SushiTheLegend Posted March 9, 2009 Author Report Share Posted March 9, 2009 We already did the Nidos I believe. Also you can do different variations of the evolution effect but a Pokemon must have some method of it summoning it's next form. For example I did direct damage needed to be done before you could tribute it, generally only the final form will have the "only special summoned by the effect of PREVIOUS FORM". Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 9, 2009 Report Share Posted March 9, 2009 What about Yanma? He evolves through Ancient Power so do I, like, fuse him with a rock-type or something? XD Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 9, 2009 Author Report Share Posted March 9, 2009 Well it sort of depends...use your judgement and we'll tell you if it should be changed...for example since I couldn't be bothered with an Old Amber I made Aerodactyl require 2 Rock types. Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 9, 2009 Report Share Posted March 9, 2009 I see. Well, I'll get working with my Yanma/Yanmega. You can tell me what to be changed when it's done. ^^ Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 9, 2009 Author Report Share Posted March 9, 2009 From looking at things, it seems to merely LV UP while knowing that move but we haven't encountered such a thing and also the Pokemon Card doesn't require such, so you could work at it as a normal monster, but you could add say a "Ancient Counter" or some other requirement before it can be tributed to evolve, just don't use the Pokemon Counters concept. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted March 9, 2009 Report Share Posted March 9, 2009 Okay, I'll instead just do a Spell then. Link to comment Share on other sites More sharing options...
Crystal Beast user J Posted March 9, 2009 Report Share Posted March 9, 2009 Am I seeing things or did you make a Pokemon fusion? Sweet! Does this mean we can make our own Pokemon Fusions? Oh and BTW I'm working on the Duskull chain. And finally, welcome to the team Lord Charmander and LostLetter.:D Link to comment Share on other sites More sharing options...
J-Max Posted March 9, 2009 Report Share Posted March 9, 2009 You can make your own fusions but just make sure to let us know which. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted March 9, 2009 Report Share Posted March 9, 2009 Thanks Crystal Beast user J, oh and do any of you guys like mah new avi? Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 9, 2009 Report Share Posted March 9, 2009 How's this? YanmaEach time this card destroys a monster as a result of battle, put PokeCounters on this card equal to the Level of the destroyed monster (Max 4). This card gains 100 ATK for each PokeCounter on it. Once per turn, by removing 4 PokeCounters on this card, Special Summon 1 Rock-Type monster from your hand or Deck. Yanmega"Yanma" + 1 Rock-Type monster"This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field to your Graveyard. (You do not use "Polymerization".) Once per turn, you can tribute 1 Rock-Type monster on your side of the field to increase the ATK of this card by 1000 until the End Phase. If you use this effect, toss a coin. If the result is Heads, increase the ATK and DEF of this card by 100. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 The second one James will have to fix, however I think the first should go something like this. "Each time this card destroys a monster by battle, you can place 1 "Ancient Power Counter" on this card (max. 4). Increase the ATK of this card by 100 for each "Ancient Power Counter" on this card. Once per turn during your Main Phase, you can remove 4 "Ancient Power Tokens" to remove from play a monster your opponent controls. As far as effects are concerned, I've been using Pokemon Cards as ideas. Link to comment Share on other sites More sharing options...
J-Max Posted March 10, 2009 Report Share Posted March 10, 2009 All righty Needs to be Pokevolution Edition. Also Fusions are 2 Levels above the 1 below so it would be a Level 6. No ID number either. I would also make the second part of the effect have more Bite. Increase by 500 perhaps? Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 "Ancient Power Tokens"? Hmm, I'll think about it. But there's probably no way Yanma will get that far with counters. I just think that I made Yanmega too easy to summon. hmm---------The 500 ATK I agree. The levels... Eh, 2600 for a 6 star doesn't seem realistic.I'm gonna update. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 Try looking at James' Eevee and Eeveelutions, use the basis of those on the evolution...mind you I think it should be a non-fusion but that's just me. Also we want to try and get each card in the same format instead of one person doing things one way and everyone else doing it another, y'know? Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 Alright, so I followed the suggestions and heres what it looks like now: YanmaEach time this card destroys a monster by battle, you can place 1 Ancient Power Counter on this card (max. 4). Increase the ATK of this card by 100 for each Ancient Power Counter on this card. Once per turn during your Main Phase, you can remove 4 Ancient Power Counters on this card to remove from play a monster your opponent controls. Yanmega"Yanma" + 1 Rock-Type monster"This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field to your Graveyard. (You do not use "Polymerization".) You can tribute 1 Rock-Type monster on your side of the field to increase the ATK of this card by 500 until the End Phase. If you use this effect, toss a coin. If the result is Heads, increase the ATK and DEF of this card by 100. Link to comment Share on other sites More sharing options...
J-Max Posted March 10, 2009 Report Share Posted March 10, 2009 Much better :) Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 I still don't like that "fusing effect" the thing about polymerization and that. Yanmega's final effect would be "original ATK", and the counters should be "Ancient Power Counter" you always use ""s on counters and card names, as well as capitalizing the C on Counter. Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 Well, I just found out that Counters is capitalized, but I don't think that the "" is correct. I thought "" was only used for card names? Link to comment Share on other sites More sharing options...
J-Max Posted March 10, 2009 Report Share Posted March 10, 2009 Darth gave me the whole Poly thing a while back you need to mention that if Poly is not used, Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 Whoops my bad, it's the Tokens that need the "" sorry. Anyway, either way they look good now just make the changes to Yenma and I'll add them to the right thread, but I still think Yenmega should be a normal effect and not fusion. Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 You mean like this: "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending "Yanma" and 1 Rock-Type monster from your side of the field to your Graveyard. You can tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the End Phase. If you use this effect, toss a coin. If the result is Heads, increase the ATK and DEF of this card by 100." And I fixed Yanma already. ^_^ Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending 1 "Yanma" and 1 Rock-Type monster you control to the Graveyard. During your Battle Phase you can Tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the end of the Damage Step. If you use this effect, toss a coin. If the result is heads, increase the original ATK and DEF of this card by 100." I think is correct. Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending 1 "Yanma" and 1 Rock-Type monster you control to the Graveyard. During your Battle Phase you can Tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the end of the Damage Step. If you use this effect' date=' toss a coin. If the result is heads, increase the original ATK and DEF of this card by 100." I think is correct.[/quote'] It should be during the Main Phase. I'm relating to Destiny Hero - Dasher's effect. After:"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending "Yanma" and 1 Rock-Type monster from your side of the field to your Graveyard. You can tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the End Phase. If you use this effect, toss a coin. If the result is Heads, increase the original ATK and DEF of this card by 100." Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 10, 2009 Author Report Share Posted March 10, 2009 Your wording doesn't work really, because you firstly don't need it to go past the Damage Step, heads isn't capitalized, and just saying "You can tribute" could mean at any point. Personally Battle Phase works better. Finally you should clarify that it's 1 Yenma. Link to comment Share on other sites More sharing options...
LostLetter227 Posted March 10, 2009 Report Share Posted March 10, 2009 How's this? I was looking at my Destiny Hero Dasher, and I prefer Main Phase. During the Battle Phase seems a bit... I don't know, it just doesn't seem to work for me. =/ "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending 1 "Yanma" and 1 Rock-Type monster from your side of the field to your Graveyard. Once per turn, during your Main Phase, you can Tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the End Phase. If you use this effect, toss a coin. If the result is heads, increase the original ATK and DEF of this card by 100." if you REALLY want the Battle Phase, it could be this: "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck by sending 1 "Yanma" and 1 Rock-Type monster from your side of the field to your Graveyard. When this card attacks, you can Tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the end of the Damage Step. If you use this effect, toss a coin. If the result is heads, increase the original ATK and DEF of this card by 100." Oh yeah, this won't work:"During your Battle Phase you can Tribute 1 Rock-Type monster you control to increase the ATK of this card by 500 until the end of the Damage Step."During your Battle Phase... There's no battle present at the time. So it should be "When this card attacks". Link to comment Share on other sites More sharing options...
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