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Maverick Hunters (25/25 Cards)


Abdelrahman

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Mega Man X just got introduced to the world of Yu-Gi-Oh! This series of cards is called the "Maverick Hunters" and it includes characters from the Mega Man X games as Yu-Gi-Oh Cards.

 

[spoiler=Effect Monsters]Maverick Hunter - X

LIGHT / Level 3

Machine/Effect

When this card is Special Summoned: You can add 1 "X-Armor" card from your Deck to your hand. You can only activate this effect of "Maverick Hunter - X" once per turn. If you control a face-up "Maverick Hunter - ZERO", you can Special Summon this card (from your hand.) You can only Special Summon "Maverick Hunter - X" once per turn this way.

1600/800

 

Maverick Hunter - ZERO

LIGHT / Level 3

Machine/Effect

When this card is Special Summoned: You can add 1 "Z-Armor" card from your Deck or your Graveyard to your hand. You can only activate this effect of "Maverick Hunter - ZERO" once per turn. If you control a face-up "Maverick Hunter - X", you can Special Summon this card (from your hand.) You can only Special Summon "Maverick Hunter - ZERO" once per turn this way.

1800/900

 

Maverick Hunter - Axl

LIGHT / Level 3

Machine/Effect

When this card is Normal Summoned: You can target 1 "Maverick Hunter" monster in your Graveyard; Special Summon it.

1200/600

 

Maverick Hunter - Alia

LIGHT / Level 3

Machine/Effect

When this card is Summoned: You can add 1 "Maverick Hunter" monster from your Deck to your hand. You can only activate the effect of "Maverick Hunter - Alia" once per turn.

1400/800

 

[spoiler=Spell Cards][spoiler=Support]Bond Between Hunters

Normal Spell Card

While you control a face-up "Maverick Hunter" monster: Special Summon 1 "Maverick Hunter" monster with a different name from your Deck to your side of the field. You can only activate 1 "Bond Between Hunters" per turn.

 

Reborn Form

Quick-Play Spell Card

Detach 1 Xyz Material from a face-up " X-Form" or "Z-Form" monster you control, then target 1 "X-Form" or "Z-Form" monster in your Graveyard; Special Summon it.

 

[spoiler=X-Armor Cards]X-Armor - Fourth

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - X" you control; Shuffle it into the Deck, then Special Summon 1 "X-Form - Fourth" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

X-Armor - Falcon

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - X" you control; Shuffle it into the Deck, then Special Summon 1 "X-Form - Falcon" from your Extra Deck,and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

X-Armor - Gaea

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - X" you control; Shuffle it into the Deck, then Special Summon 1 "X-Form - Gaea" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

X-Armor - Blade

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - X" you control; Shuffle it into the Deck, then Special Summon 1 "X-Form - Blade" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

X-Armor - Shadow

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - X" you control; Shuffle it into the Deck, then Special Summon 1 "X-Form - Shadow" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

X-Armor - Ultimate

Quick-Play Spell Card

Banish 3 "X-Armor" or "Z-Armor" cards from your Graveyard, then target 1 face-up "Maverick Hunter - X" you control; banish it, then Special Summon 1 "X-Form - Ultimate" from your Extra Deck. (This Special Summon is treated as an Xyz Summon.) You can discard this card; shuffle 1 "X-Form" or "Z-Form" monster from your Graveyard to your Deck, then draw 1 card. You can only activate this effect of "X-Armor - Ultimate" once per turn.

 

[spoiler=Z-Armor Cards]Z-Armor - Black ZERO

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - ZERO" you control; shuffle it into the Deck, then Special Summon 1 " Z-Form - Black ZERO" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

Z-Armor - Absolute ZERO

Quick-Play Spell Card

Target 1 face-up "Maverick Hunter - ZERO" you control; shuffle it into the Deck, then Special Summon 1 " Z-Form - Absolute ZERO" from your Extra Deck, and if you do, attach this card to it as a face-up Xyz Material. (This Special Summon is treated as an Xyz Summon.)

Z-Armor - Ultimate ZERO

Quick-Play Spell Card

Banish 3 "X-Form" or "Z-Form" monsters from your Graveyard, then target 1 face-up "Maverick Hunter - ZERO" you control; banish it, then Special Summon 1 " Z-Form - Ultimate ZERO" from your Extra Deck. (This Special Summon is treated as an Xyz Summon.) You can discard this card; shuffle 1 "X-Armor" or "Z-Armor" card from your Graveyard to your Extra Deck, except "X-Armor - Ultimate" and "Z-Armor - Ultimate, then draw 1 card. You can only activate this effect of "Z-Form - Ultimate ZERO" once per turn.

 

 

[spoiler=Xyz Monsters][spoiler=X-Form Monsters]X-Form - Fourth

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "X-Armor - Fourth". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; halve its ATK, and its effects are negated. You can only activate this effect of "X-Form - Fourth" once per turn. If this card has "X-Armor - Fourth" as Xyz Material, it gains the following effect.

● This card cannot be destroyed by battle.

2500/2000

 

X-Form - Falcon

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "X-Armor - Falcon". When this card attacks a face-up monster, it gains ATK equal to half its ATK until the end of the Damage Step. If this card has "X-Armor - Falcon" as Xyz Material, it gains the following effect.

● If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

2500/2000

 

X-Form - Gaea

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "X-Armor - Gaea". If this card is Special Summoned: It can gain ATK equal to half the original ATK of a face-up monster your opponent controls. While this card is in face-up Defense Position, it card can attack your opponent directly, but if it does, use its ATK for damage calculation. If this card has "X-Armor - Gaea" as Xyz Material, it gains the following effect.

● If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

1000/3000

 

X-Form - Blade

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "X-Armor - Blade". This card can attack twice during each Battle Step. If this card has "X-Armor - Blade" as Xyz Material, it gains the following effect.

● This card cannot be targeted by, or destroyed by, card effects.

3000/1000

 

X-Form - Shadow

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "X-Armor - Shadow". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0. You can only activate this effect of "X-Form - Shadow" once per turn. If this card has "X-Armor - Shadow" as Xyz Material, it gains the following effect.

● During your opponent's turn, this card becomes unaffected by card effects.

2500/2000

 

X-Form - Ultimate

LIGHT / Rank 10

Machine/Xyz/Effect

Must be Special Summoned with "X-Armor - Ultimate" and cannot be Special Summoned by other ways. If this card is Special Summoned: You banish 1 card on the field. This card is unaffected by card effects. When this card attacks a face-up monster, its ATK becomes 0, and its effects are negated.

3500/2500

 

 

[spoiler=Z-Form Monsters]Z-Form - Black ZERO

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "Z-Armor - Black ZERO". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; return it to the hand, and if you do, this card gains ATK equal to half its original ATK until the end of this turn. You can only activate this effect of "Z-Form - Black ZERO" once per turn. If this card has "Z-Armor - Black ZERO" as Xyz Material, it gains the following effect.

● This card cannot be targeted by card effects.

2500/2000

 

Z-Form - Absolute ZERO

LIGHT / Rank 7

Machine/Xyz/Effect

Must first be Special Summoned with "Z-Armor - Absolute ZERO". If this card is Special Summoned: You can target up to 2 Spell/Trap Cards on the field; banish them. You can only activate this effect of "Z-Form - Absolute ZERO" once per turn. If this card has "Z-Armor - Absolute ZERO" as Xyz Material, it gains the following effect.

● This card cannot be destroyed by battle or by card effects.

2500/2000

 

Z-Form - Ultimate ZERO

LIGHT / Rank 10

Machine/Xyz/Effect

Must be Special Summoned with "Z-Armor - Ultimate ZERO" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can banish all Spell/Trap cards on the field. This card is unaffected by card effects. You can return 1 monster on your opponent's field to the hand; then this card gains ATK equal to half its original ATK until the end of this turn. You can only activate this effect of "Z-Form - Ultimate ZERO" once per turn.

3000/2500

 

Y-Form - Force

LIGHT / Rank 3

Machine/Xyz/Effect

2 Level 3 "Maverick Hunter" monsters

When this card is Xyz Summoned: You can target 1 of your banished cards; Shuffle it into the Deck. You can detach 2 Xyz Materials from this card; Special Summon 1 "Maverick Hunter" monster from your Deck, hand, or your Graveyard.

2000/1500

 

[spoiler=Card Notes and Combos][spoiler=Combo](Axl - Foolish Burial)

 

-Activate Foolish Burial and send Alia to the Graveyard.

-Normal Summon Axl and activate his effect to Special Summon Alia from the Graveyard.

-Use Alia's effect to search X or ZERO from your Deck to your hand.

-Xyz Summon into Y-Force using Alia and Axl.

-Use Y-Force's effect to Special Summon X or ZERO from your Deck or your Graveyard and then use its effect to search an Armor card.

-Use the searched X or ZERO's effect from your hand to Special Summon it and then use its effect to search another Armor card.

Use the searched Armored cards to Special Summon 2 Form cards.

 

Combo is done and now you have 1 Y-Force, 1 X-Form, and 1 Z-Form using a 2 card combo.

 

-"Y-Form - Force" and "Z-Form - Ultimate" are not a part of the Mega Man X games, but I added them in anyway to help in supporting the archetype.

 

-"Y-Form - Force" is named after "Force Armor", the incorrect way of saying "Fourth Armor" because of the japanese word "fosu".

 

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New Cards:

- Added "X Form - Shadow"

 

Card Changes:

-Increased the ATK of "X Armor - Blade" from 2000 to 2400

-Decreased the DEF of "X Armor - Blade" from 2500 to 2000

-Limited ZERO's first effect to Special Summoning.

-Limited ZERO's Special Summoning effect to "Maverick Hunter - X" instead of "Maverick Hunter" monsters.

-Completly changed the effect of "Maverick Hunter - Axl"

 

Minor Changes and Fixes:

-Changed the names of "Armored X" and "Armored ZERO" cards to "X Form" and "Z Form"

-Changed the names of "ZERO Armor" cards to "Z Armor"

-Minor OCG Fixes

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New Cards:

-Added "M.H Navigator - Alia"

 

Changes:

-"Bond Between Hunters" can now Special Summon "M.H" monsters from the Deck, but it loses its ability to SS from the Graveyard.

-"Maverick Hunter - Axl" can now Special Summon "M.H" monsters from your Graveyard.

-The effect of "M.H Machanic - Douglas" can only be activated once per turn now instead of twice per turn.

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New Cards:
-Added the final X-Form and X-Armor cards "X-Form - Fourth" and "X Armor - Fourth"
-Added "Y-Form - Force". Yes I know, it's not a part of the game, but whatever.

Changes:
-Minor OCG Fixes and Changes

-Changed the stats of cards in "Effects Monsters" section
-Removed "M.H Mechanic - Douglas"
-Removed the "Trap Cards" section
-Changes to the last effect of "Z-Form - Black ZERO"

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Changes:

-Increased the ATK of "X-Form - Shadow" from 2200 to 2500

-Increased the ATK of "X-Form - Blade" from 2400 to 2500

-Decreased the DEF of "X-Form - Gaea" from 1500 to 1000

-Changed the first effect of "X-Form - Fourth"

-Changed the last effect of "X-Form - Gaea", "X-Form - Blade" and "X-Form - Shadow"

-Changed the effects of "X-Form - Ultimate"

-"M.H Navigator - Alia" can now only search "Maverick Hunter" monsters instead of "Maverick Hunter" and "M.H" monsters

-Added a hard OPT to "Bond Between Hunters" and its effect now only activates while you control a face-up "Maverick Hunter" monster instead of "Maverick Hunter" and "M.H" monsters

-Changed "Bond Between Hunters" from a Quick-Play Spell Card to a Normal Spell Card

-Minor OCG Fixes

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Okay, just to be clear, I haven’t played any Megaman games, so I’m judging the lore of them based on what I’ve either heard, or what the name of the card implies to me. If I’m wrong about any of the parts, I apologize in advance.

 

Maverick Hunter - X: So it functions as a searcher, and has an inherent SS condition. Anyway, since it’s a two card combo with Zero, similar to Alternative White Dragon and Vanilla White Dragon, I hope you have a lot of search cards to make the SS easier so you can go off.

 

Maverick Hunter - Zero: So basically X, but for Z-Armor. Decent enough I guess, but splitting your spells into separate archetypes often leads to several problems. I hope they’re meant to function as a toolbox, where each piece provides interesting effects.

 

Maverick Hunter - Axl: Thanks for having it tied to your Normal Summon, since it’s basically an archetype specific Norden, you don’t want to be able to just revive it back from the Graveyard for more plussing, and it’s a lot more interesting than adding HOPT, or making it unable to SS itself from the Graveyard. This card makes great for late game recovery, or first turn setting up board, so nice stuff.

 

M.H Navigator - Alia: There we go, that searching you need to help you go off. It basically functions similar to Manju of the Ten Thousand hands, allowing you to search out your combo pieces with ease. That said, since it can activate on Normal or Special Summon it feels almost too good, with Axl’s effect to revive it from the Graveyard to search, but honestly, it’s nothing game breaking.

 

X-Armor - Fourth: Huh, so it’s similar to Mask Change, but with Xyz monsters. Honestly, I’m not really feeling that shuffling into the Deck for the basic form. Part of the reason is lore wise, and I’ll use a different archetype as an example. Super Quants are a deck that focus on getting Pilots (main deck monsters) into their Zords (Xyz monsters) with their field spell, basically making them usually the only material attached to the Zord. While I’m fine with the attachment of the X-Armor - Fourth card, it might be better to just make it work similar to that field spell, and make this have a Graveyard effect to help promote more plays, by either searching, or doing something to complement the Xyz monster it summoned. For most of the other X-Armor and Z-Armor cards this applied as well too.

 

X-Armor - Ultimate: Okay, so I get the feeling this is meant to summon your boss monster. However, it’s kind of worrying. Early game, this is always going to be a dead draw, so you’re most likely going to want to run two at the most, and even that is dangerous as if you draw both of them you’ll be running a 3 card hand. I mean it’s similar to running Chaos Max Dragon in Blue-Eyes, the thing is powerful, but it often bricks you unless you have a dedicated build to it, so people usually don’t run it, as it’s unnecessary. You know what might help it, make it have a discard effect by revealing “Maverick Hunter - X” from your hand. Maybe make it similar to Pantheism, in that it allows you to choose 3 possible X-Armor cards to add to your hand, and your opponent randomly chooses one to add to your hand. Also, similar criticisms for Ultimate Zero, but it made me curious, why exactly does this one banish, while Ultimate Zero shuffles?

 

X-Form - Fourth: Since you said it’s Special Summoned from the Extra Deck, and not Xyz Summoned, it’s not been properly summoned, so you can’t SS it from the Graveyard. This is why “Dark Law” says it must be Special Summoned by Mask Change, not “Must first be Special Summoned” so I’d make it full nomi, rather than semi, as it’ll just be confusing. Targeted ATK halving and effect negation is pretty good, I like it. Anyway, that bonus effect for having the specific Xyz Material detached also seems irrelevant, as the thing can only be SS’d that way. I’d make it protect itself from being destroyed by battle and card effects, similar to Beelze the Diabolic Dragon. Actually, it might be a good idea to give these thing float effects instead. Part of the weakness of Mask Change is that once you get past their tagging out to avoid problems, their recovery isn’t great. Maybe adding an X to the hand would be beneficial. These seem to be transformations he undergoes, so similar to Mario, if he’s hit in them, he doesn’t go away, he just loses the powers for now. If you do consider this, it might be better to give it targeting protection over battle protection, to protect it from non-destruction removal like banishment.

 

X-Form - Falcon: Metalmorph and Armades, pretty good honestly. It’s able to kill anything and everything by battle (as long as it can be destroyed by battle of course, and has 5000 or less ATK), without worrying about Honest or Crystal Wing Synchro Dragon.

 

X-Form - Gaea: Honestly good stuff, basically this deck’s equivalent of Cowboy for game to finish off limping opponents. Against Burning Abyss you could deal well over 2000 damage, against Kozmo it’s admittedly much less, and possibly nothing with Dark Destroyer floating around, and Monarchs will only get you 500 or nothing depending on if March is on the field, and Blue-Eyes would actually be great, possibly netting you 2500, more than Gustav Max. Honestly though, since it’s called Gaea, which gives the impression of a mighty wall, it might be better to switch its stats, and make it able to attack directly while in defense position, but you use its ATK when doing so (make it drain half the DEF still though, as ATK would be a broken). Repeating the Armades effect is honestly a bit boring. I do understand as a direct attacker the fear of the mirror forces, but if you make the changes to defense position, ultimately it’ll actually be better, because the mirror forces won’t affect it since it’s in defense position. Also, this one might be better with the protection effects over “Fourth”, again since Gaea gives the impression of defense.

 

X-Form - Blade: Okay, don’t mean to be harsh, but this is basically a worse Dark Rebellion Xyz Dragon. It still targets like Rebellion, meaning it’s useless against Dark Destroyer, and its effect stops working at the End Phase. With the name blade, it implies heavy offense, yet that protection from battle destruction doesn’t really imply that. Maybe giving it an effect to allow it to make two attacks on monsters this turn might be better advised.

 

X-Form - Shadow: Honestly, I think you should make it so this card doesn’t target when summoned. It sounds a bit strong, but with cards like Utopia Beyond that do this but better, it isn’t actually broken, and this archetype could use some non-targeting effects honestly. Though that other effect is just shitty Armades. Honestly with the name Shadow, maybe it’d be better to give it an effect similar to Divine Dragon Knight Felgrand. By detaching an Xyz Material, or discarding a card, you can target one monster, negate its effect until the end of the turn, but it is unaffected by card effects for the rest of the turn. This could be used on your own monsters to save them, or on your opponent’s monsters to deal with some nasty effects. Also, it matches the name, as it’s either covering something in Shadows to make it unable to do anything, or covering itself in shadows, to make the opponent unable to do anything to it. Also, why isn’t it DARK attribute?

 

X-Form - Ultimate: First and foremost, change the last part to “This card is unaffected by other cards’ effects, except during the Main Phase 2”. That banish on summon is nice, and works interestingly enough as possible disruption. Anyway, this card reminds me of Performapal Odd-Eyes Metal Claw in all honestly, a weaker version of Qliphort Towers. First off, you don’t need that Main Phase 2 restriction, no reason for that to exist. Second, I’d make its ATK 3200, as Dark Destroyer and Blue-Eyes can both just crash into it if they’re desperate. It might seems like too much, but the current meta decks all still have outs to this card in them, that aren’t too hard for them to get, such as Honest or Number 62. The effect negation and ATK reduction is a cool effect, allowing you to beat over anything and everything to burn for 3K damage. Though for the love of all that is holy, for the amount of investment this thing needs, I think giving it the ability to float into an “X-Form” monster would actually be a good idea, to give some more disruption once this thing goes.

 

Z-Form - Black ZERO: Nice, returning monsters to the hand is great, but since it targets, disruption by your opponent is still possible, making this card actually decently balanced. Though I think the ATK boost should be permanent for the trouble of summoning this. Targeting protection is cool, but it still makes me think this monsters would be good with effects that allow them add their base form from the Deck to the hand after they’re destroyed.

 

Z-Form - Absolute Zero: Spell/Trap banishment is pretty nice in this age of floating Field Spells/Traps, especially if they’re built into monsters. The can’t be destroyed by battle or card effects is a nice effect, and is actually very useful against Kozmo matchup, so good stuff.

 

Z-Form Ultimate ZERO: Okay, mass bouncing of spell/traps would be great a few formats ago when fiendish and swords were running around more, but now it’s kinda eh, and against Pendulums it can even benefit them, as they get effects from being placed in the scales again. You also don’t need an HOPT clause on that bouncing effect, just an OPT is enough. Anyway, that massive gain of ATK is definitely a big no, this thing would OTK in a heartbeat with a turbo build.

 

Y-Form - Force: Nice, a  Rank 3 that can help promote plays when in dire need of them. I love that there’s so many ways to get this thing out with how you’ve made. Zero and X can summon themselves together, and overlay into this, allowing you to get an X-Armor and Z-Armor card in one turn with its effect. Axl is obviously the prime candidate for this of course though. Quick question, you won’t be able to overlay into this with Alia, was that intentional? Also, why does it shuffle banished “Maverick Hunters” into the deck? This actually does give me an idea to add to the ones I mentioned earlier, make the non-ultimate X-forms float by banishing themselves from the Graveyard, to add their base form to the hand, and then have this thing, return 1 “X-Form” or 1 “Z-Form” monster from your banished pile to your Extra Deck, and draw 1 card when it’s summoned. Just something to consider.

 

While at first I thought there might be too many spells, this deck idea is actually pretty good. It might be a good idea to make a card similar to Form Change to alternate between X-Form and Z-Form monsters though, as this allows them to evade targeted effects and provide some disruption. Also, while I definitely liked the toolbox nature of the X-Forms contrasting with the more powerful, but less diverse Z-Forms, the X-Forms really need to be more distinguished from one another. Anyway, hope this helped.

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Thanks for the review man. Also, the reason why Y-Form - Force returns 1 banished Maverick Hunter monster into the Deck is because the Ultimate Armors banish instead of shuffling into the Deck.

Card Changes:
-Z-Form - Ultimate now banishes all Spell and Trap Cards instead of returning to the hand (still not sure whether it should banish or return to the Deck), and can return the opponent's monsters to the hand without targeting, but it gains half the returned monster's original ATK instead of its ATK. Also, it is now unaffected by card effects at all times instead of being affected during the Main Phase 2.

 

-X-Form - Ultimate now has 3500 ATK instead of 3000, and can banish 1 card on the field without targeting. Also, it is now unaffected by card effects at all times instead of being affected during the Main Phase 2.

-X-Armor - Blade cannot be targeted by or destroyed by card effects instead of "cannot be destroyed by card effects".

 

-Added discard effects to the Ultimate Armor cards.

-X Armor - Shadow is now unaffected by card effects during your turn instead of during your Battle Phase.

-Changed X Armor - Gaea's effects, and increased its DEF from 1000 to 1500.

-X-Armor Special Summons are now treated as Xyz Summons.

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Thanks for the review man. Also, the reason why Y-Form - Force returns 1 banished Maverick Hunter monster into the Deck is because the Ultimate Armors banish instead of shuffling into the Deck.

 

Card Changes:

-Z-Form - Ultimate now banishes all Spell and Trap Cards instead of returning to the hand (still not sure whether it should banish or return to the Deck), and can return the opponent's monsters to the hand without targeting, but it gains half the returned monster's original ATK instead of its ATK. Also, it is now unaffected by card effects at all times instead of being affected during the Main Phase 2.

 

-X-Form - Ultimate now has 3500 ATK instead of 3000, and can banish 1 card on the field without targeting. Also, it is now unaffected by card effects at all times instead of being affected during the Main Phase 2.

 

-X-Armor - Blade cannot be targeted by or destroyed by card effects instead of "cannot be destroyed by card effects".

 

-Added discard effects to the Ultimate Armor cards.

 

-X Armor - Shadow is now unaffected by card effects during your turn instead of during your Battle Phase.

 

-Changed X Armor - Gaea's effects, and increased its DEF from 1000 to 1500.

 

-X-Armor Special Summons are now treated as Xyz Summons.

 

I still think Z-Form Ultimate's a bit strong, but its hard to summon condition might honestly make it fine.

 

The buff for Blade does make it better, but I still think it'd be better suited to have an offensive ability, like attacking twice per turn. They're your monsters though, and you do know Megaman lore better than I do, so maybe I'm just ignorant.

 

That discard effect for the Ultimate Armor cards is a bit counterproductive. The draw 1 is good, it replaces itself with a usable card if it's dead in the hand, but it shuffles X/Z-Forms back in to the Extra Deck, which you want in the Graveyard in order to banish for the cost of Ultimate Armor.  This might've made more sense when you had X/Z-Forms improperly summoned to the field, as it'd be the only way to retrieve them, but now you can Special Summon them from the Graveyard with stuff like Soul Charge and such. Honestly, I think it'd be better to recycle the X/Z-Armor cards. This allows them to be reused to summon more X/Z forms, so you don't need to run as many spells in your deck which may possibly clog it up. Also, if you drew two Ultimates on your first turn, you could use the second Ultimate to recycle the first. This means you'd only need to run them as 2-offs. The other idea you could do it have the Ultimate banish the Armor cards as the cost instead if you'd prefer that. As they're dead in your Graveyard otherwise, while this could lead to shenanigan mill decks, dedicated to milling the Form cards, they'd be highly inconsistent. Also, again, this could allow you to make your Form monsters float by banishing themselves from the Graveyard, since they won't be needed as a cost anymore.

 

X-Armor Shadow's being unaffected by effects during your turn, would be better to have it during your opponent's turn. Most removal effects happen during the opponent's turn, Blue-Eyes Alternative White Dragon, most of the Monarchs, etc. This would force your opponent to use stronger cards that  can disrupt your plays in order to get rid of it. Also, why I think it might be better to have it's effect match Divine Dragon Knight Felgrand, but again, that's just me.

 

Gaea: Cool changes, but you're going to have a problem in the Monarch and Kozmo matchup, since its DEF will only increase by 500-900 unless they have Dark Planet on the field. Again, why I thought it'd be better to give it a 1000/2500 spread, and have it gain ATK based on the amount leeched, and to use that for Damage calculation while it's in defense mode. Even if you leech from a subpar monster, you're still only getting 1k+ battle damage, and a 2500 DEF shield.

 

Edit: The problem with the effect for the Y-Form monster returning Maverick Hunters that were banished by the Ultimate Armor cards, is that it's a recovery effect, after you'e reached the maximum power output of the deck. Recovery effects are better suited for mid-game to late-game, to allow you to build up lost field presence, or finish limping opponents. This effect is so oddly specific, it's use is only available at certain times, and since it doesn't even return to the hand, which it should considering the conditions necessary to use it, it can't even guarantee to allow you to SS Zero and X in one turn to get a Z-Form and X-Form to the field.

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To answer some of the points you made.

 

Z-Form - Ultimate: So do you suggest returning all Spell/Trap cards to the Deck instead of banishing them? Or should I just keep it like this?

 

X-Form - Blade: You're right. It's old effect didn't suit it and was just a copy of Fourth so I changed it to "This card can attack twice during each Battle Step".

 

Changed the discard effect of "X-Form - Ultimate" by making it shuffle the Form cards, and "Z-Form - Ultimate" by making it shuffle the Armor cards, except for itself and "X-Armor - Ultimate" of course because then you'd be shuffling draw power back and that is kind of broken.

 

X-Form - Shadow: I though that it would be a little much to have it become unaffected by card effects during the opponent's turn, but then again, having it unaffected during your turn isn't that good against today's meta so I changed it anyway.

 

X-Form - Gaea: Buffed its DEF to 3000 so it can hold up against Blue-Eyes, Kozmos and Monarchs. Also, it now gains ATK equal to the original ATK of a monster your opponent controls and uses it for damage calculation, but it now targets in exchange for that ability because 4000 direct attack damage against Blue-Eyes Chaos MAX is too much.

 

Y-Form - Force": I was worried a little bit about making to return any banished card since its just a Rank 3, but then I remembered that it doesn't have generic materials so I changed it to that.

 

"There should be one more Z-Form": I was thinking about adding one more, but the way I designed this was for ZERO to have less but more poweful armors. Also, I meant for ZERO to have half the amount of armors that X has because his effect revives them from the Graveyard.

 

"The deck lacks Main Deck monsters": While I do agree with this point, the Deck focuses on summoning the monsters from the Deck as soon as poosible using SS and searching and returning them back to the Deck and then repeating that again, so you don't run out of cards in your Deck too fast but you still SS from the Deck alot.

 

Btw, you haven't mentioned anything about the "Reborn Form" card in "Support".

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To answer some of the points you made.

Z-Form - Ultimate: So do you suggest returning all Spell/Trap cards to the Deck instead of banishing them instead? Or should I just keep it like this?

X-Form - Blade: You're right. It's old effect didn't suit it and was just a copy of Fourth so I changed it to "This card can attack twice during each Battle Step".

Changed the discard effect of "X-Form - Ultimate" by making it shuffle the Form cards, and "Z-Form - Ultimate" by making it shuffle the Armor cards, except for itself and "X-Armor - Ultimate" of course because then you'd be shuffling draw power back and that is kind of broken.

X-Form - Shadow: I though that it would be a little much to have it become unaffected by card effects during the opponent's turn, but then again, having it unaffected during your turn isn't that good against today's meta so I changed it anyway.

X-Form - Gaea: Buffed its DEF to 3000 so it can hold up against Blue-Eyes, Kozmos and Monarchs. Also, it now gains ATK equal to the original ATK of a monster your opponent controls and uses it for damage calculation, but it now targets in exchange for that ability because 4000 direct attack damage against Blue-Eyes Chaos MAX is too much.

Y-Form - Force": I was worried a little bit about making to return any banished card since its just a Rank 3, but then I remembered that it doesn't have generic materials so I changed it to that.

"There should be one more Z-Form": I was thinking about adding one more, but the way I designed this was for ZERO to have less but more poweful armors. Also, I meant for ZERO to have half the amount of armors that X has because his effect revives them from the Graveyard.

"The deck lacks Main Deck monsters": While I do agree with this point, the Deck focuses on summoning the monsters from the Deck as soon as poosible using SS and searching and returning them back to the Deck and then repeating that again, so you don't run out of cards in your Deck too fast but you still SS from the Deck alot.

Btw, you haven't mentioned anything about the "Reborn Form" card in "Support".

Z-Form Ultimate: It's fine as is honestly. I'd say this is a little harder to summon than that Rank 10 5K beater which nukes all the spell/trap cards, so it's not broken.

 

X-Armor Ultimate: Sounds fine, but recycling draw power wouldn't be that bad, look at Metalfoes Fusion. It Special Summons extra deck monsters, recycles itself, and gives you a +1.

 

X-Form Gaea: It feels like the changes you've made for this card have made it vary so widely in how good it is. Making it a 3K wall is good, they're even better than 3K beaters in my mind, because Dark Destroyer can't crash into them. To me this is the deck's Gustav Max, Number 23: Lancelot, or Gagaga Cowboy, with an added defensive edge. Making it leech full ATK isn't good, as it varies more heavily, and makes it less consistent. That's why I suggested giving it a base ATK of 500 or 1000, so it will deal at least that much damage, and half of the monster's ATK or DEF so it gets a little extra dependent on your opponent's field. Making it drain full attack means it also serves as a means to crash into whatever is giving you any trouble. If it gains half the ATK, but doesn't target (which it doesn't need to since the ATK of the opponent's monster isn't decreased), it gives more versatility, while not allowing it to possibly deal 3000 direct damage against Blue-Eyes, while nothing against Kozmos because they're sitting on their Dark Destroyer which is untargetable, or Monarchs when they have March of the Emperors out, making them untargetable.

 

Zero: I didn't notice it could retrieve them from the Graveyard too, I guess that is a bit stronger.

 

I didn't notice you made more support cards, I'll say my piece on them quickly.

 

Bond Between Hunters: Pretty strong, helps consistency, and tied to the archetype well enough by requiring that you need to control a Maverick Hunter. What I'd consider a standard for archetype support.

 

Reborn Form: Decent enough, it also opens up F0 as a possibility, which is cool. These monsters are toolboxy enough, that retrieving one needed from the Graveyard could be justified as you only running as a one-off, but are in need of its effect.

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And probably the last change i'll make:

-Gaea can gain half the original ATK of a face-up monster your opponent controls without targeting instead of targeting and gaining the original ATK.

-Changed Gaea's ATK from 0 to 1000

-X-Armor - Ultimate and Z-Armor - Ultimate don't get attached to the Ultimate Form monsters anymore

-X-Form - Ultimate and Z-Form - Ultimate are now unaffected by card effects without needing the Armor cards

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Final Touches:

-Changed the name of "M.H Navigator - Alia" to "Maverick Hunter - Alia"

 

-Removed the "until the end of this turn" part of "its ATK becomes 0" effect of "X-Form - Shadow"

 

Increased the ATK of "X-Armor - Blade" from 2500 to 3000

 

Decreased the DEF of "X-Armor - Blade" from 2000 to 1000

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