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[Fantasia Warriors Archetype]


Wolter19

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[spoiler=Cards]

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Fantasia Hunter / Level 4 / EARTH / Warrior
You can discard 1 card: Destroy 1 set card on the field.

You can Banish 1 monster from your graveyard: Destroy 1 face-up attack position monster on the field.

You can only use each effect of "Fantasia Hunter" once per turn, and only one of the two effects per turn.

 

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Fantasia Mage/ Level 4 / LIGHT / Spellcaster
You can Special Summon this card from your hand in face-up attack position. If you do: Discard 1 card.

You can Banish 1 monster from your graveyard: Special Summon 1 of your banished monsters, and immediately XYZ summon using those 2 cards only.

 

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Fantasia Sharpshooter / Level 4 / EARTH / Warrior
You can discard 1 card: Your opponent discards 1 random card.

You can Banish 1 monster from your graveyard: Banish 1 mosnter from your opponent's graveyard.

You can only use each effect of "Fantasia Sharpshooter" once per turn.

 

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Fantasia Summoner / Level 4 / LIGHT / Spellcaster
You can discard 1 card: Add 1 "Fantasia" card from your deck to your hand.

You can Banish 1 monster from your graveyard: Special Summon 1 "Fantasia" monster from your hand.

You can only use one effect of "Fantasia Summoner" per turn, and only once per turn.

 

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Fantasia Warrior / Level 4 / EARTH / Warrior
Once per turn, you can discard 1 card: This card gains 500 ATK. (This effect can only be used twice while this card is face-up on the field.)

You can Banish 1 monster from your graveyard: This card gains 500 ATK, until the End Phase.

 

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Fantasia Priest / Level 3 / LIGHT / Spellcaster

If you control 2 or more "Fantasia" monsters, you can Special Summon this card (from your hand.) If you do, its DEF becomes 0.

You can Banish 1 monster from your graveyard: Destroy 1 Spell/Trap card your opponent controls, then draw 1 card, and if you do, discard 1 card.

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Fantasia Sage / Level 3 / LIGHT / Spellcaster

When this card is discarded to activate a "Fantasia" monster effect: You can special summon this card from the graveyard.

 

 

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Fantasia Confabulation

Target 1 of your banished "Fantasia" monsters and 1 of your XYZ monsters: attach the banished monster as a XYZ material.

 

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Fantasia Safe / Quickplay

Discard 1 card or banish one monster from your graveyard: This turn, "Fantasia" cards you control cannot be destroyed.

 

 

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Fantasia Willpower / Continuous

All "Fantasia" monsters gain 600 ATK.

When a "Fantasia" monster destroys an opponent's card by battle: You can return 1 of your banished monsters to the graveyard.

 

 

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Fantasia Reunion

Special Summon as many "Fantasia" monsters from your graveyard as you wish. Banish them when they leave the field. During the End Phase, banish those monsters. Any Damage your opponent recieves this turn is halved.

 

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Fantasia Rivalry / Continuous

Target 1 "Fantasia" monster you control and 1 face-up monster your opponent controls: The targeted monsters can only attack each other. When 1 of those targes leaves the field, destroy the other target and this card.

 

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Fantasia Archmage / Rank 3 / DARK / Spellcaster

2 or more Level 3 "Fantasia" monsters

If you would discard a card, you can detach 1 XYZ material from this card instead.

Once per turn, during either player's turn, you can detach 1 XYZ material from this card: Your opponent cannot activate Spell/Trap cards for the rest of this turn, also, any card that battles this card has its effects negated.

 

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Fantasia Berserker / Rank 4 / EARTH / Warrior

2 or more Level 4 "Fantasia" monsters

If you would discard a card, you can detach 1 XYZ material from this card instead.

The number of attacks this card can do per battle phase is equal to the number of XYZ materials it has. This card can only attack directly once, and only if it has not attacked this turn.

 

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Fantasia Warlord / Rank 4 / EARTH / Warrior

2 or more Level 4 "Fantasia" monsters

If you would discard a card, you can detach 1 XYZ material from this card instead.

This card gains 400 ATK for each XYZ material attached to it.

 

 

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Hi since you have quite alot of cards out already I thought I'd try them out in a simulated duel, using deck builder's toolkit (https://dbtoolkit.com/). Note that I just slapped together something off the top of my head, so this might not fit the current meta, and was played with me and my opponent knowing what cards we'll get next.

 

[spoiler:Thoughts]Fantasia Hunter: OP. Both effects are powerful for their costs, and 2 of these guys on the field was almost certain death for my opponent (Until he played Stardust dragon once). Maybe change the banishing 'monster' to 'Fantasia' monster?

 

Fantasia Mage: Not sure what 'These 2 cards' refer to, Fantasia Mage or the monster you banished? Taken as Fantasia Mage, strong because its 'bad' effect of discarding a card becomes good to get it out to Xyz, almost like Xyzing from your hand. What happens if you have no monster that can be Xyzed?

 

Fantasia Sharpshooter: Balanced I think. Works similar to Dark World cards.

 

Fantasia Summoner: Good support and balance

 

Fantasia Warrior: Able to discard a card and banish it on the same turn for a monster 2500 ATK, should put as discard a card OR banish a monster (Once per turn).

 

Fantasia Priest: Not bad by itself by the 2nd effect, strong when paired with other Fantasias

 

Fantasia Sage: Balanced

 

Fantasia Confabulation: Sorry, didn't use this at all, took it out of the deck after a few rounds to put in call of the haunted

 

Fantasia Safe: Must have 3 in fantasia deck. Discard OR banish very strong as it provides options to the cost. A bit too strong as 1 turn can let this fantasia deck setup a huge combo

 

Fantasia Willpower: Mistook this for a quick-play, and thought it was ok-balanced. As a continuous its on OP I think even one is bad enough, 2 will rip apart any monster-focused decks.

 

Fantasia Reunion: Never got a chance to use this, only drew this in 2 games, both of which I banished all my monsters for other stuff. Probably good when this deck is losing to either stop a rush or Xyz.

 

Fantasia Rivalry: Fun, fun card. Started by using it as a sort of Sakuretsu Armor, then later used it and Xyzed my monster, detach and poof, enemy monster gone.

 

Fantasia Archmage: Good and fairly balanced I think, but so far needs Priest and Sage, so a bit hard to summon.

 

Fantasia Berserker: Summoned it once, but didn't use its 2nd effect though. Seems useful for swarm decks.

 

Fantasia Warlord: Didn't use this, but effect looks well balanced.

 

  

 

 

[spoiler: Most memorable moment]Summoned Summoner by Arnis, then banished Arnis to summon Warrior, discarded Sage for Warrior +500 ATK, special summoned Sage, special summoned Priest, Xyzed Sage and Priest for Archmage, detached Sage to block spells and traps, banished Sage for Warrior +500 ATK, played Fantasia Willpower, destroyed opponent's Mad Dog (We are oldies) with Archmage, returned Sage to graveyard and banished again for Warrior to smash for 3000. Total damage in that turn (Turn 3): 3400 woot.

 

 

[spoiler:5 minute deck]2 Fantasia Hunter

3 Fantasia Mage
2 Fantasia Sharpshooter 
2 Fantasia Summoner
2 Fantasia Warrior
2 Fantasia Priest
2 Fantasia Sage
3 Fantasia Safe
3 Fantasia Willpower
1 Fantasia Reunion
3 Fantasia Rivalry
1 Mirror Force
3 Broww, Huntsman of Dark World
2 Warrior Lady of the Wasteland
1 Arnis, the Empowered Warrior
1 Kahkki, Guerilla of Dark World
1 Lucent, Netherlord of Dark World
3 Reinforcement of the Army
1 Heavy Storm
2 Mystical Space Typhoon

 

[spoiler:Score] 3 out of 5 rounds with a Stardust dragon 'prevent destruction' deck, 2/5 against D.D banish deck, 4/5 against Chaos Beatdown (Chaos magician, Envoy of the beginning) deck

 

 

Summary: The whole deck works together really well and with some Dark World cards too! But unless more cards are coming, I wouldn't build a deck with purely these monsters and spells, chance for a bad starting hand about 30% I estimate. Adding some stall, control and Dark World cards though makes this good against beatdown decks.

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Thanks for the reply! Its really cool to see that someone liked them and even built a deck with them!

I made the cards so they would be techable with banishing/discarding decks, but Dark Worlds didnt even come to my head. Nice touch!

Mage was supposed to use herself as a material, but Ill probably change to any 2 monsters on your side of the field so she can make archmage. If you have no XYZables, then you can't even activate her banishing effect.

I made Hunter he had a good enough cost for both effects, because there is a LOT of "destroy" protection in the current meta. I didnt make this deck to be meta tough, I made to be fun to play with friends, like you did. Maybe I'll swap hunter's costs

Ill probably balance safe, they needed a showstopper and there is a lot of "return" and "banish from the field" in todays meta

Thank you so much for your analysys, I'll see what I can figure out! Whenever you can we should play some Duel Portal (www.duelportal.us) , you can use any custom cards posted there!

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