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Valkyries - Field Spell Monsters! A New Archtype!


dedavii

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These are a set of cards that can go to and fro between Monster Card Zones and the Field Spell Card Zone, with each individual monster a unique effect. Each monster has the same effect that allows them to be either monster OR field spell card.

These are only the sneak peak of them, as I have more to share.

Comment and rate for more. Enjoy.

 

Valkyrie Bodyguard

Level 4, LIGHT, Warrior/Effect, ATK/ 1800, DEF/ 1500

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn, you can pay 500 Life Points to negate the attack of 1 monster your opponent controls during your opponent's Battle Phase.

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Valkyrie General

Level 8, LIGHT, Warrior/Effect, ATK/ 3000, DEF/ 2250

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Face-up "Valkyrie" monsters you control gain 700 ATK. Once per turn, you can discard 1 card from your Hand: All face-up "Valkyrie" monsters you control can attack your opponent directly. If a "Valkyrie" monster you control is destroyed: Inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher.

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Valkyrie Initiates

Level 2, LIGHT, Warrior/Effect, ATK/ 550, DEF/ 1000

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Face-up "Valkyrie" monsters you control gain 1000 ATK during your opponent's turn.

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Valkyrie Librarian

Level 3, LIGHT, Warrior/Effect, ATK/ 600, DEF/ 1500

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn, you can pay 1000 Life Points: Add 1 "Valkyrie" monster from your Deck to your Hand. You cannot summon or set this card until your next turn.

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Valkyrie Scout

Level 1, LIGHT, Warrior/Tuner, ATK/ 100, DEF/ 200

If you control a "Valkyrie" Monster that is treated as a Field Spell Card while this card is in your Hand, you can discard this card 1 other card: Add 1 "Valkyrie" Monster or 1 "Ancestral" Spell card from your Deck to your Hand. You cannot activate the effect of "Valkyrie Scout" more than once per turn.

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Valkyrie Skypriest

Level 3, LIGHT, Warrior/Effect, ATK/ 900, DEF/ 600

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Your opponent cannot declare a direct attack during their Battle Phase.

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Valkyrie Squire

Level 3, LIGHT, Warrior/Effect, ATK/ 1300, DEF/ 600

Flip: Place 1 Level 4 or lower "Valkyrie" monster that can be treated as a Field Spell Card from your Deck face-up into your Field Spell Card Zone. If you already control a "Valkyrie" monster in your Field Spell Card Zone: Add it to your Hand instead.

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Valkyrie Striker

Level 5, LIGHT, Warrior/Effect, ATK/ 1750, DEF/ 600

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn during either player's turn, you can negate the damage you would receive from battle or card effect.

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Valkyrie Queen

Level 4, LIGHT, Warrior/Effect, ATK/ 1600, DEF/ 2000

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn, you can discard 3 cards from your Hand; Inflict 2000 damage to your opponent.

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Valkyrie Shadow

Level 6, DARK, Warrior/Effect, ATK/ 2350, DEF/ 900

Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn, you can discard 5 cards in your Hand; Destroy all other cards on the field.

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Valkyrie Blood

Level 1, DARK, Warrior/Effect, ATK/ 0, DEF/ 0

Up to twice per turn, you can destroy 1 face-up "Valkyrie" monster in your Field Spell Card Zone: Increase the ATK of this card by the ATK or DEF of the destroyed monster, whichever is higher. At the end of the turn this effect was activated for the 4th time, destroy this card.

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Vin'Shuka Temple Guardian

Levle 4, LIGHT, Warrior/Effect, ATK/ 1800, DEF/ 2000

Each time this card destroys a monster by battle and sends it to the Graveyard while you control a "Valkyrie" monster in your Field Spell Card Zone: Your opponent sends the top card of their Deck to the Graveyard.

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Ancestral Rites

Normal Spell

Target 1 "Valkyrie" monster you control that is not treated as a Field Spell Card. Until your next Draw Phase: Target monster cannot be destroyed (by battle or card effects).

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Ancestral Lightning Spear

Equip Spell

Equip to only a "Valkyrie" monster that is not treated as a Field Spell Card. Equipped monster gains 500 ATK. If the equipped monster activates it's effect to be treated as a Field Spell Card, target 1 card your opponent controls: Destroy target card and return this card to the bottom of your deck.

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Ancestral Blade of War

Quick-Play Spell

Target 1 face-up "Valkyrie" monster you control that is treated as a Field Spell Card: Target card gains the following effect until your next End Phase; Face-up "Valkyrie" monsters you control gain 1000 ATK.

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Ancestral Heritage

Continupus Spell

As long as this card is face-up on the field, "Valkyrie" monsters can activate their effects to be treated as Field Spell Cards up to 3 times per turn. During each of your Standby Phases, pay 1000 Life Points. If you do not, destroy this card.

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War of Earth and Sky

Continuous Spell

During your Battle Phase while this card is face-up, "Valkyrie" monsters in your Field Spell Card Zone can declare an attack as long as you pay Life Points equal to half the ATK of that monster.

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Prophecy of Nine Blades

Ritual Spell

This card is used to Ritual Summon "Valkyrie Protector, Yil'Kinaar". You must also tribute monsters on your side of the field whose total Levels equal 8 or more, OR tribute a Level 6 or higher "Valkyrie" monster currently in your Field Spell Card Zone.

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Skybound City

Continuous Spell

Each time a "Valkyrie" monster activates its effect and becomes treated as a Field Spell Card, place 2 Great Legend Counters on this card. For each Great Legend Counter on this card, "Valkyrie" monsters that are not treated as Field Spell Cards gain 300 ATK and DEF. Once per duel, you can remove 20 Great Legend Counters from this card: Increase the maximum number of Field Spell Cards you can control by 2 for the remainder of the duel.

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A Choice of Fate

Normal Trap

Destroy 1 face-up "Valkyrie" monster in your Field Spell Card Zone. Pick and apply one of the following effects:
*Send all cards in your Hand to the Graveyard, then increase your opponent's Life Points by 2000.
*Inflict 2000 damage to yourself, then Draw 5 cards.
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Bastion of Glory
Normal Trap
Discard 1 card. Until the next End Phase, you do not pay Life Points to activate the effects of "Valkyrie" monsters in your Field Spell Card Zone.
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Light of Grace

Continuous Trap

While this card is face-up on your side of the field, "Valkyrie" monsters treated as Field Spell Cards also gain the following effect: Each time a "Valkyrie" monster that isn't treated as a Field Spell Card inflicts battle damage to your opponent, Draw 1 card.

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A Blessing of Gratitude

Counter Trap

Activate only when the effect of a card controlled by your opponent would destroy 1 or more face-up "Valkyrie" monsters you control (be they treated as Field Spell Cards or not): Negate the card's effect, destroy it, and both players draw 2 cards.

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Vin'Shuka Temple Depths

Normal Trap

This turn, the effects of face-up "Valkyrie" monsters in your Monster Card Zones can now use their effects as if they were treated as Field Spell Cards. At the end of the turn this card was activated, destroy any "Valkyrie" monsters that were effected by this card's effect.

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Valkyrie Protector, Yil'Kinaar

Level 8, LIGHT, Warrior/Ritual/Effect, ATK/ 0, DEF/ 0

This card cannot be Special Summoned except by the effect of "Prophecy of Nine Blades" and cannot be Special Summoned by other ways. Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, apply the following effect: Once per turn, you can pay 2000 Life Points to send up to 2 "Valkyrie" monsters from your Hand or Deck to your Graveyard; All face-up "Valkyrie" monsters gain ATK equal to half the ATK of those monster(s).

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Valkyrie Legend

LIGHT, Level 8, Warrior/Synchro/Effect, ATK/ 3500, DEF/ 3000

1 "Valkyrie" Tuner monster + 1 or more non-Tuner monsters
Once per turn, while this card is face-up on the field, you can place this card in your Field Spell Card Zone and treat this card as a Field Spell Card OR, return this card from your Field Spell Card Zone to one empty Monster Card Zones on your side of the field in face-up attack or defense position. While this card is treated as a Field Spell Card, this card cannot declare an attack and apply the following effect: Each time your opponent's monsters battle a face-up "Valkyrie" monster, destroy it before damage calculation and inflict damage to your opponent equal to the destroyed monster's ATK.
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Ok, just a few correction things, if a monster is a field spell, then you don't have to put the "this monster cannot attack", since field spells can't attack, and you don't have to put the "Valkyrie monster that isn't treated as a field spell", because field spells aren't monsters.  Because of that, gratititude should probably say "Valkyrie" card, rather than monster.  ON the actual archetype, I like this ability to choose between having a monster and powering up your others.  However, the 2 cards that stand out to me as a bit much are bodyguard and squire.  Bodyguard is a 2100 no drawback beatstick that is searchable by ROTA and can turn into scrap-iron scarecrow.  Squire essenially reads"Flip:place a 3000 beatstick that you can then Special Summon into the field spell zone".  Bit too pyramid turtle into endless decay that has an additional use for me.  Finally, scout should have a hard OPT clause or should remain revealed in hand, because otherwise there is no way for your opponent to know that you don't have multiple that you can use each of once, similar to swap frog.  Overall, like the concept, just some minor tweaks for balance.

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