Jump to content

[AGM]Welcome to Carnevil! (written)


TF2_The_Scout

Recommended Posts

[spoiler=monsters]

Carnevil Umlaut

Level 1

DARK

Fiend/Pendulum/Effect

ATK: 1000 DEF: 0

Scale 1

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Randomly banish 1 card in your opponent’s Hand.

Monster-If this card is destroyed and sent to the Extra Deck(either as monster or a Spell card): You can Special Summon 1 level 4 or lower “Carnevil” monster from your Deck. You can only use this effect of “Carnevil Umlaut” once per turn. If this card attacks an opponent’s monster with a higher ATK than this card’s ATK: It gains ATK equal to half of that monster’s ATK until the end of the Damage Step.

 

Carnevil Baron Tokkentakker

Level 8

DARK

Fiend/Pendulum/Effect

ATK: 3000 DEF: 0

Scale 9

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Banish 1 random card from your opponent's Extra Deck.

Monster-If this card is Pendulum Summoned(and no other monsters) and you control no other monsters: You can return it to Hand; Special Summon 2 “Carnevil” monsters from your Hand, except “Carnevil Baron Tokkentakker.” You can only use this effect of “Carnevil Baron Tokkentakker” once per turn. If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can shuffle this card and 1 “Carnevil” card in your Graveyard into your Deck; Place 1 “Carnevil” Pendulum monster in one of your available Pendulum Zones, except “Carnevil Baron Tokkentakker”.

 

Carnevil Hambone

Level 4

DARK

Fiend/Pendulum/Effect

ATK: 2000 DEF: 0

Scale 1

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Add 2 “Carnevil” cards with different names from your Deck to Hand.

Monster-If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can send 2 “Carnevil” monsters from your Deck to the Graveyard; Special Summon 1 face-up “Carnevil” monster from your Extra Deck, except “Carnevil Hambone.”

 

Carnevil Evil Marie

Level 8

DARK

Fiend/Pendulum/Effect

ATK: 3000 DEF: 0

Scale 9

Pendulum-You can only Pendulum Summon DARK monstetrs. Once per turn: You can destroy 2 “Carnevil” cards you control; Halve the ATK of all monsters your opponent controls.

Monster-If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can Special Summon 1 “Carnevil” monster from your Graveyard. This card can attack all monsters your opponent controls once each, and if you do, other monsters you control cannot attack this turn.

 

Carnevil Krampus

Level 4

DARK

Fiend/Pendulum/Effect

ATK: 2000 DEF: 0

Scale 1

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Send 1 "Carnevil" monster from your Deck to the Graveyard.

Monster-If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): Both players can draw up to 2 cards, then discard the same number of cards drawn by this effect. You can only use this effect of “Carnevil Krampus” once per turn. Once per turn: You can pay 1000 LP; Banish 2 cards in your opponent’s Graveyard.

 

 

----

[spoiler=Spells]

Carnevil

Field Spell

Once per turn, while this card is face-up on the field, the turn player can target 1 card on the field; Destroy it. Once per turn, during either player’s turn, when your opponent activates the effect of a Spell/Trap card; You can send 1 “Carnevil” monster face-up in your Extra Deck to the Graveyard; Negate the activation, and if you do, destroy the card.  Once per turn, if a “Carnevil” monster you control inflicts Battle Damage or more to your opponent: You can declare 1 card type(monster, spell, or trap); Your opponent sends 1 card of that type from their deck to the Graveyard(Effects are not triggered at this time).

 

Carnevil Tickets

Continuous Spell

 

You can only control 1 "Carnevil Tickets." Once per turn: You can reveal 1 "Carnevil" monster in your Hand; Send 1 "Carnevil" monster with the same name as the revealed card from your Deck to the Graveyard. If this face-up card is destroyed(and not negated): You can banish it; Set 1 "Carnevil" Spell/Trap card directly from your Deck in your Spell/Trap Card Zone, except "Carnevil Tickets." You only gain this effect of "Carnevil Tickets" once per turn.

 

Carnevil Shooting Gallery

Continuous Spell

 

You can only control 1 "Carnevil Shooting Gallery." Once per turn, if a "Carnevil" monster is targeted by an opponent's card effect, or destroyed by an opponent's monster by battle: Target 1 card your opponent controls; Send it to the Graveyard. If this face-up card is destroyed(and not negated): You can banish it; Special Summon 1 "Carnevil" monster from your Graveyard in Defense Position. You only gain this effect of "Carnevil Shooting Gallery" once per turn.

 

 

----

[spoiler=Traps]

Carnevil Legend

Trap

Special Summon 1 “Carnevil” monster from your Graveyard, and if you do, activate 1 “Carnevil” directly from your Deck.

 

Carnevil Finale

Trap

Send 1 “Carnevil” you control to the Graveyard; Place 2 “Carnevil” monsters from your Deck in your Pendulum Zones, and if you do, send 1 “Carnevil” monster from your Deck to your Extra Deck face-up. You cannot Special Summon monsters the turn this card is activated, except “Carnevil” monsters by Pendulum Summon.

Link to comment
Share on other sites

  • 1 month later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...