Jump to content

Some Fusions, Some Monsters, Some Traps, and oh yeah ANOTHER LEGEND MONSTER!!!!


AsterikcAde

Recommended Posts

[spoiler=Fusion Monsters]152558.jpg152558q.jpg152558y.jpg

 

 

[spoiler=Unreadable Effects]

Evancess's Effect: “Hand Maiden” + “Maverick Magician”

Once per turn, if your declare an attack with this card and it successfully destroys a monster, select a face-down Spell or Trap card your Opponent controls and remove that selected card from the game, then put one Spell Counter onto this card. At the end of your turn, you may remove one Spell Counter from this card to remove one card from the top of your Opponent’s Deck from the game. If this card is destroyed or removed from the game, both Players remove a number of cards from their Graveyard from the game equal to the number of Spell Counters you previously removed from this monster totaled.

 

Megathakulus's Effect: “Galekdontus” + Any Level 4 or lower Dragon-Type Monster

This card’s other type is treated as Dinosaur.

If a monster you control would be a target of one of your Opponent’s monster attacks, the ATK damage is inflicted onto this card instead, if that attacking monster is destroyed due to the cause of this, increase this card’s DEF by 200. When you declare an attack with this card and it successfully destroys a monster, switch all of your Opponent’s monsters to face-up ATK position until the end of your Battle Phase.

 

Licheismen's Effect: “Blood Drencher” + “Sasha Gable, The Drug Dealer”

This card’s other type is treated as Spellcaster.

As long as this card remains face-up on your side of the Field, all monsters in each Player’s Graveyard are treated as Zombie-Type monsters. Once per turn, pay 800 Life Points to Special Summon from either Player’s Graveyard any monster onto your Side of the Field in any position. The Special Summoned monster is treated as a Zombie-Type monster and it’s Attribute is treated as DARK. The Special Summoned monsters stays on your Side of the Field for a number of turns equal to the number of Stars of it’s Level, when the turns are all passed, remove that monster from the game and the ATK and DEF of all of your Opponent’s monsters are decreased by –200 times the number of Stars on the designated monster. You may at anytime during the Duel send this card to the bottom of your Deck to gain +500 Life Points times the number of Zombie-Type monsters you have in your Graveyard.

 

 

 

[spoiler=Effect Monsters]152558lfu.jpg152558.jpg152558.jpg152558b.jpg152558l.jpg

 

 

[spoiler=Unreadable Effects]

Necrosis Worm's Effect: This card’s other two types are treated as Insect and Zombie.

When this card is sent from the Field to the Graveyard, all monster cards in your Graveyard are treated as DARK Zombie-Type monsters as long as this card is in your Graveyard. You may discard your Hand to the Graveyard and select one monster card from your Graveyard and Special Summon that card onto your Side of the Field while this card is attached to that Special Summoned monster. The Special Summoned monster is treated as a DARK Zombie-Type monster. If the designated monster is destroyed or removed from play, detach this card from the designated monster and set it face-up in ATK position on your Side of the Field.

 

 

 

[spoiler=THE LEGENDARY MONSTER]2woxfo8.jpg

 

[spoiler=Zane Ceruleaus's Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you remove two WATER Warrior-Type Monsters from your Deck from the game whose total levels equal 8 or more. If there are two Legend-Type monsters on either Player’s side of the Field who has the same name, destroy those two cards. Once per turn, you may discard your Hand to activate one of the following effects as long as this card is face-up on your Side of the Field:

1. If the Field Spell Card “Grace Falls” is face-up on the Field, Monsters, Spells, and Traps you control cannot be destroyed or removed from play. (If a monster were to be destroyed, ignore the damage calculation.)

2. Whenever a monster you control is battling a monster, send the top 5 cards of your Opponent’s Deck to the bottom of their Deck.

3. Send all of your Opponent’s monsters back to the bottom of their Deck.

If this card is destroyed or removed from play, you may Special Summon any monster from your Deck, Hand, or Graveyard onto the Field in any position ignoring the conditions to summon that monster.

 

 

 

[spoiler=Traps]152558.jpg152558o.jpg152558g.jpg152558s.jpg

 

 

[spoiler=Code Elimination Virus's Effect]

When this set card is activated, roll two Six-Sided dices, your Opponent cannot Normal Summon, Tribute Summon, or Special Summon any monster onto their Side of the Field with rolled number on the two Six-Sided dice. At the beginning of your Draw Phase, you may pay 500 Life Points to roll two six-sided dices again to activate the above effect again. If this card is destroyed or removed from the game, shuffle this card into your Opponent’s Deck, as long as this card is in your Opponent’s Deck, for each card your Opponent draws, they must reveal that card to you and they remove that card from the game, if they don’t, your Opponent takes 800 damage to their Life Points. If your Opponent draws this card, your Opponent must send the top ten cards of their Deck to their Graveyard plus this card also.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...