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Generic Spirits


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Asclepius, the Serpent Holder
A relatively handsome and slender young man, with a mop of curly, golden-brown hair atop his head, a messy beard covering the bottom, and a healthy glow in his cheeks. He wears rugged sandals and robes intended for traveling; both are covered in dust. He rests his back on a signpost at a crossroads. He holds his signature staff; a snake is coiled around it, bending down to meet Asclepius face-to-face. They appear to be conversing.
Level 3 WATER Fairy-type Spirit
500/1300
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Cannot be destroyed by battle. When this card is Normal Summoned or flipped face-up: Target 1 of your banished cards; add it to your hand.
 
Ghost Train
An ethereal black-red express train riding across tracks that float across a lake. A gigantic moon frames the train and reflects off the water. It is difficult to tell whether the red smoke surrounding the train is caused by an engine or sheer spiritual malevolence, but in either case, it seethes out from the wheels and a smokestack. Within the passenger cars, you can make out Sangan and other cards on the banlist.
Level 4 DARK Machine-type Spirit
1900/0
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 of your banished monsters; Special Summon that target. While this card is in your Graveyard, you can send 1 card from your hand to the Graveyard; add this card to your hand. You can only activate this effect of "Ghost Train" once per turn.

Qinglong
A majestic dragon whose radiant scales shift between a full gradient of blue hues. It stretches to its full length with its claws out and jaw wide, as clouds curl around it. Its eyes are white; its claws, horns, and whiskers shine gold; and the sun reflecting off its scales colors the surrounding clouds. In the background, you can see Baihu stalking across the earth.
Level 3 WIND Dragon-type Spirit
800/1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 5 cards in your Graveyard; shuffle those targets into the Deck, then draw 1 card. If this card is sent from the field to the Graveyard, you can target 1 of your banished cards; return it to the Graveyard.

Baihu
A fearsome white tiger whose black stripes seem to float above its coat. It crouches low to the ground, fixating its pale blue eyes on the viewer as it readies to pounce. Despite its beastly nature, its lustrous fur shines so brightly it illuminates the surrounding bamboo grove. In the background, you can barely make out Qinglong flying away.
Level 3 EARTH Beast-type Spirit
1450/1000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 3 of your banished cards; shuffle those targets into the Deck, then draw 1 card. If this card is sent from the field to the Graveyard, you can banish 1 card from your Deck.
 
Barghest
A large black "dog" with bristling fur. It stands in an alleyway at night, hackles up and eyes glowing, growling savagely at the viewer. Its size causes it to fill the space, dwarfing the trash cans and waste around it. Crimson smoke seethes out of his jaws and an unearthly glow outlines the Barghest in the dim lighting.
Level 4 DARK Beast-type Spirit
1800/500
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Send 1 card from your Deck to the Graveyard.

Cait Sith
An imposing cat, as tall as a human, who walks on its hind legs. Its fur is sleek and black, except for a white tuft in its chest, and its eyes have no pupils. Though its posture is relaxed, sitting on a tree stump in a dark forest, its bristling haunches and slightly exposed snarl bely its readiness and ability to fight. Various cat monsters surround and guard it from the shadows of the trees, watching the viewer with the same intensity as the Cait Sith.
1600/1400
Level 4 LIGHT Beast-type Spirit
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Draw 1 card. When this card is sent to the Graveyard, except by being destroyed, target 1 Spirit monster in your Graveyard, except "Cait Sith"; add that target to your hand. You can only activate this effect of "Cait Sith" once per turn.

Youbian the Stone Lion
A guardian lion carved out of a grey stone. A stone crest and collar, ornamented with a cat bell and 2 shoulder pads, are carved into the stone below a magnificent mane composed of spiral clumps, while her jaws are permanently split into a playful snarl. Her claws and canines are smooth, as are her muscles and curves, and she is entertaining a small lion cub by batting at it as it attempts to fight her paw.
Level 5 EARTH Rock-type Spirit
2200/2250
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card inflicts Battle Damage to your opponent, you can return all face-up Spell and Trap cards on the field to the hand. If you control a "Zuobian the Bronze Lion", you can Normal Summon this card in addition to your regular Normal Summon or Set.

Zuobian the Bronze Lion
A guardian lion molded from bronze. It is intricately decorated with whiskers, armor, and spiral cloud motifs similar to those that compose his mane. He has a bronze collar welded on, with three closed flower bells on the middle, left, and right of the collar separated by more traditional cat collar bells. His face is fixed in a permanent roar as he crouches, ready to strike at his decorated ball, already airborne from recent play.
Level 5 WIND Thunder-type Spirit
2250/2200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card inflicts Battle Damage to your opponent, you can activate 1 Continuous Spell or Trap card directly from your Deck . If you control a "Youbian the Stone Lion", you can Normal Summon this card in addition to your regular Normal Summon or Set.

Child of Disaster
A gloomy, indistinct child whose entire body appears to be a mass of inky blackness, punctuated with 2 white lights for eyes. He stands on a hill next to a swing hoisted on a burning tree, illuminated by a blood moon and the fire. If you look closely, you can make out white streaks of what may be tears.
Level 6 FIRE Psychic-type Spirit
2400/1000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If you control a Spirit monster, you can Normal Summon this card in addition to your regular Normal Summon or Set (You can only gain this effect of "Child of Disaster" once per turn). When this card is Normal Summoned or flipped face-up: Inflict 1500 damage to your opponent's Life Points.

Rainbringer
An oddly serpent-like humanoid with greenish-bluish skin with indistinct facial features, due to being bundled up in nomadic clothing. You can vaguely make out reptilian eyes through his headgear. He sits in front of a combined wagon-shop at the edge of an oasis, in the shade of a palm tree, with curious bottles filled with all sorts of shapes and substances lining its shelves. Behind him you can see rain clouds pouring over a faraway city.
Level 6 WATER Wyrm-type Spirit
2400/1000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If you control a Spirit monster, you can Normal Summon this card in addition to your regular Normal Summon or Set (You can only gain this effect of "Rainbringer" once per turn). When this card is Normal Summoned or flipped face-up: Gain 2000 LP.
 
Baba Yaga
A gnarled, ugly witch with spindly hair tied up in a shawl, sitting in a chipped and worn mortar. She wears a raggedy dress in faded colors and patched up holes, and eyes the viewer with a disproportionately large and bulging eye, framed by a bulbous, crooked nose. Behind her, her chicken-legged hut stands before a forest of black trees, stripped leafless by winter. The sky is a desolate grey and clumps of snow are scattered across the barren ground.
Level 6 DARK Spellcaster-type Spirit
2400/1000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If you control a Spirit monster, you can Normal Summon this card in addition to your regular Normal Summon or Set (You can only gain this effect of "Baba Yaga" once per turn). When this card is Normal Summoned or flipped face-up: Gain 1200 LP, and if you do, inflict 800 damage to your opponent's Life Points.
 
Wicker Man
A gigantic and fearsome effigy made of straw, consumed in roaring flames. He stands on a broad hill, and around his feet, indistinct figures dance around, performing some kind of pagan ritual. Some of them have horns; one has a pointed tail; they carry an assortment of mysterious items. The wicker man's shadow flickers and stretches in the flames. Just behind the hill, a Child of Disaster can be made out emerging from one of the shadows.
Level 7 FIRE Pyro-type Spirit
2700/100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Spirit monsters can be treated as 2 Tributes for the Tribute Summon of this card. When this card is Tribute Summoned: Banish 1 monster from your Graveyard, and if you do, banish 1 card on the field for each Tribute used to Tribute Summon this card.
 
Anubis of the Nile
A massive jackal-headed humanoid with a bejeweled crest, lounging on the banks of the Nile River. He wears robes around his hips, but no shirt, allowing the viewer to marvel at his well-muscled upper body, adorned with golden armbands and rings. He carries a fruity drink in a delicate martini glass in his claws. Behind him in the distance one sees the dunes and pyramids of the desert and a glaring sun; in the foreground, priests and acolytes dwarfed by his size fan him and offer food as he converses with a Rainbringer.
Level 7 WATER Aqua-type Spirit
2650/800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Spirit monsters can be treated as 2 Tributes for the Tribute Summon of this card. When this card is Tribute Summoned: Discard 1 card, and if you do, draw 1 card for each Tribute used to Tribute Summon this card.
 
Gehenna, the Dead Valley
A sprawling valley, filled with vegetation and crisscrossed with dirt roads. At its center is a sinkhole, spewing noxious fumes; within it can be seen the cracked and destroyed statues of pagan dieties. A wall of blue flame rises from the edge of the valley, bridging the valley and the black sky and tinting the entirety of the valley with its sinister light. The souls of the dead scream out from the flames.
Level 8 DARK Rock-type Spirit
2300/3000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card destroys an opponent's monster by battle, your opponent cannot Special Summon monsters until the end of their next turn.
 
Gilgamesh the Battle-Seeker
A tall, brown-skinned warrior king, with well-defined muscles that imply greater strength than what his relatively slender build may suggest. He wears no shirt, but has golden armbands, bracelets, and a gold fabric scarf. His kilt is also made out of gold, though his sandals are plain leather below golden bands around his legs. The hair on his head and in his beard is long and dark brown, with some accessories woven in. Steam rises from his body.
Level 8 LIGHT Warrior-type Spirit
3000/2700
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During your turn, other cards and effects cannot be activated, monsters cannot be Summoned, and other monsters you control cannot declare an attack. When this card declares an attack against a Defense Position monster, change the battle position of that monster.

Morrigan
A regal and awesome queen-like figure, but clearly not entirely of this world. She glares fiercely with fiery eyes, draped in royal purple so dark it's almost black, with crow wings protruding from her back. A deep red crown adorns a halo of long black hair, contrasting starkly with her pale skin. She walks through the remains of a battlefield, corpses and devastation all around her. In her hand she holds a crystal ball, depicting Cu Chulainn supporting himself against a tree.
Level 9 WIND Fairy-type Spirit
4000/2000
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card was Tribute Summoned, it can attack twice during each Battle Phase. Your opponent cannot activate Spells or Traps during the Battle Phase.

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