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MOAR Embergon Support (because nobody asked for it)


ABC Gun

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Artwork for both cards done by https://www.pixiv.net/member.php?id=31821 please support them when you can

​My previous post related to these cards: https://forum.yugiohcardmaker.net/topic/363577-embergon-archetype/?hl=embergon



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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 5 other FIRE Dragon, Sea Serpent, and/or Wyrm monsters from your field or GY, and cannot be Special Summoned by other ways. You can only Special Summon "Overheated Superbeast Embergon" once per turn this way. The original ATK of this card is the difference between each player's LP. The turn player can only activate up to 4 Normal Spell/Trap Cards on the field during that turn. If a Normal Spell/Trap Card is activated on the field, after it resolves Set that card face-down instead of sending it to the GY, but while this card is face-up on the field, replace the original effect(s) on the field of any card Set face-down this way with this effect.
● Each player takes 500 damage.



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Once during your Main Phase this turn; you can Special Summon from your Main or Extra Deck, 1 FIRE Dragon, Sea Serpent, or Wyrm monster whose ATK is equal to or less than the total effect damage your opponent took from your "Embergon" monster effects and/or "Embergon" Normal Spell/Trap Cards activated on the field after this card's activation, ignoring its Summoning conditions. You cannot Normal Summon/Set monsters or Special Summon other monsters from your Main or Extra Decks during the turn you activate this card. You can only activate 1 "The Fiery Heart of Embergon" per turn.


Both of these cards are meant to add an extra layer of "F U" to a Deck already packed with potential to burn everything in sight to ashes. The first is the "Secret Boss" of the Archetype, as it is a Nomi that can only be Special Summoned from your hand or GY if an Embergon you control is destroyed but you also have to banish 5 FIRE Dragons, Sea Serpents or Wyrms from your field or GY. It can gain just over 7000 ATK by its own effect depending on how big the gap is between each player's LP, so the bigger the gap the bigger this card becomes. Any player is now only allowed to activate just a total of 4 Normal Spells or Normal Traps during their respective turns so certain Decks with a high reliance of Normal Spells/Traps have to be careful about what they do, however this does not affect Normal Spells/Traps in the GY, so go ahead and use the entire Paleozoic Archetype from the GY to your heart's content. The nastiest thing about Overheated Superbeast Embergon is that any Normal Spell/Trap Card that either player activates is automatically Set face-down to the field instead of going to the GY, but if Set that way any of those cards' effects become one that burns each player for 500 damage as long as it is face-up on the field. The Fiery Heart of Embergon is the equivalent of combining Last Will (yeah that old af card) and Spellbook of Judgment but for this Archetype, letting you Special Summon 1 FIRE Dragon, Sea Serpent, or Wyrm monster from your Main Deck OR Extra Deck with an ATK equal to or less than the total amount of effect damage your opponent took that turn, and only at the low, low cost of your Normal Summon/Set and being able to Special Summon anything else from either of your Decks. In short, these 2 cards give player's reasons to stuff their Decks with any splashable  Normal Spell or Trap that they can because you are either rewarded with a strong monster through Fiery Heart or you're given an advantage with Superbeast by reusing certain Normal Spells/Traps, oh and if your opponent Kaijus your Superbeast then great, those cards Set face-down by its effect regain their original effects and you get to use them again. Have Fun

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