EXOKMZ Posted October 4, 2015 Report Share Posted October 4, 2015 1. Everybody should read this post first then read the another thread by me: "A Card Support - Intervention" - " http://forum.yugiohcardmaker.net/topic/341586-written-a-card-support-intervention-original-card-written/ " and " http://forum.yugiohcardmaker.net/topic/341586-written-a-card-support-intervention-original-card-written/ ". 2. Then read the another thread by me: "EXO" - " http://forum.yugiohcardmaker.net/topic/341634-written-exo-original-written/ ". --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- First Revised Card: Monty Hall Problem Quick-Play Spell Card Cards and effects cannot be activated in response to this card's activation and effect cannot be negated. (1) If this card was set this turn: You can activate this card. (2) After this card's activation, select 1 Spell Card and 2 Trap Cards in your Graveyard. Then, your opponent must place selected 3 cards in face down. Then, you must select 1 selected face-down card. Then, your opponent must select other 1 Trap Face-Down Card, then reveal it. Then, select 1 selected face-down card. Then, your opponent must select other selected face-down card, then reveal it. If it was a selected Spell Card that you select, then draw 1 card from your Deck, then draw 1 card from your Deck, then send this card to your Graveyard. If it was a selected Trap Card that you select, then draw 1 card from your Deck, then send this card to your Graveyard. (3) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard, then banish this card from your Graveyard (this is a Quick Effect). (1) (2) (3) Cards and effects cannot be activated in response to this card's activation and effect cannot be negated. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Original Card: Monty Hall Problem Counter Trap Card (1) This card is also a Quick-Play Spell Card. (2) During either player's turn: If this card is in your hand: You can activate this card from your hand (this is a Quick Effect). (3) If this card was set this turn: You can activate this card. (4) After this card's activation, select 1 Spell Card and 2 Trap Cards in your Graveyard. Then, your opponent must place selected 3 cards in face down. Then, you must select 1 selected face-down card. Then, your opponent must select other 1 Trap Face-Down Card, then reveal it. Then, select 1 selected face-down card. Then, your opponent must select other selected face-down card, then reveal it. If it was a selected Spell Card that you select, then draw 1 card from your Deck, then draw 1 card from your Deck, then send this card to your Graveyard. If it was a selected Trap Card that you select, then draw 1 card from your Deck, then send this card to your Graveyard. (5) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard, then banish this card from your Graveyard (this is a Quick Effect). (2) (3) (4) (5) This card's activation and effect cannot be negated. (2) (3) (4) (5) Cards and effects cannot be activated in response to this card's activation. This card's activation and effect is a Spell Speed 3 if you activate a (2) (3) (5) effect from your hand, field, or Graveyard. Monty Hall Problem Link Below: http://en.wikipedia....ty_Hall_problem Original Link Below: http://forum.yugiohcardmaker.net/topic/306932-monty-hall-problem/ Link to comment Share on other sites More sharing options...
EXOKMZ Posted October 5, 2015 Author Report Share Posted October 5, 2015 Bump at 10:59:59 PM - Pacific Daylight Saving Time (PDT) on October 04,2015 (Sunday) - First Bump During First 24 Hours (First Day). Link to comment Share on other sites More sharing options...
Astolfo Posted October 5, 2015 Report Share Posted October 5, 2015 Are you actually serious, or are you just trolling? Because your other card I just reviewed was some of the most broken-ass sheet I had ever seen, and this isn't any better. First of all, the Spell is literally unstoppable, has some of the most twisted, practically illegible, impossible to understand effects I have ever seen in customs. And from what I can try to decipher from this horrifyingly awfully flawed text, it has tons of holes and logical errors that you haven't even bothered explaining in the slightest. Like, for funk's sakes, clarify which card is which, clarify what happens if your opponent picks a card that wasn't a trap, clarify all the selecting and selecting of face-down so it doesn't take rocket science to understand, clarify what happens to the selected cards besides drawing, clarify all that sheet. Just, funk no. > Counter Trap > treated as QP Spell > can activate from hand either turn QP funk this. > can activate turn it's set OF funking COURSE. > reads the rest So it's literally just another funking expy that's exactly as shitty as the first, and even worse with the first few effects tacked on. The funk is this sheet? > checks links out below. Oh wonderful, you have a dupe account for posting the exact same sheet again. Link to comment Share on other sites More sharing options...
SMENTER12345 Posted October 6, 2015 Report Share Posted October 6, 2015 Are you actually serious, or are you just trolling? Because your other card I just reviewed was some of the most broken-ass s*** I had ever seen, and this isn't any better.First of all, the Spell is literally unstoppable, has some of the most twisted, practically illegible, impossible to understand effects I have ever seen in customs. And from what I can try to decipher from this horrifyingly awfully flawed text, it has tons of holes and logical errors that you haven't even bothered explaining in the slightest. Like, for f***'s sakes, clarify which card is which, clarify what happens if your opponent picks a card that wasn't a trap, clarify all the selecting and selecting of face-down so it doesn't take rocket science to understand, clarify what happens to the selected cards besides drawing, clarify all that s***.Just, f*** no. > Counter Trap> treated as QP Spell> can activate from hand either turn QPf*** this.> can activate turn it's setOF f***ing COURSE.> reads the restSo it's literally just another f***ing expy that's exactly as shitty as the first, and even worse with the first few effects tacked on.The f*** is this s***?> checks links out below.Oh wonderful, you have a dupe account for posting the exact same s*** again. I already (did) check HIS ip ADDRESS and "JessicaJess" ip address. The answer is "he do NOT have a DUPE ACCOUNT." because HIS ip ADDRESS and "JessicaJess ip address" are NOT SAME. They are DIFFERENT ip ADDRESS(ES). If you know how to play "Monty Hall Problem Wiki - Original Website Link" then you know the card effect. Link to comment Share on other sites More sharing options...
Astolfo Posted October 6, 2015 Report Share Posted October 6, 2015 And of course you can somehow check their IPs without being a mod, how convenient.And I never said I knew how to play the card because I don't since the effect is a jumbled mess.Nice try. Link to comment Share on other sites More sharing options...
SMENTER12345 Posted October 6, 2015 Report Share Posted October 6, 2015 I do NOT have same ip address as him. I have DIFFERENT ip address. Link to comment Share on other sites More sharing options...
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