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My Lone Warriors. Already came up with ideas, just couldnt find the right pics


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Here's the monsters for the Lone Warriors.

 

Lone Warrior - Dark Wanderer

Dark

Normal Warrior

ATK/DEF: 2200/1700

Level:6

Description: This lone warrior searches for his other allies which have disappeared. When this warrior meets his allies, the Lone Warrior's true potential unleashes, giving birth to a new power, capable of heavy destruction.

 

Lone Warrior - Earth Warrior

Earth

Effect Warrior

ATK/DEF: 1200/800

Level: 3

Effect:

By tributing this face-up card, select 1 "Lone Warrior - Soaring Hawk Hunter" to increase by 700 points and can atack twice each turn. If this card is destroyed by this effect, return this card to the field on your opponent's next End Phase.

 

Lone Warrior - Inferno Knight

Fire

Normal Warrior

ATK/DEF: 1900/1200

Level: 4

Description: This knight gains immerse powers when he fights with his rival and partner. When all of his allies unite, after being apart, his awesome power will be revealed.

 

Lone Warrior - Ocean Striker

Water

Effect Warrior

ATK/DEF: 2300/0

Level: 5

Effect:

If this card would be destroyed, you can destroy another "Lone Warrior" monster you control instead. As long as this card is face-up on the field, "Lone Warrior - Inferno Knight" gains the following effect:

●This monster gains 1000 ATK and can attaack twice each turn. When this monster destroys a monster in attack position, this card gains ATK equal to the destroyed monster's ATK points. At the end of the turn this card battles, this card's controller takes 1000 points of damage.

 

Lone Warrior - Shining Colonel

Light

Effect Warrior

ATK/DEF: 2000/2000

Level: 5

Effect:

The original ATK of 1 "Lone Warrior - Dark Wanderer" becomes 3200 as long as this card is face-up on the field. If this card would be destroyed, you can destroy another "Lone Warrior" monster you control instead.

 

Lone Warrior - Soaring Hawk Hunter

Wind

Normal Warrior

ATK/DEF: 2500/2000

Level: 7

Description: This lord of the winds wheels through the sky, for 1 purpose only: to find his missing friends. Without them, his ultimate attack, Diamond Storm, will never be seen again...

 

Spells and traps

 

Continuous Spell

Ally's Reunion

This card cannot be sent to the graveyard by the effect of another card. This card is sent to the graveyard when you control no face-up "Lone Warrior" monster on your side of the field. While this card is face-up on the field, the ATK of all "Lone Warrior" monster on your side of the field increases by 1000 points for every "Lone Warrior" monster on the field.

 

Quick-play Spell

Ballista, Lone Warrior's Ultimate Weapon

Activate this only when you control 3 or more "Lone Warrior" monsters with different name on your side of the field. Destroy all cards your enemy control and deal damage equal to the destroyed cards, x200 points.

 

Trap

Dé Jà Vu  

Activate this only when a "Lone Warrior" monster is sent to the graveyard. Select a monster with the same name from your hand or deck and special summon it.

 

Equip Spell

Sync Blade - Fenrir

This card can only be equipped to a "Lone Warrior" monster. The equipped monster gains ATK equal to the number of "Lone Warrior" cards on the field, x600 points.

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