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Counter Spellcasters


LostLetter227

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So I'm working a group of 5 fusions that focus on Counter Trap cards. I can't seem to find any good spellcaster images anywhere, and I can't draw, which is why they are not posted yet. =/ But anyways, here they are. I would like to know if they are overpowered too. The different thing about these guys are that they use counter trap cards as fusion material. Also, they can only be fused with Counter Fusion.

 

( Oh, and you can't use Fusion Subsitutes for Counter Cards. Removing from play Counter Cards are a cost. )

 

Counter Fusion

Spell Card / Quick-Play

Send Fusion Material Cards that are listed on a "Counter" Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.

 

Boku of The Barriers

******* / LIGHT / Spellcaster

ATK: 2400 / DEF: 1500

"Negate Attack" + "Mei-Kou, Master of Barriers"

This card cannot be Special Summoned except by "Counter Fusion". Once per turn, you may add 1 "Negate Attack" from your deck to your hand. Once per turn, while "Negate Attack" is in your Graveyard, you can remove it from play to negate your opponent's next attack and end that Battle Phase. This monster's ATK increases by 300 for each "Negate Attack" that is removed from play.

 

Damian of The Divine

******* / LIGHT / Spellcaster

ATK: 2400 / DEF: 1500

"Divine Wrath" + "Angel 07"

This card cannot be Special Summoned except by "Counter Fusion". Once per turn, you may add 1 "Divine Wrath" from your deck to your hand. Once per turn, while "Divine Wrath" is in your Graveyard, you can remove it from play to negate the effects of all monsters on the field ( except this card ) until the End Phase. This monster's ATK increases by 300 for each "Divine Wrath" that is removed from play.

 

Fred of The Foresight

******** / LIGHT / Spellcaster

ATK: 2400 / DEF: 1500

"Trap Jammer" + "Jinzo"

This card cannot be Special Summoned except by "Counter Fusion". Once per turn, you may add 1 "Trap Jammer" from your deck to your hand. Once per turn, while a "Trap Jammer" is in your Graveyard, you can remove it from play when your opponent activates a Trap Card to negate the activation of the Trap Card and destroy it. This monster's ATK increases by 300 for each "Trap Jammer" that is removed from play.

 

Sebek of The Summon

******* / LIGHT / Spellcaster

ATK: 2400 / DEF: 1500

"Forced Back" + "Jowgen The Spiritualist"

This card cannot be Special Summoned except by "Counter Fusion". Once per turn, you may add 1 "Forced Back" from your deck to your hand. Once per turn, while a "Forced Back" is in your Graveyard, you can remove it from play when your opponent summons a monster to negate the Normal Summon / Flip Summon / Special Summon and destroy the summoned monster. This monster's ATK increases by 300 for each "Forced Back" that is removed from play.

 

Sueda of The Seal

******** / LIGHT / Spellcaster

ATK: 2400 / DEF: 1500

"Magic Jammer" + "Spell Canceller"

This card cannot be Special Summoned except by "Counter Fusion". Once per turn, you may add 1 "Magic Jammer" from your deck to your hand. Once per turn, while a "Magic Jammer" is in your Graveyard, you can remove it from play when your opponent activates a Spell Card to negate the activation of the Spell Card and destroy it. This monster's ATK increases by 300 for each "Magic Jammer" that is removed from play.

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