Jump to content

Setojim's Written Cards (DONT LOCK I WILL UPDATE)


Recommended Posts

Guest setojim

Seal Breaker

2

Dark

Spellcaster/Effect

100

1000

When you have this card and "Seal of the Forbidden One" face-up, you can remove 1 "Seal Counter" from it to destroy all cards in both players' hands and enable both players to draw 5 cards from their decks.

 

Seal of the Forbidden One

Trap Card (Continuous)

Remove up to 5 cards from your deck from play. Increase your Life Points by 1000 per card removed by this effect and put 3 "Seal Counters" on this card. During each of your opponent's standby phases, remove 1 "Seal Counter" from this card. When this card has no "Seal Counters" on it, destroy this card and add the card(s) removed from play by this effect to your hand.

 

Cyber Exodia

8

Dark

Spellcaster/Effect

3500

2500

You can special summon this card from your hand by removing 1 "Forbidden One" monster from your hand from play. When this card attacks, this card is removed from play until the start of your next Main Phase 1.

 

Curse of the Forbidden One

Trap Card (Normal)

When this card is activated, pay 1000 Life Points to add 1 "Forbidden One" card from your deck to your hand. That card does not count as if it were in your hand until the end of your next turn.

 

Glare of the Forbidden One

Spell Card (Normal)

During your opponent's next turn, he/she cannot Normal Summon, Flip Summon, Special summon, Set, or Attack with any monsters OR he/she cannot Activate or Set any spell or trap cards. This card can only be used once per duel.

 

Spell Seal

Trap Card (Normal)

You can only activate this card when your opponent activates a spell card or a monster effect. Negate the activation and effect of the card and destroy it.

 

Guardian of the Forbidden One

4

Dark

Spellcaster/Effect

1000

2500

When this card is sent from the field to the graveyard, you can add 1 monster from your deck to your hand.

 

Cyber Sorcerer

8

Dark

Spellcaster/Fusion/Effect

2300

2000

"Cyber Spirit" + 1 "Forbidden One" monster

When your opponent activates a card effect, you can negate that card's effect by discarding 1 card from your hand of the same type as the negated card. If you have 5 or more spell cards in your graveyard, this card acquires the following effect: When this card attacks a monster in defense position with an ATK higher than the DEF of the defending monster, inflict the difference as battle damage to your opponent's Life Points.

 

Cyber Spirit

1

Dark

Spellcaster

0

0

As the spirit of an ancient sorcerer, he has been locked away to seal away his true power. He needs forbidden magic to revive himself.

Link to comment
  • 2 years later...
Seal Breaker

2

Dark

Spellcaster/Effect

100

1000

When you have this card and "Seal of the Forbidden One" face-up, you can remove 1 "Seal Counter" from it to destroy all cards in both players' hands and enable both players to draw 5 cards from their decks.

 

Since it's not hard to get Seal of the Forbidden One out, this card is overpowered. Destroying all cards in both hands and making both players draw 5??

 

Seal of the Forbidden One

Trap Card (Continuous)

Remove up to 5 cards from your deck from play. Increase your Life Points by 1000 per card removed by this effect and put 3 "Seal Counters" on this card. During each of your opponent's standby phases, remove 1 "Seal Counter" from this card. When this card has no "Seal Counters" on it, destroy this card and add the card(s) removed from play by this effect to your hand.

 

Instant 5000 Life Points is broken. Exodia in 3 turns with 1 card is broken. Exodia instantly when used in combination with Counter Cleaner is broken.

 

Cyber Exodia

8

Dark

Spellcaster/Effect

3500

2500

You can special summon this card from your hand by removing 1 "Forbidden One" monster from your hand from play. When this card attacks, this card is removed from play until the start of your next Main Phase 1.

 

I actually don't have a problem with this one. Its ATK is a couple hundred over the current highest ATK for a Level 7+ Normal Summon Monster, but eh.

 

Curse of the Forbidden One

Trap Card (Normal)

When this card is activated, pay 1000 Life Points to add 1 "Forbidden One" card from your deck to your hand. That card does not count as if it were in your hand until the end of your next turn.

 

It's not HORRIBLY broken, but it still is overpowered. Exodia decks already have support.

 

Glare of the Forbidden One

Spell Card (Normal)

During your opponent's next turn, he/she cannot Normal Summon, Flip Summon, Special summon, Set, or Attack with any monsters OR he/she cannot Activate or Set any spell or trap cards. This card can only be used once per duel.

 

No cost or requirement and essentially skips your opponent;'s next turn. Broken.

 

Spell Seal

Trap Card (Normal)

You can only activate this card when your opponent activates a spell card or a monster effect. Negate the activation and effect of the card and destroy it.

 

Again, no cost or drawback. Broken.

 

Guardian of the Forbidden One

4

Dark

Spellcaster/Effect

1000

2500

When this card is sent from the field to the graveyard, you can add 1 monster from your deck to your hand.

 

This card has overpowered DEF, and better stats and effect than Witch of the Black Forest which is banned.

 

Cyber Sorcerer

8

Dark

Spellcaster/Fusion/Effect

2300

2000

"Cyber Spirit" + 1 "Forbidden One" monster

When your opponent activates a card effect, you can negate that card's effect by discarding 1 card from your hand of the same type as the negated card. If you have 5 or more spell cards in your graveyard, this card acquires the following effect: When this card attacks a monster in defense position with an ATK higher than the DEF of the defending monster, inflict the difference as battle damage to your opponent's Life Points.

 

Cyber Spirit

1

Dark

Spellcaster

0

0

As the spirit of an ancient sorcerer, he has been locked away to seal away his true power. He needs forbidden magic to revive himself.

 

This really isn't too overpowered. Since it's not the easiest thing to summon, I'm not sure if the negation effect is too much or not.

 

Anyway, this was just some honest feedback, don't give up just try to balance the cards a bit better.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...