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My Paper Mario Cards


jr junior

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Here are my Paper Mario cards! I was trying to improve my OCG. I hope I've improved!

 

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Card Effect:FLIP: Select 1 Trap Card in your graveyard or deck. Add the selected card in your hand. Your deck is then shuffled. If "Tayce T." is face-up on the field, double the ATK and DEF of this card. While "Tayce T." is face-up on the field, once per turn, during your End Phase, you can select 1 Trap Card in your deck and add it to your hand. Shuffle your deck afterwards.

 

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Card Effect:FLIP: Select 1 Spell Card in your graveyard or deck. Add the selected card in your hand. Your deck is then shuffled. If "Zess T." is face-up on the field, double the ATK and DEF of this card. While "Zess T." is face-up on the field, once per turn, during your Standby Phase, you can select 1 Spell Card in your deck and add it to your hand. Shuffle your deck afterwards.

 

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Card Effect:You can only equip this card to a monster that includes "Paper Mario Partner" in its card name. During each of your Standby Phases, increase the ATK of the equipped monster by 100 points. When the equipped monster attacks, destroy this card after the Damage Step and the equipped monster's ATK is changed back to its original ATK.

 

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Card Effect:You can only activate this card when a monster on your side of the field is sent from the field to the graveyard. Special Summon that monster from your graveyard in Attack Position. If this card was activated during your opponent's turn, the Special Summoned monster cannot be selected as an attack target and cannot be sent from the field to graveyard during this turn.

 

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Card Effect:You can only activate this card when your Life Points are decreased to 0. Increase your Life Points by 1000 points. If you have no cards on your side of the field, Special Summon 1 Level 4 or lower monster from your hand, deck or graveyard. In addition, if you have no cards in your hand, return 3 Level 4 or lower monsters, 1 Spell Card and 1 Trap Card in your hand from your graveyard.

 

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Card Effect:Select a face-up monster on your side of the field that includes "Paper Mario Partner" in its card name. Return the selected monster in your hand and Special Summon 1 monster that includes "Paper Mario Partner" in its card name and whose Level is equal to or lower than the Level of the returned monster from your deck. Your deck is then shuffled.

 

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Card Effect:Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Star Kid, Twink" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. During each of your End Phase, place 1 counter on the equipped monster (maximum is 3). Increase the ATK of the equipped monster by 1000 points for each counter placed on that monster. When the equipped monster attacks, remove all counters placed on that monster after the Damage Step. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

 

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Card Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by Tributing "Paper Luigi" equipped with "Lady Thief's Mask". This card's attribute is also treated as FIRE. When this card is Special Summoned, destroy 1 card on the field. Decrease the ATK and DEF of all face-up monsters on the field by 500 points that include "Paper Mario Partner" in their card name. While "Paper Mario", "Paper Princess Peach" or "Paper Bowser" is face-up on your opponent's side of the field, you must select that monster as an attack target.

 

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Card Effect:Once per turn, during your Main Phase, you can place 1 counter on this card (maximum is 3). If you activate this effect, this card cannot attack during the Battle Phase of this turn. Increase the ATK of this card for each counter placed on it x 200 points. When this card attacks a monster, remove all the counters placed on it after the Damage Step.

 

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Card Effect:Once per turn, during your Standby Phase, you can place 1 counter on this card (maximum is 3). If you activate this effect, you cannot remove any counters from this card during your Main Phase. Once per turn, during your Main Phase, you can remove the following number of counters to activate 1 of the following:

1-Inflict 500 points of Battle Damage to your opponent's Life Points.

2-Destroy 1 Spell or Trap Card on the field (regardless of position).

3-Destroy 1 monster on the field (regardless of position).

 

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Card Effect:Once per turn, during your Main Phase, you can place 1 counter on this card (maximum is 2). If you activated this effect, this card cannot attack during the Battle Phase of this turn. The number of counters placed on this card equals how many more times this card can attack during the same Battle Phase. When this card attacks, remove all the counters placed on it after the Damage Step.

 

236265.jpg Card Effect:When this card is Summoned (excluding Special Summon), flip all face-down monsters on the field face-up. Any Flip Effects the monsters may have are immediately activated. If this card attacks a Defense Position monster, decrease the DEF of the targeted monster to 0 during damage calculation only. When this card attacks with a higher ATK than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

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Card Effect:This card may attack your opponent's Life Points directly. When this card activates its effect while there are monsters on your opponent's side of the field, halve the Battle Damage inflicted by this card. This card is unaffected by the effects of Field Spell Cards.

 

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Card Effect:FLIP: Select and activate 1 of the following:

*Destroy 1 Spell or Trap card on your opponent's side of the field (regardless of position). In addition, your opponent must send cards of the same name to the graveyard from his/her hand and deck. Your opponent shuffles his/her deck afterwards.

*Negate the effect of a face-up Effect Monster on your opponent's side of the field for the rest of the Duel. In addition, the effects of monsters of the same name on your opponent's side of the field, hand, deck and graveyard are also negated for the rest of the Duel.

*Flip a face-down monster on your opponent's side of the field face-up. If the flipped card has an effect, negate it for the rest of the Duel. In addition, the effects of monsters of the same name on your opponent's side of the field, hand, deck and graveyard are also negated for the rest of the Duel.

 

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Card Effect:Once per turn, during your Main Phase, you can select and activate 1 of the following:

*Flip a face-down monster on your opponent's side of the field face-up in Defense Postion. If the flipped card has a Flip Effect, negate the effect.

*Look at 1 face-down Spell or Trap card on your opponent's side of the field. The selected card is returned to its face-down position. It is not activated.

*Select a face-up monster on your opponent's side of the field. The selected monster cannot attack during the next turn. This card cannot activate this effect during your next turn.

 

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Card Effect:This card may attack twice in the same Battle Phase. The control of this card cannot be switched. Increase the ATK of this card by 100 points each time this card successfully destroys a monster. For every "Paper Mario" and monster on the field that includes "Yoshi" in its card name, increase the ATK of this card by 300 points.

 

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Card Effect:This card's attribute is also treated as FIRE. If this card unsuccessfully destroys a monster during your Battle Phase, flip a coin. If Heads, destroy the opposing monster during your opponent's 3rd End Phase. If Tails, recieve 1000 points of Direct Damage to your Life Points. When this card inflicts Battle Damage to your opponent's Life Points, inflict 100 points of Direct Damage to your opponent's Life Points during each of his/her End Phase as long as this card remains face-up on the field (this effect can only be activated once).

 

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Card Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by Tributing "Lovely Howz of Badges Manager" equipped with "Lady Thief's Mask". When this card is Special Summoned, add 1 Equip Spell card in your hand from your graveyard or deck. Your deck is then shuffled. Once per turn, during your Main Phase, you can pay 800 Life Points to add 1 Equip Spell card in your hand from your opponent's graveyard, your graveyard or your deck. Your deck is then shuffled.

 

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Card Effect:When this card is Summoned (including Special Summon), place 3 counters on this card. Each time this card battles a monster, remove 1 counter after the Damage Step. When this card battles a monster with 1 counter remaining, destroy this card and the opposing monster after the Damage Step and both players recieve Direct Damage to their Life Points equal to half the ATK of this monster. When this card attacks with a higher ATK than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

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Card Effect:When this card is Summoned (including Special Summon), place 8 counters on this card. Each time a monster attacks this card, remove 1 counter after the Damage Step. When this card has no more counters remaining, destroy this card and increase both you and your opponent's Life Points by 1000 points. Your opponent gains 250 Life Points each time he/she attacks this card. The ATK of this card cannot be increased by an effect and DEF of this card cannot be decreased.

 

CREDITS:official artists of paper mario partners, mariowiki.com, lemmykoopa.com, deviantart.com, rpgclassics.com, palaceofshadows.googlepages.com and giantbomb.com,

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  • 4 weeks later...

Nice use of the various items as Spell & Traps. The biggest danger is that many of your images are to small. Using bigger images for the cards works better (and I know they are hard to find, we're in the same boat)

 

Note how the Mario, Peach, Yoshi, Bobbery, etc. images look better than those enlarged. Try to start with images akin to that size.

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Nice use of the various items as Spell & Traps. The biggest danger is that many of your images are to small. Using bigger images for the cards works better (and I know they are hard to find' date=' we're in the same boat)

 

Note how the Mario, Peach, Yoshi, Bobbery, etc. images look better than those enlarged. Try to start with images akin to that size.

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thx again leaky bucket :D

I meant to delete this thread a long time ago because no one commented on this thread and the new thread I created with the...very deep effects was suppose to replace this thread. I'm glad to see people actually commented on this thread

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thx again leaky bucket :D

I meant to delete this thread a long time ago because no one commented on this thread and the new thread I created with the...very deep effects was suppose to replace this thread. I'm glad to see people actually commented on this thread

 

Why don't you combine the threads, like post the cards from this one onto your more current thread? I actually discovered this thread because I thought yet someone else was making PM cards.

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