ιϻϻσяταᴌ Ωϻεϛα Posted February 24, 2009 Report Share Posted February 24, 2009 Here is the current Update on my Pokemon "Shade" Card Set.=D Moltres Shade-Deity of Fire [spoiler=Click To See][spoiler=Click To See] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Articuno Shade-Deity of Ice" from your side of the field to the Graveyard. If this monster battles with an Aqua-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles with a Plant-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. During each Standby Phase, increase your Life Points by 200 points for each Pyro-Type monster in both player's Graveyards.[spoiler=Lore] Articuno Shade-Deity of Ice [spoiler= Click To See][spoiler= Click To See] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Zapdos Shade-Deity of Thunder" from your side of the field to the Graveyard. If this monster battles with a Plant-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles with a Pyro-Type monster, increase this monster's ATK and DEF by 300 points beforethe Damage Step. During each Standby Phase, increase your Life Points by 200 points for each Aqua-Type monster in both player's Graveyards.[spoiler=Lore] Zapdos Shade-Deity of Thunder [spoiler=Click To See][spoiler=Click To See] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Moltres Shade-Deity of Fire" from your side of the field to the Graveyard. If this monster battles with a Rock-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles with an Aqua-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. During each Standby Phase, increase your Life Points by 200 points for each Thunder-Type monster in both player's Graveyards.[spoiler=Lore] NO,No no no no noooo. That'll take to long i'm doing it normally now sorry. Effect:During each of your Standby Phases, you must pay 500 Life Points. If you cannot, this card is destroyed. While this card is face-up on the field, all monsters with an ATK of 1700 or lower cannot change their battle positions. Increase the DEF of all monsters affected by this card's effect 300 points. Effect:Once per turn, during your Standby Phase, you can put 1 Speed Counter on this card (max. 5). When this card is sent to the Graveyard as a result of battle, draw 1 card for each Speed Counter on this card. Each time you draw a Spell Card, inflict 200 points of damage to your opponent's Life Points. Each time you draw a Trap Card, increase your Life Points by 200 points. Each time you draw a monster, select and remove from play 2 cards from either player's Graveyard. If this monster battles a Aqua-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Rock-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. Effect:1 Tuner + 1 or more non-Tuner monstersIf this monster battles with a Plant-Type monster, decrease this monster's ATK and DEF by 400 points before [the Damage Step/damage calculation]. If this monster battles with a Pyro-Type monster, increase this monster's ATK and DEF by 200 points before [the Damage Step/damage calculation]. You can take control of 1 Spell or Trap Card on your opponent's side of the field as long as this card remains face-up on the field. If this effect is activated, you cannot activate this effect again for the rest of the Duel. Effect:When this card is Flip Summoned, you can roll a die. If the result is a 2, 4, or 6, increase this monster's ATK and DEF by 1000 points. If the result is a 1, 3, or 5, destroy this card and inflict damage equal to this monster's ATK to your opponent's Life Points. If this monster battles with an Thunder-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles with a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. Effect:This card can only be Summoned while you control at least 1 "Shade" monster on your side of the field. If you do not control any "Shade" monsters on your side of the field, destroy this monster and decrease your Life Points by 1000 points. Increase the ATK of all "Shade" monsters on the field by 300 points. If your opponent's attacking monster has an ATK equal to 3000 or higher, destroy the monster after damage calculation. Then, inflict damage equal to half of the destroyed monster's ATK to your opponent's Life Points. Effect:When your opponent destroys this face-down Defense Position monster, you can Special Summon 1 Shade Token (Sea Serpent-Type/DARK/Level 4/ATK 700/DEF 1000). You can only have up to 3 Shade Tokens on the field at the same time. Once every 2 turns, you can Tribute 1 Shade Token to Special Summon 1 Level 6 or higher "Shade" monster from your hand, Deck, or Graveyard. If this monster battles a Aqua-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Insect-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. Link to comment Share on other sites More sharing options...
masterage Posted February 24, 2009 Report Share Posted February 24, 2009 Articuno/Zapdos/Moltres is a ring that can't be summoned. No entry point... Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 24, 2009 Author Report Share Posted February 24, 2009 hmmmmmmm. thanks for pointing that out i'll fix that later!^_^ Link to comment Share on other sites More sharing options...
六兆年と一夜物語 Posted February 24, 2009 Report Share Posted February 24, 2009 Good Cards. But why the high level tuner? 9.9/10 Link to comment Share on other sites More sharing options...
J-Max Posted February 24, 2009 Report Share Posted February 24, 2009 LOVE the Pics! Some very interesting effects as well. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 24, 2009 Author Report Share Posted February 24, 2009 Thanks J-Max, but as masterage said the bird trio's effects' are a ring and cannot be Summoned, so I will have to fix that. Link to comment Share on other sites More sharing options...
masterage Posted February 24, 2009 Report Share Posted February 24, 2009 Anyway, back to the OCG (and from a realistic standpoint)...a good amount are way too complicated. Print out some of these cards...you wouldn't be able to read the text. At all. I don't think even with a magnifying glass you would be able to read some of these. Tropius is an instant 3-per-deck card...again, if one could read it. Moonglow has an OCG error. Should have something to the effect of 'except this card' at the end. Otherwise it counteracts itself, which would end of having it's effect negated anyway. Link to comment Share on other sites More sharing options...
Xing Posted February 25, 2009 Report Share Posted February 25, 2009 I should rip your head off!!!HOw dare you call Magikarp Deity of Weakness!!! 9.8/10Epic....Magikarp hater! Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 25, 2009 Author Report Share Posted February 25, 2009 Hey, he's a Deity, that means he's not weak he's a strong weak. Link to comment Share on other sites More sharing options...
Xing Posted February 25, 2009 Report Share Posted February 25, 2009 I guess your right. At least you made a Magikarp =D Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted February 28, 2009 Report Share Posted February 28, 2009 I see you still haven't fixed the thing with the birds (the inescapable impossible summon ring) Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 28, 2009 Author Report Share Posted February 28, 2009 I'll change it when I post more cards. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted February 28, 2009 Report Share Posted February 28, 2009 I don't see a problem with their effect, infact it prevents multi-bird abuse. Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted February 28, 2009 Report Share Posted February 28, 2009 I don't see a problem with their effect' date=' infact it prevents multi-bird abuse.[/quote'] It prevents either to be summoned. In order for one to be summoned, another must be removed from play from the field. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 28, 2009 Author Report Share Posted February 28, 2009 Well I don't know what to do so I'm just going to leave it. BTW they're sent to the Graveyard, not removed from play. o.O Link to comment Share on other sites More sharing options...
SushiTheLegend Posted February 28, 2009 Report Share Posted February 28, 2009 Now I see your point, perhaps change it so you have the remove the ORIGINAL one or something. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 28, 2009 Author Report Share Posted February 28, 2009 Are you saying that I leave one of them to be able to be Tribute Summoned normally? If so, then I take that advice! Thanks BMG! Link to comment Share on other sites More sharing options...
Lyfe. Posted February 28, 2009 Report Share Posted February 28, 2009 haha i laughed at the Magicarp Shade - Deity of Weakness XD I love it!! Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted February 28, 2009 Author Report Share Posted February 28, 2009 Why thank you Ricochet28! Very much appreciated. Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted February 28, 2009 Report Share Posted February 28, 2009 Are you saying that I leave one of them to be able to be Tribute Summoned normally? If so' date=' then I take that advice! Thanks BMG![/quote'] Yeah, that works. Do that. Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted February 28, 2009 Report Share Posted February 28, 2009 If you do choose to make one of them summonable, do something like this:Articuno is summonable. Tribute him to summon Moltres, who is stronger, and tribute Moltres to summon Zapdos, who is the strongest!Or something like that. Link to comment Share on other sites More sharing options...
TrickyPooBoy Posted February 28, 2009 Report Share Posted February 28, 2009 A heck of a 10/10 these cards are. Beautiful. Link to comment Share on other sites More sharing options...
ironmanben Posted February 28, 2009 Report Share Posted February 28, 2009 These are really awesome! Great pics for Zapdos, Moltres, and Articuno. I love Magicarp's pic and name too. OCG fix:die=d6- I think Link to comment Share on other sites More sharing options...
J-Max Posted February 28, 2009 Report Share Posted February 28, 2009 Six sided die. I think.... d6 belongs in d&d Link to comment Share on other sites More sharing options...
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