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Dragon Maiden(written)


TF2_The_Scout

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Dragon Maiden Asla

Level 1

LIGHT

Spellcaster/Effect

ATK: 1000 DEF: 0

 

During either player's Main Phase: You can pay 500 LP and tribute this card; Special Summon 1 "Grace Dragon" monster from your Extra Deck. If this card is in your Graveyard: You can banish it, then target 1 "Grace Dragon" monster you control; It cannot be destroyed by battle this turn(this is a quick effect). You can only use each effect of "Dragon Maiden Asla" once per turn.

 

Dragon Maiden Gorta

Level 1

LIGHT

Spellcaster/Effect

ATK: 1000 DEF: 0

 

During either player's Main Phase: You can pay 500 LP and tribute this card; Special Summon 1 "Grace Dragon" monster from your Extra Deck. During your Draw Phase: Instead of drawing, you can pay 1000 LP; reveal 3 "Dragon Maiden" monsters from your Deck, except "Dragon Maiden Gorta." Your opponent chooses 1 and adds it to your hand, and the rest are sent to the Graveyard. You can only use each effect of "Dragon Maiden Gorta" once per turn.

 

Dragon Maiden Anna

Level 1

LIGHT

Spellcaster/Effect

ATK: 1000 DEF: 0

 

During either player's Main Phase: You can pay 500 LP and Tribute this card; Special Summon 1 "Grace Dragon" monster from your Extra Deck. You can only use this effect of "Dragon Maiden Anna" once per turn. During your Standby Phase: You can pay 500 LP; Add 1 "Grace" Spell/Trap card from your Deck to Hand.

 

Dragon Maiden Bella

Level 1

LIGHT

Spellcaster/Effect

ATK: 1000 DEF: 0

 

During either player's Main Phase: You can pay 500 LP and Tribute this card; Special Summon 1 "Grace Dragon" monster from your Extra Deck. You can only use this effect of "Dragon Maiden Bella" once per turn. Once per turn: You can pay 1000 LP, then target 1 "Dragon Maiden" in your Graveyard; Special summon it.

 

Dragon Maiden Tera

Level 1

LIGHT

Spellcaster/Effect

ATK: 1000 DEF: 0

 

During either player's Main Phase: You can pay 500 LP and tribute this card; Special Summon 1 "Grace Dragon" monster from your Extra Deck. You can only use this effect of "Dragon Maiden Tera" once per turn. Once per turn: You can pay 500 LP; Send 1 "Dragon Maiden" card from your Deck to the Graveyard.

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Blessing of Grace

Spell

 

Tribute 1 "Grace Dragon" monster you control; Draw 2 cards. During your End Phase: You can banish this card(from your Graveyard); Return 2 "Grace Dragon" monsters in your Graveyard to your Extra Deck. You can only use the effect of "Blessing of Grace" once per turn, and only once that turn.

 

Revival of Grace

Spell

 

Pay 1000 LP, then target 1 "Dragon Maiden" in your Graveyard; Special Summon it. You can only use 1 "Revival of Grace" per turn.

 

Destruction of Grace

Spell

 

Tribute 1 "Grace Dragon" you control, then target 2 cards your opponent controls; Destroy them.

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Graceful Vengeance

Trap

 

If a "Grace Dragon" monster you control is destroyed and sent to the Graveyard: Pay 1000 LP; Return it to the Extra Deck, and if you do, banish 1 card your opponent controls.

 

Protection of Grace

Continuous Trap

 

As long as you control a face-up "Grace Dragon" monster, your opponent cannot target "Dragon Maiden" monsters you control with card effects or attacks.

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Grace Dragon Dragoasla

Level 5

LIGHT

Dragon/Synchro/Effect

ATK: 2500 DEF: 2000

 

1 Dragon-Type Tuner monster+1 or more LIGHT Non-Tuner monsters

During your End Phase: Gain 1000 LP. Once per turn, this card cannot be destroyed(by battle or card effects). If this card is sent to the Graveyard: You can Special Summon 1 "Dragon Maiden" monster from your Graveyard.

 

Grace Dragon Dragogorta

Level 5

LIGHT

Dragon/Synchro/Effect

ATK: 2500 DEF: 2000

 

1 Dragon-Type Tuner+1 or more LIGHT Non-Tuner monsters

Once per turn, if your opponent activates a Spell/Trap card from their hand: You can pay 1000 LP; Negate the activation, and if you do, set the card(this is a quick effect). Cards set by this effect cannot be flipped face-up until your opponent's next turn. If this card is sent to the Graveyard: Special Summon 1 "Dragon Maiden" monster from your Graveyard.

 

Grace Dragon Dragoanna

Level 5

LIGHT

Dragon/Synchro/Effect

ATK: 2500 DEF: 2000

 

1 Dragon-Type Tuner monster+1 or more Non-Tuner LIGHT monsters

Once per turn, if a face-up "Grace" Spell/Trap card would be sent from the field to the Graveyard: You can send it to the bottom of your Deck instead. Once per turn, if your opponent activates a monster effect on the field: You can pay 1000 LP; Negate the activation, and if you do, change the card to face-down defense position(this is a quick effect). If this card is sent to the Graveyard: You can Special Summon 1 "Dragon Maiden" monster from your Graveyard.

 

Grace Dragon Dragobella

Level 5

LIGHT

Dragon/Synchro/Effect

ATK: 2500 DEF: 2000

 

1 Dragon-Type Tuner monster+1 or more Non-Tuner LIGHT monsters

If this card battles an opponent's monster: Cards and effects cannot be activated until the end of the Damage Step. If this card is sent to the Graveyard: You can Special Summon 1 "Dragon Maiden" monster from your Graveyard.

 

Grace Dragon Dragotera

Level 5

LIGHT

Dragon/Synchro/Effect

ATK: 2500 DEF: 2000

 

1 Dragon-Type Tuner monster+1 or more Non-Tuner LIGHT monsters

This card can attack all monsters your opponent controls once each. Once per turn: You can target 1 "Grace Dragon" monster in your Graveyard; Equip it to this card(there can only be 1 monster equipped to this card by this effect at a time). This card gains 1000 ATK while equipped with a "Grace Dragon" monster. If this card is sent to the Graveyard: You can special summon 1 "Dragon Maiden" monster from your Graveyard.

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Eyo!~

 

So, based on the size of this archetype, I'll be keeping each individual card short, and list out my full opinion on the archetype at the end (as always). If you have any further questions on my reviews, then be sure to let me know. Anywho, let's begin!

 

Effect Monsters:

Dragon Maiden Alsa - At the very least, they're Non-Tuner monsters, making synergy w/ the Blue-Eyes support impractical, so that helps balance them out. The ability to tribute for an immediate SS seems incredibly powerful, and you also +1 immediately, by recycling it and drawing 1 card. Very easily splashable, while also being an Upstart from Grave. I'm not sure what targets it has to SS, but the Grave ability is more than potent enough to warrant running in ANY milling deck.

Dragon Maiden Gorta - Seems all the monster have this ability, so I'm not going to comment on that any longer. Just because you give a Kozmo Tincan or a Noble Knight Borz effect to a monster, doesn't mean its fair. Especially when the targets you send can generate advantage from Grave, giving you an immediate +2 or a potential +3 (depending on the other monsters in the archetype) w/o cost and during your Main Phase. 

Dragon Maiden Anna - Seems impractical as a search tool, but if this is the only form of S/T searching in the Deck, then I can see this being a relatively fair mechanic (since the monster core is so powerful). Again, entirely dependent on the rest of the archetype.

Dragon Maiden Bella - The LP mechanic still isn't consistent w/ this archetype, but this at least makes sense as a cost. While you'll be generating 2 Extra Deck monsters off 1 Normal Summon, it takes 2000LP to do it. Which, in some scenarios, isn't really possible. Helps speed up the Deck, while having a reasonable cost for its effect.

Dragon Maiden Tera - In a similar vein to Gorta (except significantly worse, maybe for the better), it has interactions w/ the Graveyard effects for the Dragon Maiden cards. However, only 1 card has a Graveyard effect (which is Alsa), making this part of the engine lack versatility, and translates to "Pay 500, draw a card".

 

Spells:

Power of Grace - I'm confused. The entire Effect Monster line-up already does this, so how does this help? 

Blessing of Grace - Yeah, not a huge fan of giving an in-archetype Trade-in w/ more targets. Its not the most broken aspect of the Deck, but draw power should be tread upon very lightly. 

Revival of Grave - Relatively powerful, but perhaps too overkill. Recycling OPT on-field effects by tributing those monsters can lead to some nutty combos (Bella eff, tribute for Extra Deck SS, SS w/ revival, Bella eff).

Destruction of Grace - This seems fine, but the lack of targeting on the destruction is not OK. If it had targeting as a cost, this card would be fine.

Graceful Vengeance - Terrifying card to have for the archetype, as it can trigger during Damage Step, or off any means of destruction. It's a non-target banish on-field, but not impossible to work around. It's a good tool for the archetype to have.

Roar of Grace - Yeah no. Harpie's Feather Duster, while better than this in many ways, is still not good card design. It's incredibly easy to meet this condition too, so having Speed 2 S/T removal during your Opponent's turn (for all their S/T cards) is bonkers broken.

Protection of Grace - Fits in-character with the archetype's flavor, while being fair for the most part. Decent tech, I'd say

 

Extra Deck Monsters:

Grace Dragon Dragoasla - So, it's a +500LP w/ a recycle eff that searches, and it floats? The whole archetype was sounding more fair when considering the power levels of the targets the Dragon Maidens have, but this is ridiculous. The stats are low, but you're generating more than enough advantage just summoning this card as-is. It also eliminates the weakness of running out of monsters to summon, making nearly infinite loops w/ resources.

Grace Dragon Dragogorta - They all have this effect? So, the LP cost is completely mitigated, and that point of the archetype's design is worthless. Such a shame. So, it protects against S/T cards, which fill your opponent's zones (and cannot be flipped face-up), and can SS from Deck when inflicting damage to an Opponent's monster? These monsters do way too much for way too little

Grace Dragon Dragoanna - So, I can activate a "Grace" card, generate advantage from it, then recycle it and grab another for free? It also negates ANY monster effect (which, if they're not face-up on the field, it just negates). Again, same as the other two, this is just too much.

Grace Dragon Dragobella - Welp, there goes the issues w/ its low stats. It's also a 2500 Armades that floats... shouldn't be surprised at this point.

Grace Dragon Dragotera - So, it's potentially a 5000ATK monster that can attack all monsters your opponent controls? This and Bella make the stats an irrelevant part of the design, so that's another wasted aspect of the archetype.

Grace Dragon Overload - I guess it doesn't need 2 Level 5 "Grace Dragon" monsters, just 2 "Grace Dragon" monsters. Not really sure the gaining effects should be added to the detach, considering that makes the other # of materials benefit gimmick not work. Unnecessary, IMO. At least it's a 3000ATK monster, I guess?

 

Overall: I say this a lot in my reviews, and it rings true here: Quality > Quantity, always. The archetype has many loose ends in its design, while simultaneously doing everything w/o cost or any sort of setup necessary. The mechanics are a mish-mash of meta decks that, while powerful, don't give a cohesive design overall. The monsters are splashable and incredibly powerful, by being able to turbo free Synchro monsters that are all incredibly powerful. I feel that, with enough refinement, something interesting could come of this. However, in its current state, it's just freely abusable meta fodder that has no personality, and just somehow has everything that made all the real meta decks out currently good. Distinctive strengths and weaknesses in an archetype is good design, because it allows your opponent to play the game too. 

 

:526090_key:

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