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Some Cards - Celtic Guardians


Cyberdog

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Celtic Knight

4/Earth/Warrior

1400/1000

You may Special Summon this card from your hand if you control another "Celtic" or "Winged Guardian" monster. This card gains 200 attack for each "Celtic" or "Winged Guardian" monster in your graveyard.

 

Celtic Archer

3/Earth/Warrior

1000/1000

This card is treated as a Normal Monster unless you control another "Celtic" or "Winged Guardian" monster. Once per turn destroy Spell and Traps on the field up to the number of "Celtic" and "Winged Guardian" monsters you control.

 

Celtic Rider

4/Wind/Warrior

1600/1000

This card gains 600 attack if you control a "Winged Guardian" monster. "Celtic" and "Winged Guardian" monsters you control cannot be targetted by your opponent's card effects.

 

Celtic Scout

1/Earth/Warrior

500/500

You may Special Summon this card from your hand if you control less monsters than your opponent. This card cannot be selected as the target for an attack if you control another "Celtic" or "Winged Guardian monster. Tribue this card to destroy a monster on the field. This card is returned to your hand when destroyed.

 

Celtic Guardsman

5/Earth/Warrior

2000/1000

Your opponent cannot destroy a "Forteress" card controlled by you. This card gains 50 attack for each "Celtic" and "Winged Guardian" monster in either players graveyard. Tribute 1 "Celtic" or "Winged Guardian" monster to destroy 1 monster on the field.

 

Celtic Hangman

6/Dark/Warrior

2400/1000

Tribute Summon this card only be tributing a "Celtic" monster. Remove 1 "Celtic" monster from your graveyard to remove 1 monster on the field. This card cannot attack in the same turn it was summoned.

 

Fortress

Field Spell

All "Celtic" or "Winged Guardian" monster you control gain 400 attack. When a "Celtic" or "Winged Guardian" monster is sent to the graveyard place 1 Counter on this card. Remove 3 Counters from this card to Special Summon 1 "Celtic" or "Winged Guardian" monster from your graveyard. When this card is removed from the field you may draw 1 card, if it is a Field Spell activate it.

 

Winged Guardian - Falcos

3/Winged - Beast/Wind

1300/1000

This card gains 400 attack if you control a "Celtic Rider." Once per turn destroy 1 Spell or Trap on the field, this card cannot attack on the same turn it activates this effect.

 

Winged Guardian - Drasilo

4/Dragon/Light

1800/1000

This card cannot attack unless you control a "Celtic" monster. This card gains 500 attack during your opponents battle phase and 200 during your own. If "Fortress" would be removed from the field you may return this card to your hand instead.

 

Winged Guardian - Hekor

4/Winged - Beast/Fire

1000/1000

This card gains attack equal to the attack gain of every "Celtic" or "Winged Beast" monster on the field.

 

Winged Guardian - Wyvern of the Fortress

2/Dragon/Wind

800/800

When this card is removed from the field you may add 1 "Celtic" or "Winged Guardian" monster from your deck.

 

Harness of the Celts

Equip Spell

Equip only to a "Winged Guardian" monster. This card is negated if you do not control a "Celtic" monster. The equipped card gains 200 attack. Once per turn discard 1 "Winged Guardian" monster to destroy all face-up monsters on the field except the equipped card.

 

Celtic Heavy Armour

Equip Spell

Equip only to a "Celtic" monster. It gains 2000 defence. During battle between the equipped card and an opponents monster destroy the opponent's monster before damage calulation.

 

Celtic Light Armour

Equip Spell

Equip only to a "Celtic" monster with under 1500 attack. The equipped card can attack directly. This card is destroyed if your opponent destroys another "Celtic" monster on the field.

 

Celtic Beckoning Call

Spell

Discard 1 "Celtic" monster from your hand to Special Summon 1 "Celtic" monster from your graveyard and draw 1 card.

 

Guardian's Horn

Spell

Activate only if you control 1 "Celtic" monster, Special Summon 2 "Winged Guardian" monster from your hand or deck, their effects are negated.

 

Celtic Overord - Drooron

8/Warrior/Light

3000/3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Celtic" monster and 2 "Winged Guardian" monsters. This card is not effected by Spell, Trap or Monster effects as long as you control "Fortress", "Gear Town", "Skyscraper", "Skyscraper 2 - Hero City" or 2 or more "Winged Guardian" monsters. This card cannot be destroyed in battle if you control 2 or more "Celtic" monsters other than this card.

 

Celtic Winged Guardian

4/Dragon/Wind

2100/1000

This card cannot be Normal Summoned or Set. Discard this card from your hand to remove 1 card from your Opponent's graveyard for each "Celtic" and "Winged Guardian" monster you control.

 

Celtic Barricades

Continous Spell

Place 10 Counters on this card. If a "Celtic" monster would be destroyed in battle remove 1 Counter from this card. When this card is removed from play Special Summon 1 "Celtic Defender" from your hand, deck or graveyard.

 

Celtic Defender

4/Earth/Warrior

0/2600

This card can attack directly. Any damage this card inflicts becomes equal to the number of "Celtic" and "Winged Guardian" cards on the field x 300. Your opponent cannot select another "Celtic" or "Winged Guardian" monster as a target for an attack. Tribute 1 "Celtic Barricades" to draw 1 card.

 

Winged Guardian of the Celts

6/Winged Beast/Wind

2500/1000

You may Special Summon this card from your graveyard by tributing 1 "Winged Guardian" you control. Your opponent cannot target "Celtic" monsters you control as an attack.

 

Supreme Guardian -Gal

8/Synchro/Wind/Winged - Beast

4000/1000

1 "Tuner" + 1 "Winged Guardian"

When this card is Synchro Summoned select 1 effect:

() Destroy all cards on the field.

() Discard 2 cards from your hand.

() Special Summon 1 "Celtic" or "Winged Guardian" monster from your hand, deck or graveyard.

This card is treated as a "Winged Guardian" while on the field.

 

Guardian's of the Sky Formation

Spell

Activate only if you control 3 or more "Winged Guardian" monsters. Destroy all cards on the field.

 

Wingbeat of a Guardian

Trap

Tribute 1 "Winged Guardian" to Special Summon 1 Level 4 or lower "Winged Guardian" from your graveyard.

 

Serpentine Guardian

4/Reptile/Tuner/Wind

1500/1400

This card is treated as a "Winged Guardian". This card cannot be used in the Synchro Summon of a Level 8 or higher Synchro Monster. Tribute this card to Special Summon 1 "Winged Guardian" or "Celtic" monster from your graveyard.

 

Shallow Winds

Quickplay Spell

Increase the attack of all "Winged Beast" monsters on your side of the field by 300* the number of "Winged Beast" monsters on the field.

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