~ P O L A R I S ~ Posted February 28, 2009 Report Share Posted February 28, 2009 Monsters: 22 The Fiend Megacyber x2Great Shogun Shien x2Grandmaster of the Six Samurai x3Enishi, Shien's Chancellor x1 The Immortal Bushi x3The Six Samurai - Zanji x3The Six Samurai - Irou x3The Six Samurai - Yariza x2Rose, Warrior of Revenge x3 Spells: 12 Reasoning x1Six Samurai United x3Monster Reborn x1Reinforcement of the Army x1Heavy Storm x1Mystical Space Typhoon x1Giant Trunade x1The Warrior Returning Alive x2Brain Control x1 Traps: 6 Solemn Judgment x3Threatening Roar x2Torrential Tribute x1 Extra Deck: 15 Colossal Fighter x3Goyo Guardian x1Gaia Knight, Force of the Earth x3Dark Strike Fighter x3Black Rose Dragon x2Red Dragon Archfiend x1Thought Ruler Archfiend x1Stardust Dragon x1 Link to comment Share on other sites More sharing options...
Smeg Posted March 2, 2009 Report Share Posted March 2, 2009 The name makes my feat tingle.-1 Threatning+1 PWWB Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted March 2, 2009 Author Report Share Posted March 2, 2009 The name makes my feat tingle.-1 Threatning+1 PWWB A single PWWB? =/ Idk, Threatening gives me a chance to counter swarm if an opponent's field presence gets out of control, and the 3 Solemns seem good enough to protect my swarm. Link to comment Share on other sites More sharing options...
Smeg Posted March 2, 2009 Report Share Posted March 2, 2009 PWWB can stop the swarm at it's root. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted March 2, 2009 Author Report Share Posted March 2, 2009 PWWB can stop the swarm at it's root. Only if there's a root, which is rarely the case. That aside, I'd rather have Roars to give me a chance to bide time to get a swarm combination in my hand and counter my opponent's field. Link to comment Share on other sites More sharing options...
Smeg Posted March 2, 2009 Report Share Posted March 2, 2009 *batteryman otk**stops dad**stops judgement* (for a turn) Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted March 2, 2009 Author Report Share Posted March 2, 2009 *batteryman otk**stops dad**stops judgement* (for a turn) A swarm's still a swarm. Getting rid of 1 card in their swarm isn't getting rid of the swarm. Besides, I have Solemns for taking out things like DAD, Judgment, and OTKs, so I'll stick with Roar and its different function. Link to comment Share on other sites More sharing options...
Dad Posted March 4, 2009 Report Share Posted March 4, 2009 What's With Megacyber? It threw me off. =/ Oh, HAND OF THE SIX SAMURAI. Link to comment Share on other sites More sharing options...
Azmodius Posted March 4, 2009 Report Share Posted March 4, 2009 Nice Deck. Link to comment Share on other sites More sharing options...
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