notcleverusername Posted January 18, 2017 Report Share Posted January 18, 2017 A small archetype of 6 cards, one for each Attribute. Their concept is based around the wall-and-stall facet of playing with Pendulums, using the time gained to begin building advantage via a time-based resource system similar to the basic idea of mana accumulation in Magic (assuming that I am remembering the game's rules correctly...and given that I've never played it...) This archetype is also a technicolor rainbow. Considering making a Field Spell but for now this is fine. Energy PylonLevel 2/Scale 4 LIGHT Thunder100/100Pend:Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card; draw 1 card.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; draw 4 cards. Hydro PylonLevel 2/Scale 1 WATER Aqua100/100Pend: Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card; gain 1000 LP.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; gain 4000 LP. Tree PylonLevel 2/Scale 1 EARTH Plant100/100Pend: Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card, then target 1 monster you control; increase its ATK and DEF by 600.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; increase the ATK and DEF of all monsters you control by 1200. Furnace PylonLevel 3/Scale 4 FIRE Pyro500/0Pend:Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card; inflict 800 damage to your opponent.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; inflict 3000 damage to your opponent. Storm PylonLevel 3/Scale 4 WIND Psychic500/0Pend:Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card, then target 1 Spell/Trap card on the field; destroy it.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; destroy all Spell/Trap cards your opponent controls. Gravity PylonLevel 3/Scale 1 DARK Machine500/0Pend:Once per turn, during your opponent's End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pylon Counter from it instead.2+: Once per turn, you can negate an activated card effect that targets this card you control, then remove 1 Pylon Counter from this card.3+: You can remove 3 Pylon Counters from this card, then target 1 monster on the field; destroy it.Monster:Once per turn, during your End Phase: Place 1 Pylon Counter on this card. This card gains these effects, based on how many Pylon Counters are on it:1+: This card cannot be destroyed by battle.2+: This card cannot be destroyed by card effects.3+: This card cannot be targeted by card effects.4+: Once per turn: You can remove all Pylon Counters from this card; destroy all monsters your opponent controls. 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Loading..... Posted January 18, 2017 Report Share Posted January 18, 2017 This seems very interesting..... even though a lot (if not most) of it is wording incorrectly, it is a very interesting subject. Putting counters on monsters that can be spended for masive effects that are pendulum monsters... DIABOLICAL XD ( for cards)SEAL OF AGREEMENT (for wording) SEAL OF DISAPPOINTMENTOVERALL SCORE: Link to comment Share on other sites More sharing options...
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