]
The first Superboss of Final Fantasy Ever
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Warmech.png[/img]
[spoiler=Lore]
This card can only be Normal Summoned or Set by tributing 3 monsters. During each Standby Phase you gain 800 Life Points. Once per turn flip a coin if Heads, select 1 card on your opponents side of the field, destroy that card and any cards in adjacent spaces to that card, this card cannot attack this turn.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-028 - Bahamut, King of the Dragons]
[b]"The Dragon King"[/b]
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/BahamutKingoftheDragons.png[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Level 5 or higher monsters. This card gains 300 ATK for every Dragon-Type monster on the field. This card is not destroyed by battle with a Dragon-Type monster. Once per turn you can, tribute 1 "Warrior of Light" monster to Special Summon 1 "Knight of Light" from your hand, deck or Graveyard (ignoring the Summoning conditions).
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-029 - Omega (FFI)]
"[i]A thousand years it has been since a challenger stood before me. Show me the power you possess. Defeat me if you can.[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/OmegaFFI.png[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Removed from play pile if your opponent controls a Level 10 or higher monster. Once per turn pay 1000 Life Points to discard 1 Monster Card from your hand, then destroy cards on the field equal to or less then the Level of the discarded monster.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-030 - Shinryu (FFI)]
"[i]I am that which follows Omega...[/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ShinryuFFI.png[/img]
[spoiler=Lore]
This card cannot be Special Summoned. You must Tribute 4 monsters to Normal Summon this card (You cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, the effect of Spells, Traps and Effect Monsters other than this card cannot be activated. This card can attack all monsters your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
[/Spoiler]
[/Spoiler]
[Spoiler= FFI-031 - Chronodia]
"[i]Indeed, the very power I possess - shall be fed by yours![/i]"
[img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Chronodia.png[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all monsters in your Graveyard when you control no monsters. This card's ATK & DEF are determined by the total Level of the removed monsters; *1-7 3000, *8-15 3400, *16-20 3700, * 21-25 4000, *26-30 4300 * 31-36 4500, * 37-40 4700, * 41+ 5000. While this card is on the field, you cannot Normal Summon or Set monsters. Once per turn select Normal Summon, activate Spell Cards or activate Trap Cards, your opponent cannot perform the selected action until your next Standby Phase.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-032 - Garland][i]
"[i]I, Garland, will knock you all down!![/i]"
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Garland-1.png[/img] [i]
[/i][Spoiler=Lore]
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed place it into your Deck face-up, When you draw this face-up card, you can Special Summon it and add 1 "Chaos" monster to your hand.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-033 - Chaos, The Walker of Life's Wheel] [i]
"[i]But I will be reborn once more. So even as you die, again and again, I shall return. Born again in this endless cycle I have created![/i]" [/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ChaosTheWalkerofLifesWheel.png[/img]
[Spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing "Garland" and removing from play 1 EARTH, FIRE, WATER and WIND monster from your Graveyard. When this card is Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be destroyed by the effects of cards that do not target it. This card does not take any Battle Damage, and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.) Once per turn you can remove 1 non-LIGHT monster from your Graveyard from play, depending on the Attribute of the card activate the correct effect; *EARTH, destroy 1 Face-down card on the field. *FIRE, discard one random card from your opponent's hand (if Monster, inflict damage to opponent equal to level x 100). *WATER, destroy 1 Spell or Trap Card on the field. *WIND, return 1 card on the field to its owners hand. *DARK, this card cannot be destroyed my the effects of Spell or Trap Cards this turn.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-034 - A Never Ending Cycle] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ANeverEndingCycle.png[/img]
[Spoiler=Lore]
Destroy all monsters you control. You cannot Normal Summon or Set while this card is face-up on the field. At the start of your Battle Phase Special Summon 1 of the following cards in order(Start at “Warrior of Light” and after Summoning Chaos, start again at "Warrior of Light") from your hand, deck or Graveyard (ignoring the Summoning conditions); 1 "Warrior of Light" monster, "Garland", "Knight of Light", "Shinryu (FFI)", "Chaos, The Walker of Life's Wheel".
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-035 - Bitter End] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/BitterEnd.png[/img]
[Spoiler=Lore]
Activate only when your "Warrior of Light" monster or "Knight of Light" destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster and remove the monster from play.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-036 - Beast Trap] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/BeastTrap.png[/img]
[Spoiler=Lore]
Activate only when your opponent attacks a face-down Defense Position monster, select 1 monster that is up to 2 levels higher then the attacked monster, Special Summon that Monster from your hand in Attack Position and change the attack target to the new monster, then return the Defense Position monster to your hand.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-037 - Blaze] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Blaze.png[/img]
[Spoiler=Lore]
Inflict damage to your opponent equal to the original ATK of 1 face-up "Garland" you control. the selected "Garland" cannot attack the turn you activate this card.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-038 - Crystal of Leadership] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/CrystalofLeadership.png[/img]
[Spoiler=Lore]
Special Summon 1 "Warrior of Light" monster from your deck. During your Draw Phase, when you draw a Level 4 Warrior or Spellcaster-Type Monster Card(s), you can draw 1 more card by showing it to your opponent, if you control a "Warrior of Light" or "Knight of Light" monster you can Special Summon it instead.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-039 - Cyclone] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Cyclone.png[/img]
[Spoiler=Lore]
Activate only when "Garland" is attacked, destroy the attacking monster.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-040 - Duel of Fate] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/DuelofFate.png[/img]
[Spoiler=Lore]
Activate only when your "Knight of Light" or "Warrior of Light" monster attacks or is attacked, select 1 Monster Card in your hand increase the ATK and DEF of your monster by the ATK and DEF of the selected card until the end of the turn then discard all cards in your hand.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-041 - Earthquake] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Earthquake.png[/img]
[Spoiler=Lore]
Activate only when your "Garland" attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points and destroy the monster, if it is a EARTH monster "Garland" can attack again.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-042 - Flying Fortress] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/FlyingFortress.png[/img]
[Spoiler=Lore]
Increase the ATK of all WIND monsters by 400. If this card is played by the effect of "Mirage Tower" you can add 1 "Trimat, Fiend of Wind" from your deck to your hand. You can Summon "Warmech" with 1 less tribute.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-043 - I Shall NEVER Surrender!] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/IShallNEVERSurrender.png[/img]
[Spoiler=Lore]
Activate only when your "Warrior of Light" or "Knight of Light" monster is destroyed and sent to the Graveyard. Special Summon that monster in Defense Position, until the end of this turn that monster cannot be destroyed.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-044 - Light and Shadow] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/LightandShadow.png[/img]
[Spoiler=Lore]
Activate when a LIGHT or DARK monster is Summoned, Special Summon a monster of the opposite Attribute and same Level from your hand. If both monsters are on your side of the field, you can tribute them to Special Summon 1 LIGHT or DARK monster that’s Level is Equal to or less than the combined Level of the tributed monsters (ignoring Summoning conditions).
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-045 - Mirage Tower] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/MirageTower.png[/img]
[Spoiler=Lore]
When a player draws a card add 1 Mirage Counter to this card. When a monster declares an attack, either player can pay 500 Life Points the owner of the defending monster then reveals the top card of his deck, if it is a Monster Card he must tribute the attacked monster and Special Summon the that monster (ignoring Summoning conditions), If it is a Spell or Trap Card send the attacked monster to the Graveyard and add that card to his hand. If there are 7 or more Mirage Counters on this card you can send this card to the Graveyard to play 1 "Flying Fortress" from your hand or deck.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-046 - Protection of the Light] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ProtectionoftheLight.png[/img]
[Spoiler=Lore]
Activate only when your LIGHT monster attacks, that monster cannot be affected by Spell, Trap or monster effects until the end of the turn and destroy any monster that it battles with.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-047 - Radiant Sword ] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/RadiantSword.png[/img]
[Spoiler=Lore]
Select 1 "Warrior of Light" or "Knight of Light" monster on your side of the field, half that cards ATK, this turn that card can attack all monsters your opponent controls, for each monster destroyed add 1 card from your Graveyard to your hand.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-048 - Rune Saber] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/RuneSaber.png[/img]
[Spoiler=Lore]
Activate only when your "Warrior of Light" monster or "Knight of Light" destroys a monster by battle, if there is a Spell or Trap Card in the same column as the destroyed monster you can destroy it.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-049 - Shield of Light] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ShieldofLight.png[/img]
[Spoiler=Lore]
Activate only when "Warrior of Light" monster or "Knight of Light" is attacked or targeted by an effect, destroy the attacking monster or negate and destroy the card.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-050 - Shining Wave] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/ShiningWave.png[/img]
[Spoiler=Lore]
Select 1 "Warrior of Light" or "Knight of Light" monster on your side of the field, destroy all your opponents cards in the same column as the selected monster, if there is no card in a space send 1 card from your opponents hand to the Graveyard.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-051 - Time Cycle] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/TimeCycle.png[/img]
[Spoiler=Lore]
During your Draw Phase when you draw a card, you can discard the card you drew to add the bottom card of your discard pile to your hand. If you add "Garland", "Chaos, The Walker of Life's Wheel", "Lich, Fiend of Earth", "Marilith, Fiend of Fire" , "Kraken, Fiend of Water" or "Trimat, Fiend of Wind" to your hand via this effect, you can discard 1 other card from your hand to Special Summon the monster (ignoring the Summoning Conditions).
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-052 - Tsunami] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/Tsunami.png[/img]
[Spoiler=Lore]
Select 1 "Garland"on your side of the field and discard 1 card from your hand, destroy 1 Spell or Trap Card on the field, if you discard a WATER monster destroy any 2 cards on the field instead.
[/Spoiler]
[/Spoiler]
[Spoiler=FFI-053 - The Fantasy Begins Again] [i]
[/i][img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Final%20Fantasy/TheFantasyBeginsAgain.png[/img]
[Spoiler=Lore]
When a level 10 or higher monster is destroyed, both players unite their respective cards on the field, in their hands, in their removed from play pile and in their Graveyards with their respective Decks and shuffle them. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. Then you can Special Summon 1 "Warrior of Light" from your deck in Attack Position.
[/Spoiler]
[/Spoiler]
[/Spoiler]
Link to comment
Share on other sites

  • 3 years later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...