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Masters of Dark Arts (5 new cards added)


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My favourite monsters are the Spellcasters so i decided to make some cards for them. I am a noob so don't blame me a lot ... :S And if you spot an OCG error please tell me.

Malygos is the first one i made here but when i posted it everyone told me that the picture is bad no real comments on the card so now when i found a new picture i want to know what do you think (also it's related to the set)

[spoiler=MDA-EN001]221748.jpg

 

Effect: 1 Tuner + Dark Magician + 1 or more non-Tuner monsters

This card gains 900 ATK and DEF for each of your removed from play Spell Cards.Once per turn select and activate 1 of the following effects:

*Remove from play 1 Normal Spell Card from your Graveyard to activate it's Effect

*Select one of your removed from play Spell Cards and place it in your Graveyard

IMG Credit: Elven Warlock

 

 

[spoiler=MDA-EN002]221748l.jpg

 

Effect: You can remove from play 1 Spell Card from your graveyard to Special Summon this card from your Hand.If this card is sent to the Graveyard for a Synchro Summon, select 1 Spell Card from your Graveyard and add it to your Hand.

IMG Credit: http://jawnee.deviantart.com/art/Lynamy-Colored-Version-110089213

 

 

[spoiler=MDA-EN003]221748q.jpg

 

Effect: Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 5).During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 Spellcaster-type monster with Level equal or lower than the number of Spell Counters on this card +2.

IMG Credit: Gnome Warlock Shop -final-

 

 

[spoiler=MDA-EN004]221748c.jpg

 

 

Effect: 1 Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned, you can select 1 Spell Card from your Graveyard and add it to your hand. Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Destroy every monster on the field and infict damage to your opponent's Life Points equal to the number of cards destroyed x300.

IMG Credit: http://shiro-kuro.deviantart.com/art/The-Spell-Weaver-112678577

 

[spoiler=MDA-EN005]221748.jpg

 

Effect: Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 5). Once per turn you can remove from play 1 Spell Card from your graveyard to put 1 Spell Counter on a face-up card that you can put a Spell Counter on. During your End Phase inflict damage to your opponent's Life Points equal to the number of Spell Counters on your side of the field x100.

IMG credit: http://jozga.deviantart.com/art/Warlock-31664076

 

[spoiler=MDA-EN006]221748k.jpg

 

Effect:Pay 1000 Life Points to remove from play 1 Normal or Quick-Play Spell card from your Graveyard and activate it's effect. When this card is sent to the Graveyard remove it from play instead.

IMG Credit: http://zachfischer.deviantart.com/art/Fuin-Guardian-of-Tirisfal-77935078

 

[spoiler=MDA-EN007]221748.jpg

 

Effect: When your opponent's monster declares an attack you can remove from play 1 Spell Card from your hand to Negate the attack. Pay 500 Life Points during each of your End Phases. If you do not, remove this card from play.

IMG Credit: Alice Serina

 

[spoiler=MDA-EN008]221748.jpg

 

Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters.

When this card is Syncrho Summoned succesfully, select up to 3 Spell Cards from your Deck and send them to the Graveyard.The selected cards can't be removed from play excpet by this card's effect. The ATK of this card becomes equal to the cards sent to the Graveyard by this card's effect x900. When this card destroys a monster as a result of a battle, remove from play 1 card that was sent to the Graveyard by this card's effect to use it's effect.

IMG Credit: Comission: Iria2k's Warlock

 

[spoiler=MDA-EN009]221748.jpg

 

Effect: Once per turn, by discarding a card from your hand, Special Summon 1 "Void Token" (Spellcaster-Type/DARK/Level 1/ATK 200/DEF 200) in Defense Position. The "Void Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). As long as at least 1 "Void Token" exists on your side of the field, your opponent cannot select this card as an attack target.

IMG Credit: Voidheart

 

[spoiler=MDA-EN010]221748.jpg

Effect: This card's name is treated as "Dark Magician" while face-up on the field, in the Graveyard or in your hand. Increase the ATK and DEF of this card by the number of your removed from play Spell Cards x200.

IMG Credit: Dark Magician

 

[spoiler=MDA-EN011]221748.jpg

 

Effect: Dark Magician + Red Eyes Black Dragon

This face-up card's name is treated as "Dark Magician". Once per turn by removing from play 1 Spell Card from your hand you can select and activate one of the following effects:

*Destroy 1 card on the Field

*Increase the ATK and DEF of this card by 1000 points untill the End Phase of your turn.

*This card is unaffected by the effects of Spell and Trap Cards untill the End Phase of your turn.

IMG Credit: Red-Eyes B. Magician

 

[spoiler=MDA-EN012]221748.jpg

 

Effect: You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). If this card is used for Synchro Summon or Fusion Summon of a Spellcaster-Type Monster, select and activate one of the following effects:

*Select 1 Spell Card from your Graveyard and add it to your hand

*Select 1 of your removed from play Spell Cards and add it to your hand.

IMG Credit: Pure Evil

 

[spoiler=MDA-EN013]221748.jpg

 

Effect: You can only activate this card when there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each of your removed from play Spell Cards. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.

IMG Credit: Shadow Silhouettes

 

I think that the effect of the Mistress has a lot of OCG errors so if you can point them to me i will be very grateful

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For the synchro, you can't have dark magician and one or more non tuner monsters, because that is what dark magician is. Seeing as how you made a tuner whose stars are perfect for Master of Dark Arts, I would suggest making it say :"Dark Magician Apprentice" + "Dark Magician". For the dragon synchro, I would suuggest making a level 1 dragon-type tuner to use with dark magician, or you can leave it the way it is.

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  • 2 weeks later...

[align=center]To do a successful analysis all your cards without giving independent detailed reviews, the best way i can see to do this is to look at the first card in the set and the latest, obviously this will show improvements and different styles; 'Card 1' and 'Card 13'.

 

Card 1 review:

1 Tuner + Dark Magician + 1 or more non-Tuner monsters

This card gains 900 ATK and DEF for each of your removed from play Spell Cards. Once per turn select and activate 1 of the following effects:

●Remove from play 1 Normal Spell Card from your Graveyard to activate it's Effect.

●Select one of your removed from play Spell Cards and place it in your Graveyard.

(^Grammar changed ( full stops and spaces added)^).

 

Name:

'Master of Dark Arts', includes Dark, from DM, however, adding 'dark magician' into the name may help with support cards.

 

Card type:

Synchro, the newest form of card since Gemini's, unions etc. not much else to say

 

Attibute/ Type/ ATK/ DEF

DARK √

Spellcaster √

0 - Well, going from a 2500 ATK monster to 0 along with using other material, is a big sacrifice just for a Spell card, but gaining 900 for each removed form play spell card, that's going to require a different type of deck.

0 - 900+ DEF for spell RFP? quite high if your waiting to remove cards.

 

Level

10, synchros are allowed to be high

 

Picture:

Looks similar to World of Warcraft characters, looks card worthy.

 

Effect:

The effect is decent enough to say its a hard monster to summon, re-using spell cards from the GY and also gaining power ups with the RFP cards is a bonus.

 

Deck types:

Requires a heavy DM deck with a lot of DM support is a good start for this synchro, possibly taking the advantages of some psychic tuners. You may need to add some 'soul releases' in the deck, to re-use and increase atk (5 Spell cards=4500ATK)

 

Playability

DM is a level 7 monster, meaning that the two other monsters would have to be of levels 3 and below (or use cards which lower levels such as 'miniaturize').

 

Overpowerments/ drawbacks:

by simply using 'Soul Release', 'Skull lair', 'White Horned D.' you can remove Spell cards from the game really easily, Soul Release would be a good one to use with this, these cards allow removing from play and also destruction and power-ups, IMO, this certain card, in the right Deck, would be a superior overpowerment, being as DM is very easily summon with certain Spell Cards.

 

Overall:

Overpowered, abusable.

 

 

Card 13 review:

You can only activate this card when there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each of your removed from play Spell Cards. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.

 

Name:

Shadow Blast - form this name alone, I'm assuming its some powerful damage inflicting type card to do with darkness or shadows, either damage to do with GY or RFP.

 

Card type:

Spell - meh.

Quick-play - usable as Trap like feature

 

Attribute/ Type/ ATK/ DEF

N/A

 

Level

N/A

 

Picture:

Decent, detailed, its better than a doodle.

 

Effect:

requires a Spellcaster, this can be any SC, i would include DARK Spellcaster, as from the name, implies shadow. Re-usable card, perfect for burn type decks, i think the adding back to hand deals extra damage, which to me is SO abusable :?, dealing 1000 LP damage after using soul release, then another 1000 the next turn, if you have a stable field, and this card, its almost a OTK. (Special summon some DM's etc, deal damage after removing some cards (dimensional fissure etc)

 

Deck types:

Another DM deck/ Spellcaster deck.

 

Playability

very playable because of its abusability factor. perfect for RMP decks, such as the 'dark emperor structure deck'.

 

Overpowerments/ drawbacks:

dealing instant damage, and using it as a quick-play on the opponents turn, then retrieving it instantly on your draw phase, dealing double the damage (and when your mid-game, this would be serious damage. IMO, broken effect, very abusable and overpowered.

 

Overall:

Overpowered, needs fixing up.

 

 

Commonalities:

From looking at the first and last card, and glancing over some middle ones, i have gathered the impression that putting individual cards into different deck assortments and not following your desired deck plan, these cards would be abused, for example, not everybody puts a cyber dragon in a cyber deck, i have see C.D's in decks such as 'RMP, machines, BEWD etc.

 

My advice is when thinking of the effects for your cards, put them into a random deck, like, try some META decks first (gladiators, dragons, plants).

 

And i almost forgot, very good OCG, you just have a few Grammar errors and minor OCG errors.[/align]

 

If you want to reply to this review, do not post it directly to this thread, i will not be visiting back, simply PM me your opinions and comments, i lead a busy schedule.

 

KEY:

GY - graveyard

RFP - remove from play

OCG - official card grammar

C.D - cyber dragon

DM - dark magician

IMO - in my opinion

OP - overpowered

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