Ayasato-chan Posted March 6, 2009 Report Share Posted March 6, 2009 All images are from http://www.unicornlady.net/Gallery/gallery6-1.html Here is my latest set. Please rate and comment: [spoiler=Card Set] [spoiler=Card Lore]This card cannot be destroyed by battle. As long as this card remains face-up on the field, both Players can Special Summon 1 Lv. 4 or lower LIGHT monster from their respective hands. You can Tribute this card face-up to add 1 "Dreamscape" Field Spell to your hand. [spoiler=Card Lore]When this card is Normal Summoned, Flip Summoned, or Special Summoned, your opponent must place the top card of their Deck onto an unoccupied Monster Card Zone. The card is treated as a Defense Position monster with its DEF equal to the number of unoccupied Monster Card Zones on your opponent's field x 400. When the card is destroyed, increase the ATK of this card by 200 for each unoccupied Monster Card Zone on your opponent's field. When this card destroys a monster by battle, you can select 1 card from your Deck and send it to the Graveyard. [spoiler=Card Lore]The Attribute of this card is also treated as LIGHT. When this card is Normal Summoned, Flip Summoned, or Special Summoned, both Players can select 1 card in their respective Graveyards and add them to their hands. As long as this card remains face-up on the field, both Players must pay 500 Life Points to Normal Summon, Flip Summon, or Special Summon monsters. [spoiler=Card Lore]The Attribute of this card is also treated as LIGHT. When this card is Normal Summoned, Flip Summoned, or Special Summoned, both Players may Special Summon 1 Lv. 4 or lower monster from their hand, Deck, or Graveyard. As long as this card is face-up on the field, both Players must skip their respective Battle Phase [spoiler=Card Lore]The Attribute of this card is also treated as LIGHT. When this card is Normal Summoned, Flip Summoned, or Special Summoned, both Players can discard 1 Spell or Trap card from their hand. If the controller of this card suffers damage outside of the Battle Phase, they can draw 1 card. [spoiler=Card Lore]The Attribute of this card is also treated as LIGHT. When this card is Normal Summoned, Flip Summoned, or Special Summoned, increase the ATK of each face-up "Pegasus" monster by 400. When the controller of this card draws a card outside of their Draw Phase, inflict 500 points of Damage to your opponent's Life Points. [spoiler=Card Lore]"Pegasus Natura" + "Pegasus Aqua" + "Pegasus Matris" + "Pegasus Ignis" + "Pegasus Mysterium"A Fusion Summon of this card can only be conducted with the above Fusion-Material monsters. When this card is successfully Fusion Summoned, inflict damage to both Players' Life Points equal to the number of cards in both Players' Graveyards x 400. This card is unaffected by your opponent's Spell Cards. When this card is destroyed, Special Summon 1 of the above Fusion Material monsters from your Graveyard in face-up Attack Position. [spoiler=Card Lore]This card can only be activated while the Field Spell "Dreamscape" is face-up on the field. Once per turn, during your Standby Phase, you can change the battle position of 1 of your opponent's face-up monsters. For each "Pegasus" card Normal Summoned, Flip Summoned, or Special Summoned after this card's activation, place 1 Nightmare Counter on this card (max. 5). When there is 5 Nightmare Counters on this card, destroy it. Activate the following effect:- Both Players must remove all cards on their respective fields from play. Inflict damage to both Players' Life Points equal to the number of cards removed from play by this card's effect x 300. [spoiler=Card Lore]This card can only be Ritual Summoned with the Ritual Spell Card "Journey to the Realm of Dreams". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. When this card is successfully Ritual Summoned, send all cards in your Spell & Trap Card Zones to the Graveyard. For each card destroyed by this effect, inflict 500 points of damage to your opponent's Life Points. [spoiler=Card Lore] ["Princess of the Dream Realm - Pegasus's Maiden" + 1 or more non-Tuner "Pegasus" monsters]When this card is successfully Synchro Summoned, you can pay 2000 Life Points to destroy all the cards on your opponent's field. For each card destroyed by this effect, inflict 500 points of damage to your opponent's Life Points. For each "Pegasus" monster in your Graveyard, increase the ATK of this card by 300. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Princess of the Dream Realm - Pegasus's Maiden" in face-up Defense Position from your hand, Deck, or Graveyard. [spoiler=Card Lore]When this card is Normal Summoned, Flip Summoned or Special Summoned, your opponent must discard a number of cards from their hand equal to the number of face-up "Pegasus" monsters on your field. When this card is sent from the field to the Graveyard, remove this card from play to return 5 cards from your Graveyard to your Deck. Shuffle the Deck and draw 1 card. [spoiler=Card Lore]When this card is Normal Summoned, Flip Summoned, or Special Summoned, discard 1 card randomly from your hand. If the card discarded is a Monster, Spell, or Trap Card, activate one of the following effects:- Monster: Increase the ATK and DEF of all face-up "Pegasus" monsters on your field by 500.- Spell: Remove from play 1 card in either Player's Graveyards.- Trap: Draw 2 cards.When this card is destroyed and sent to the Graveyard, select 5 cards from your Deck and send them to the Graveyard. [spoiler=Card Lore]This card can only be activated during your Main Phase. When you or your opponent draws a card during your respective Draw Phases, place 1 Golden Counter on this card (max. 20). This card cannot be destroyed by the effects of Spell or Trap cards. When this card has 20 Golden Counters on it, destroy this card. Your opponent must select 5 "Pegasus" monsters removed from play and shuffle them into his/her Deck. During a Draw Phase where your opponent draws a "Pegasus" monster, inflict 1000 points of damage to your opponent's Life Points. [spoiler=Card Lore]Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Nightmare Envoy - Chaos Pegasus" as an Equip Spell Card, OR change it back into a monster in face-up Defense Position. When equipped to a monster with this card's effect, that monster gains the following ability:- This card can attack all monsters on your opoonent's side of the field. For each monster this card destroys by battle, increase the ATK of this card by 300. (1 monster can only be equipped with 1 Union monster at a time. If the monster that this card is equipped to is destroyed by battle, this card is destroyed instead.) [spoiler=Card Lore]"Princess of the Dream Realm - Pegasus's Maiden" + "Princess of the Nightmare Realm - Death's Maiden"When this card is successfully Fusion Summoned, remove from play all "Pegasus" monsters in your Graveyard. For each "Pegasus" monster you removed from play, you opponent must discard 1 card. This card cannot be destroyed by battle. When this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Pegasus" monster in face-up Attack Position from your hand, Deck or Graveyard. Link to comment Share on other sites More sharing options...
Namo™ Posted March 6, 2009 Report Share Posted March 6, 2009 I LIKE THE IDEA!!!!! thats all im saying... Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 6, 2009 Author Report Share Posted March 6, 2009 I LIKE THE IDEA!!!!! thats all im saying... Thank you. But no rating or other comment? Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 6, 2009 Author Report Share Posted March 6, 2009 bump. Please comment. I need something to work with people. T_T Link to comment Share on other sites More sharing options...
DNovaKnight Posted March 6, 2009 Report Share Posted March 6, 2009 Wow. Very cool idea. I love the originality. For example ... your first monster ... treating random deck cards as defense monsters and then gaining attack due to number of unoccupied card zone...brilliance 9.3/10 Keep it up Link to comment Share on other sites More sharing options...
Namo™ Posted March 6, 2009 Report Share Posted March 6, 2009 Oh sorry umm ill give you 8.99/10 :D Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 10, 2009 Author Report Share Posted March 10, 2009 Added three new cards. Thanks for the rating Namo.bump. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 11, 2009 Author Report Share Posted March 11, 2009 Bump. UPDATE: (Added 5 cards. Secret rare EN000 added.) Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 12, 2009 Author Report Share Posted March 12, 2009 Bump... Really? No Comments/Ratings/Etc.? Link to comment Share on other sites More sharing options...
AbeChangsta Posted March 12, 2009 Report Share Posted March 12, 2009 nice cards 8.99997/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 13, 2009 Author Report Share Posted March 13, 2009 Thank you. Anything a bit more substantial though? Link to comment Share on other sites More sharing options...
Andx Posted March 13, 2009 Report Share Posted March 13, 2009 Wow this set is, well for lack of an adequate word, incredible. Anyone facing this deck can't do anything but the monsters are still sufficiently balanced. It seems that nothing can happen without something coming back to bite the opponent. A few things though. For one some of your pics need some backgrounds, I'm sure you could find a shop to do it if you can't. Your fusion is a little costly, 5 monsters for something under 3000 ATK?, I know the effect balances it but you might want to change it to 3 monsters or maybe any 5 pegasus monsters. Some of your spells and traps are incredibly condtional and may never be able to be used. I love this set and would hate to play against it, 8.5/10. Link to comment Share on other sites More sharing options...
DNovaKnight Posted March 14, 2009 Report Share Posted March 14, 2009 Amazing. 10/10 OK now for comments 1) It's great how all these cards truly work together. You could mae this an entire actual deck and have no need for the basic suport cards since this deck has all the bases covered via - "Pegasus" monsters 2) Very balanced. You have a fair balance of magic, trap, ritual, fusion, synchro, and effect and non effect monsters. You even have field spells. Just great. 3) Few cards in particular: MPS-EN001 -> MPS-EN005.-I love how each card represents a different attribute type. Very good idea. MPS-EN006- when I saw that it took 5 monsters to summon and only had 2850 ATK and 2700 DEF. I thought it was weak. Then I read the effect and I think it's perfect. The effect is awesome and this card is a definite force to be delt with. MPS-EN015-absolutely love the pic. And I like how it's still a "Pegasus" monster, but not pegasus in shape. It's amazing. It's like a more-legit mix of Chaos Emperor and Red-Eyes Darkness Dragon, but instead for "Pegasus" monsters. MPS-EN021-like how it has to do with the above mentioned card. Shows that your deck cannot only do serious damage, but also do some serious healing. OVERALL: 10/10 (I would say something like 100000/10, but I'm using the strict sense becasue this set deserves it.) Job very well done. I would love to play this deck in a duel. Suggestions:-Maybe another synchro or fusion monster or two. Link to comment Share on other sites More sharing options...
daichi159 Posted March 14, 2009 Report Share Posted March 14, 2009 Awesome set love the pics 9.5/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 17, 2009 Author Report Share Posted March 17, 2009 Thanks everyone. The set is finally finished. :P Link to comment Share on other sites More sharing options...
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