Amandine Posted October 1, 2016 Report Share Posted October 1, 2016 It's kind of fun. Monster:White RabbitEffect: When this card is summoned, if you don't have no card in your field zone: Activate 1 "Wonderland" directly from your deck.http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=White+Rabbit&cardtype=Monster&subtype=effect&attribute=Light&level=4&rarity=Common&picture=http%3A%2F%2Fimages.fineartamerica.com%2Fimages-medium-large%2F1-the-white-rabbit-lucia-stewart.jpg&circulation=&set1=ALITW&set2=WR192&inset=on&type=Fairy&carddescription=When+this+card+is+summoned%2C+if+you+don%27t+have+no+card+in+your+field+zone%3A+Activate+1+%22Wonderland%22+directly+from+your+deck.&atk=1000&def=1000&creator=Amandine&year=2016&serial=45040823 Spell:WonderlandDescription: When this card is activated: Activate all set Spell and Trap Cards on the field, force its activation and negate its effect if activation timing is incorrect. Once per turn:●If you control no monster, you can normal summon 1 normal monster without tributing.●If there are 2 or more face up monsters on the field: You can target 2 of them, then switch its effect until the end of this turn.http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Wonderland&cardtype=Spell&subtype=normal&attribute=Light&level=1&rarity=Ultra+Rare&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F835929%2F004319449.jpg&circulation=&set1=ALITW&set2=WD254&inset=on&type=&carddescription=When+this+card+is+activated%3A+Activate+all+set+Spell+and+Trap+Cards+on+the+field%2C+force+its+activation+and+negate+its+effect+if+activation+timing+is+incorrect.+Once+per+turn%3A%0D%0A%E2%97%8FIf+you+control+no+monster%2C+you+can+normal+summon+1+normal+monster+without+tributing.%0D%0A%E2%97%8FIf+there+are+2+or+more+face+up+monsters+on+the+field%3A+You+can+target+2+of+them%2C+then+switch+its+effect+until+the+end+of+this+turn.&atk=&def=&creator=Amandine&year=2016&serial=64066328 Link to comment Share on other sites More sharing options...
DiplomatfromPluto Posted October 4, 2016 Report Share Posted October 4, 2016 It's hard to tell if this is meant to be an archetype or just a few support cards, but White Rabbit looks important since it can search for the field spell.When this card is summoned, if you have no cards in your Field Zone: Activate 1 "Wonderland" directly from your deck.You could possibly take out the condition of having no cards in the field zone, since activating a field spell destroys any field spell already in that zone, if this is the only field spell card you plan to make. Even if you had multiple field spells, the only other way to remove a field spell is to destroy it with another card. By making White Rabbit's effect only work with an empty field zone, you're making it less useful than if it simply said you could activate a field spell from the deck. Wonderland looks like it's meant to be a field spell, although it's missing the symbol.When this card is activated: Activate all set Spell and Trap Cards on the field, and negate their effects if any of them do not meet the correct activation timing. Once per turn:●If you control no monsters, you can Normal Summon 1 Normal Monster without tribute.●If there are 2 or more face up monsters on the field: You can target 2 of them, then switch its effect until the end of this turn. Based on this card's effect, I can guess that you might have made it as support for normal monsters, or for an archetype which uses normal monsters. If this is the case, then I have a suggestion for how you might use its second effect. ●If there is one or more face-up Effect monsters and one or more face-up Normal Monsters on the field: Target 1 Normal Monster, it gains the effect of one face-up Effect Monster on the field until the end of this turn, and that Effect Monster becomes a Normal Monster until the end of this turn.The first effect of Wonderland lets you normal summon, so I imagined that it could let you give effects to those normal monsters while weakening your opponent's monsters. If you wanted to just let it swap effects between monsters, you could word it a bit like this: ●If there are 2 or more face-up monsters on the field: You can target 2 face-up Effect Monsters, then switch their effects until the end of this turn. Link to comment Share on other sites More sharing options...
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