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[Written AGM] BlasterCube: A Penchant for Vengeance


ChampionZero

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Alright, I made these guys seem a bit more sciencey than the prompt required, but whatever, I'm happy. Synchro Support is pretty widespread, so just a few Spells and Traps oughta be written in. But other than that: Enjoy!
 
[spoiler=BlasterCube]What happens when Genex and the Element series combine and sorta almost become meta? This little toy-themed archetype. BlasterCube Core is their Level 4 Tuner of choice, notable in that it's a fantastic playmaker- it's Junk Synchron and Vanishing Lanius for its archetype in the same card, and its stats are passable. Throw in a couple other members that pretend to be it on the field, and a few Main Deck members of each Attribute that can search BlasterCubes of any Attribute but their own, and you can call it a day for the Main Deck. However, their Synchros are another story- Levels and Attributes across the board, but the exact same Summoning condition: "BlasterCube Core" + 1 or more non-Tuner monsters. Then, they have one effect naturally . . . and up to 3 more they can get depending on the Attributes of the monsters on the field and in the Graveyard. This means that, depending on how you run them and what you're up against, they can handle just about anything competently . . . but Pendulum and banish-heavy Decks royally screw them over because they generally don't put anything in the Graveyard to make them more powerful. Oh well.

 

[spoiler=Main Deck Monsters]

BlasterCube Linked Core
LIGHT - Level 5 - Psychic/Tuner/Effect - 2000/1700
You can discard 1 card to Special Summon this monster from your hand. This monster can be treated as "BlasterCube Core" for a Synchro Summon. If you successfully Synchro Summon a "BlasterCube" monster using this monster as Material, you can Special Summon 1 "BlasterCube" monster from your Graveyard.

 
BlasterCube Core
Level 4 ~ LIGHT ~ Psychic/Tuner
During your Main Phase, when this monster is Normal or Special Summoned, you can Special Summon one "BlasterCube" monster from your hand or graveyard in face-up Defense Position. Cannot be used as Xyz Material for an Xyz Summon.
1600/1300
 
BlasterCube Thermal-Core
Level 3 ~ FIRE ~ Psychic/Tuner
This monster can be treated as "BlasterCube Core" for a Synchro Summon. This monster is also treated as WATER-Attribute at all times.
1200/900
 
BlasterCube Motion-Core
Level 2 ~ WIND ~ Psychic/Tuner
This monster can be treated as "BlasterCube Core" for a Synchro Summon. This monster is also treated as EARTH-Attribute at all times.
800/500
 
BlasterCube Null-Core
Level 1 ~ DARK ~ Psychic/Tuner
This monster can be treated as "BlasterCube Core" for a Synchro Summon. This monster is also treated as LIGHT-Attribute at all times. 
400/100
 
BlasterCube Scarlet
Level 4 ~ FIRE ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than FIRE from your Deck to your Hand.
1500/1200
 
BlasterCube Pitch
Level 4 ~ EARTH ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than EARTH from your Deck to your Hand.
1500/1200
 
BlasterCube Cobalt
Level 3 ~ WATER ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than WATER from your Deck to your Hand.
1500/1200
 
BlasterCube Jade
Level 3 ~ WIND ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than WIND from your Deck to your Hand.
1500/1200
 
BlasterCube Gold
Level 2 ~ LIGHT ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than LIGHT from your Deck to your Hand.
1500/1200
 
BlasterCube Violet
Level 2 ~ DARK ~ Machine/Effect
When this monster is Normal Summoned, you can add 1 "BlasterCube" monster that is an Attribute other than DARK from your Deck to your Hand.
1500/1200
 
BlasterCube Color Block
DARK - Level 1 - Machine/Effect - 200/500
When this monster is Special Summoned, you can add 1 "BlasterCube" monster from your Deck to your hand. You can Tribute this face-up monster to Special Summon 1 "BlasterCube" monster from your hand or Graveyard. You can change this monster's Attribute on the field to any desired Attribute. You can only activate each effect of "BlasterCube Color Block" once per turn. 

 
[spoiler=Extra Deck Monsters]
BlasterCube Mecha
EARTH - Level 9 - Machine/Synchro/Effect - 3200/2500
"BlasterCube Core" + 1 or more non-Tuner monsters 
During either player's turn, you can banish this monster until the End Phase to target a number of cards on your opponent's field and/or in their Graveyard equal to the number of "BlasterCube" monsters you control: Banish that target(s). When this monster returns to the field by this effect, you can add 1 "BlasterCube" card from your Graveyard or Banished Zone to your hand. While there are "BlasterCube" monsters on the field and/or in the Graveyard with the following Attributes, this monster gains the appropriate effect(s):
●WATER: Cannot be targeted by your opponent's cards or effects.
●DARK: If this monster battles your opponent's monster, you can destroy 1 card on the field at the start of the Damage Step.
●LIGHT: If this monster destroys your opponent's card, by battle or its own effect, you can Special Summon 1 "BlasterCube" monster from your Graveyard in face-up Attack Position or face-down Defense Position. 
 
BlasterCube Dragon
Level 8 ~ FIRE ~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: you can banish two other "BlasterCube" Monsters from your Graveyard; this monster can attack three times this Battle Phase. While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
FIRE: This monster gains 800 ATK.
WIND: Your opponent cannot activate Trap Cards during the Battle Phase.
LIGHT: If this monster destroys your opponent's monster, either by battle or card effect, you can Special Summon 1 "BlasterCube" monster from your Graveyard at the end of the Damage Step, in face-up Attack Position or face-down Defense Position.
2800/2400
 
BlasterCube Spider
Level 7 ~DARK~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
Once per turn: you can banish one "BlasterCube" Synchro Monster from your graveyard; Target one monster your opponent controls, and if you do, take control of that monster. You can only control one card at a time with the effect of "BlasterCube Spider". While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
EARTH: This monster cannot be destroyed by battle.
WIND: Your opponent cannot activate Trap Cards during the Battle Phase.
DARK: If this monster battles your opponent's monster, you can destroy 1 card your opponent controls at the start of the Damage Step.
2600/2000
 
BlasterCube Rex
Level 6 ~EARTH~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
Your opponent cannot Tribute Summon. While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
FIRE: This monster gains 800 ATK.
EARTH: This monster cannot be destroyed by battle.
DARK: If this monster battles your opponent's monster, you can destroy 1 card your opponent controls at the start of the Damage Step.
2200/2000

BlasterCube Soldier
Level 5 ~WIND~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 2, if this monster declared an attack, you can; Special Summon 1 "BlasterCube Core" from your Deck. While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
WATER: This monster cannot be the target of your opponent's card effects.
EARTH: This monster cannot be destroyed by battle.
LIGHT: If this monster destroys your opponent's monster, either by battle or card effect, you can Special Summon 1 "BlasterCube" monster from your Graveyard at the end of the Damage Step, in face-up Attack Position or face-down Defense Position.
2400/2000

BlasterCube Kaleideoscope
Level 4 ~LIGHT~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
When this Synchro Summoned monster is attacked: you can shuffle one "BlasterCube Core" from your Graveyard into your Deck; Destroy the attacking monster. While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
FIRE: This monster gains 800 ATK.
WATER: This monster cannot be the target of your opponent's card effects.
LIGHT: If this monster destroys your opponent's monster, either by battle or card effect, you can Special Summon 1 "BlasterCube" monster from your Graveyard at the end of the Damage Step, in face-up Attack Position or face-down Defense Position.
2000/2000

BlasterCube Shark
Level 3 ~WATER~ Machine/Synchro/Effect
"BlasterCube Core" + 1 or more non-Tuner monsters
Once per turn, you can target one "BlasterCube" monster you control: other monsters you control cannot attack this turn, and the targeted monster can attack your opponent directly. While there are "BlasterCube" monsters on the field and in the graveyard of the appropriate Attribute, this monster gains the following effects:
WATER: This monster cannot be the target of your opponent's card effects.
WIND: Your opponent cannot activate Trap Cards during the Battle Phase.
DARK: If this monster battles your opponent's monster, you can destroy 1 card your opponent controls at the start of the Damage Step.
1500/2000

 
[spoiler=Spells+Traps]BlasterCube Toybox
Field Spell
You can skip your Draw Phase: Add 1 "BlasterCube" monster from your Deck to your hand. If you add a "BlasterCube" monster to your hand by a card effect, you can Special Summon 1 "BlasterCube" monster from your hand. Once during either player's turn, if all monsters you control are "BlasterCube" monsters and you control at least 1 face-up Tuner monster, you can, immediately after this effect resolves, Synchro Summon using monsters you control as Material.

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