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LOCK ( 1st CCG Tournament Contest - Finished - Winner : Imadjinn )


Nightmarian

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Post ANY NUMBER of monster cards in YCM format (with picture) or in text version. We also accept EQUIP SPELLS , but not any other Spells and Traps.

You CANNOT submit TCG Archtypes (for example Destiny Heroes) or support for any Archtype (even your own).

There are some other restrictions so check out bottom of this post.

 

End date is : 12.3.2009. 0:00 GMT (+0:00)

 

26 best cards will go in game!!!!!

Each person that will have their card accepted will get 20 points FOR EACH CARD ACCEPTED + CCG points in CCG club. ( read rules there to find out how many)

Also, top 3 people that will get max number of cards in will get REPs.

For 1st place - 3 REPs, 2nd place - 2 REPs, 3rd place - 1 REP.

 

Rating rules :

Creativity /15

Balance /25

Combo /10 (how good it fits with our already made cards)

Picture /5

Wording /5

 

Judging will be done at IRC, at end of this competitions...there will be at least 5 judges (that we have right now) :

 

1) Nightmarian

2) Adrian

3) Tech

4) Aussieman000

 

Because even judges can post their cards, judges will BE EXCLUDED IN JUDGING THEIR CARDS, they cannot win this, they will not get points, reps etc...but their cards could be accepted if they will be good enough comparing to others, so that means for example if 2 cards of judges are accepted then 24 cards from other people will be accepted and not 26 like it is written..

 

So this is your chance to get your cards in ;)..please post all your cards in spoilers because there is no limitation with how much cards you can so if someone post 20 cards for example that will make pages load really slow for people with bad internet connection. Also, my advice is that you post best cards you ever made that meets the rules of our competition obviously.

 

 

AND AGAIN -> ANYONE CAN BE INVOLVED IN THIS , THIS IS CCG COMPETITION FOR YCM COMMUNITY..

 

You cannot submit any other Normal/Synchro/Fusion monster that doesn't follow rules down. You can submit any other Effect monster obviously.

 

1) Make Lv1 Normal LIGHT monster with ATK 500 or less and DEF 1000 or less.

2) Make Lv4 Normal monster with DEF between 2000 and 2200.

3) Make Lv1-3 Normal monster with ATK between 1000 and 500. Attribute must be WIND or EARTH.

4) Make Lv5 Synchro monster. (it must accept any Tuner and any other material)

5) Make Lv6 Synchro monster. (it must accept any Tuner and any other material)

6) Make Lv7 Synchro monster. (it must accept any Tuner and any other material)

7) Make Lv8 Synchro monster. (it must accept any Tuner and any other material)

8) Make Lv9 Synchro monster. (it must accept any Tuner and any other material)

9) Make Fusion monster that uses as materials any 2 Normal monsters.

10) Make Fusion monster that uses as materials Sinister Fiend and Flaming Warrior.

11) Make Fusion monster that uses as materials 2 Lv4 monsters of which is 1 WIND and other one is FIRE.

12) Make Synchro monster that uses Draw Hound and any Tuner as materials.

13) Make Lv6 Normal monster with 2500 ATK. (it must be legendary)

14) Make Lv8 Normal monster with 3000 ATK. (it must be legendary)

15) Make Lv5 Warrior Type monster with 1700 ATK and 2800 DEF.

16) Only 5 number of monsters with Lv5 or more will be selected.

17) Total number of Equip Spells accepted will be 3 max.

18) Total number of Ritual monsters accepted will be 3 max.

 

Total number of effects monsters that are not Synchro/Fusions/Ritual will be around 12.

 

Good luck :)

 

LIST OF CONTESTANTS :

 

 

 

Reason why there is Promo Phase is to give chance to other people on YCM forums to get a chance to get their cards in our game and to balance some this in our CCG. We have all rights to change winner cards that will win, and changes will be done by judges.. We need monsters right now, specially Fusions/ Rituals / Synchros so cards like those will have advantage, and if they will not be submitted, total number of winner cards will be lowered because we will need to make them by ourselves.

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Reserved, I will post my cards in a sec.

 

EDIT:

[spoiler=My Cards]

78876n.jpg

[spoiler=Effect]

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. While this card is face-up on the field, no monsters from the Graveyard can be Special Summoned to the field by a card effect. When this card inflicts direct damage to a players Life Points, the controller of this card can search their Deck for 1 Spirit monster and add it to their hand.

 

 

 

 

78876k.jpg

[spoiler=Effect]

The ATK of this card is equal to it's Level x400. Once per turn, before you attack, you can discard 2 cards from your hand to increase the Level of this card by 1. When this card is attacked, you can decrease the Level of this card by 1 to negate the attack and reduce the ATK of the attacking monster by 500 until the End Phase of your opponents next turn.

 

 

 

 

78876g.jpg

[spoiler=Effect]

When this card is Summoned, put 3 Spell Counters on this card. Activate the effect corresponding to the number of Spell Counters on this card:

-3+: Increase the ATK and DEF of this card by 200.

-5+: This card is unaffected by the effects of Spell and Trap Cards.

-8+: Double the ATK and DEF of this card.

-10+: This card cannot be selected as an attack target.

 

 

 

 

78876x.jpg

[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing the top 5 cards of your Deck from play. If at least 2 of the removed monsters were Insect-Type monsters, the Level of this card becomes 10. When this card destroys an opponents monster, the destroyed monster is sent to your Graveyard. If this card inflicts direct damage to your opponent, you can select 1 monster that was sent to the Graveyard by this cards effect and Special Summon it. The selected card is then destroyed during the End Phase of the turn it was Special Summoned. When this card is destroyed, send the top 10 cards of your opponents Deck to the Graveyard.

 

 

 

 

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Here are some entry's from me... i will probably add more..

 

[spoiler=Cards]

This card is for number 7

[align=center]88810.jpg

Effect - 1 Tuner + 1 or more non-Tuner monsters

If this card battles with a LIGHT monster, increase its ATK by 400 during the Damage Step only. Once per turn, if your opponent controls 2 or more monsters you can Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster until the End Phase if you use this effect decrease this cards ATK by 200.

 

88810.jpg

Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 5 or higher Beast or Beast-Warrior-Type monster in the Graveyard. When this card is Special Summoned, destroy all face-down cards on the field. Once per turn, you can decrease this cards ATK by 200 to destroy 1 face-down card on the field.

 

88810.jpg

Effect - Increase the ATK of 1 face-up Warrior or Beast-Warrior-Type monster by 1000 points.

 

88810.jpg

Effect - When this card is Summoned, you can pay 2000 Life Points to add 1 Spell Card to your hand from the Deck. If this card is the only card you control, you can remove from play a number of cards from your Graveyard to Special Summon a Warrior-Type monster from your Deck with an equal Level to the number of cards removed. Once per turn, if your opponent controls a face-up LIGHT monster you can Tribute this card to destroy the monster. If this card is sent to the Graveyard by its own effect, you can discard 1 Spell Card from your hand to Special Summon this card.

 

28tjoqo.png

Effect - This card is also treated as a Plant-Type monster. If this card is selected as an attack target, you can discard 1 card from your hand to negate the attack. Once per turn, inflict 100 points of damage to your opponent for every card in there hand. If your opponent draws a card(s) outside of there Draw Phase, you can pay 500 points per card to place the card(s) at the bottom of Deck.

 

88810m.jpg

Effect - Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.

 

88810hmd.jpg

Effect - This dragon rose from the depths of hell to bring destruction to the world.

 

These 2 are just normal monsters then underneath is their fusion (card for number 9)

88810d.jpg88810buj.jpg

88810biw.jpg

Effect - "Dark Dragon" + "Radark the Dark Warrior"

This card cannot be Summoned except by Fusion Summon. If this card is destroyed by battle and sent to Graveyard your opponent skips their next 2 Draw Phases.

 

88810.jpg

Effect - If this card is selected as an attack target you can send it to the Graveyard before the Damage Step to end the Battle Phase. If you use this effect, you can pay 1000 points to Special Summon this card during the End Phase. Once per turn, you can remove from play all the monsters in your Graveyard to add 1 card to your hand from the Deck.

 

88810q.jpg

Effect - This card cannot be Special Summoned. This card is unaffected by Spell and Trap Cards. This card cannot attack your opponent directly. If this card is the only face-up card you control it gains 800 ATK. If this card inflicts Battle Damage to your opponent, you can discard the top 2 cards from your Deck to add 1 Zombie-Type monster to your Deck from the Graveyard. [/align]

 

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My entry :

[spoiler=Star Knight]

3445gfs.jpg

 

 

[spoiler=Blood Werehamster]

24wsqdj.jpg

 

 

[spoiler= Elite Armageddon Guard Devia]

111ibue.jpg

Lore :

If your opponent has more cards in their hand and on the field than you do, this card gains effects according to the

 

difference:

• At least 1 : This card can attack twice per turn.

• At least 2 : Destroy any monster this card battles at the end of the damage step.

• At least 3 : This card cannot be destroyed as a result of battle (damage calculation is applied normally) and is unaffected

 

by all card effects during your Turn.

 

 

[spoiler=Devil Roots]

2dka04j.jpg

 

 

[spoiler=Destiny Overlord]

2q1cmx1.jpg

 

 

[spoiler=Malicious Soul]

1zm1s1i.jpg

 

 

[spoiler=Armes, General of The Fallen Army]

xeq3yg.jpg

Lore : 1 Tuner + 1 or more non-Tuner monsters

This card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the

 

Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed

 

from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the

 

field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent

 

controls that are in same column as monsters you control that are adjacent to this card.

 

 

[spoiler=Gomble Gogoomba]

xc8yh0.jpg

 

 

[spoiler=Diablo, Shadow of the Dark Cathedral]

1oac6x.jpg

 

 

[spoiler=Diablo, Shadow of the Knightmare]

o7iu7d.jpg

 

 

[spoiler=Maiden of Clearsight]

aym5nd.jpg

 

 

[spoiler=Card Dumper]

2djyump.jpg

 

 

[spoiler=Deck Reaper]

260pj75.jpg

 

 

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We need more entries or this will be canceled...i don't see anything complex here, anyone can post ANY number of cards ( minimum 1 and maximum 30) that follow few basic restrictions and that would be :

1) You cannot submit cards that support TCG or your own Archtypes , that means you cannot mention in effect for example Destiny Hero monsters or Shadow Beast monsters because they don't exist in our CCG

2) You can submit only monsters.

If u follow special rules then u got more chance to win..and that is all...

 

I think that prizes are good too :

- u can earn 520 points total!!!!!

- first place gets 3 REPs, second place gets 2 REPs and third place gets 1 REP

- u will also earn CCG points if that matters to you + you will got your cards in our game which means they will be part of our Set and playable in future with Yugioh Virtual Desktop program!!!

 

And thing is that more cards you post, more chance you have to win..there will be 26 total winner cards and winners of this competition will be people that got most winner cards...

 

Is there anything else that is not clear, just ask here and u will get response....

Submit your best cards, it doesn't matter if they was submitted already...

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Evil Engine

Dark, Effect/Machine, Level 8, 2600/2800

This card cannot be Special Summoned. When this card is Normal Summoned, destroy all other monsters you control. For each card destroyed this way, put 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy up to 2 cards on the field. During your End Phase of a turn you activated this effect, if there are no counters on this card, destroy it.

 

Wicked Dollmaker

Dark, Effect/Spellcaster, Level 8, 2000/3000

When this card is Special Summoned, its effect is negated. Once per turn, you can discard 1 monster to Special Summon 1 Wicked Doll Token with the same Attribute, Type, Level, original ATK and original DEF as the discarded card. This Token cannot attack or be Tributed for a Tribute Summon.

 

Mysterious Warlord

Dark, Effect/Warrior, Level 7, 2700/1700

When this card is Tribute Summoned by Tributing only Warrior-Type monsters, it gains the following effect: Once per turn, you can Special Summon 1 Level 3 or lower Warrior-Type monster from your hand or Graveyard.

 

Dimension Lord

Earth, Effect/Warrior, Level 6, 1800/2000

If you control 1 or more Warrior-Type monsters, you can Normal Summon this card without Tribute. This card gains 100 ATK for each of your opponent's removed from play monsters.

 

Battle Tempered Soldier

Fire, Effect/Warrior, Level 6, 2000/1900

When this card is Tribute Summoned, it gains 500 ATK. When this card is destroyed by a card effect your opponent controls, inflict 800 damage to your opponent.

 

Counter Master

Earth, Effect/Warrior, Level 5, 2300/1000

When this face-up Attack Position card is selected as an attack target, it gains 700 ATK until the end of the Damage Step.

 

Summon Oak

Earth, Effect/Plant, Level 4, 1500/1500

When this card is Normal Summoned, you can Tribute 1 monster to Special Summon 1 monster of the same Attribute, Type and Level from your hand or Deck.

 

Master of Elementals

Earth, Effect/Spellcaster, Level 4, 1600/1600

This cards Attribute is also treated as the Attribute of every other monster on the field.

 

Coldhearted Fighter

Water, Effect/Warrior, Level 4, 1800/1600

When this card is Special Summoned, you must Tribute 1 WATER monster. If you cannot, destroy this card. Once per turn, you can Tribute 1 WATER monster to make the ATK and DEF of 1 monster your opponent controls 0 until the End Phase.

 

Des Parrot

Wind, Effect/Zombie, Level 4, 1300/0

You can Special Summon this card from your Graveyard by removing from play 1 Winged Beast-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.

 

Grim Seer

Dark, Effect/Spellcaster, Level 4, 1900/1800

Once per turn, you can declare a card type (Spell, Trap or Monster). Your opponent reveals the top card of their Deck. If it is of the declared type, inflict 1000 damage to your opponent. If not, inflict 1000 damage to you. You cannot declare an attack with this card the turn you activate this effect.

 

Skulf

Dark, Effect/Beast, Level 4, 1200/1200

When this card is Normal Summoned, activate 1 of the following effects: o Add 1 "Skulf" from your Deck to your hand. o Special Summon 1 "Skulf" from your hand.

 

Cyber Terror

Dark, Effect/Machine, Level 4, 1700/1400

A monster destroyed by this card by battle is returned to the Deck face-up. When that card is drawn, inflict 1000 damage to its owner.

 

Black War Ox

Dark, Effect/Beast-Warrior, Level 4, 1700/1000

When this card inflicts Battle Damage to your opponent, you can send 1 monster from your Deck to the Graveyard to destroy 1 Spell or Trap Card on the field.

 

Tenacious Ghoul

Dark, Effect/Zombie, Level 4, 1000/0

When this card is destroyed by battle and sent to the Graveyard, you can discard 1 card during your next End Phase to Special Summon it in face-up Attack Position. This card gains 500 ATK for each time you Special Summoned a "Tenacious Ghoul" this way during the current Duel.

 

Malicious Life Eater

Dark, Effect/Fiend, Level 4, 1700/1200

When this card destroys a monster by battle and sends it to the Graveyard, activate 1 of the following effects: o This card gains ATK equal to the destroyed monsters Level x 100 until the End Phase of your next turn. o Gain Life Points equal to the destroyed monsters Level x 200.

 

Invading Ivy

Dark, Effect/Plant, Level 4, 0/0

When this card is Special Summoned, remove it from play. When this card is Normal Summoned, return all your removed from play monsters to your Deck. This card gains 400 ATK and DEF for each of your removed from play monsters. When this card is removed from play, you can Special Summon 1 of your removed from play monsters during the next End Phase, except "Invading Ivy".

 

Life Stealing Magician

Dark, Effect/Spellcaster, Level 4, 1400/1400

During each Standby Phase, pay 500 Life Points. If you cannot, this cards ATK and DEF become 0. Once per turn, when you pay Life Points, this card gains ATK and DEF equal to the Life Points paid until the End Phase (max. 1000).

 

Shining Mechanoid

Light, Machine, Level 4, 1900/1000

A blessed mechanical soldier, it is constantly learning new techniques to defeat its enemies.

 

Surprise Caster

Light, Effect/Spellcaster, Level 4, 1800/1200

When this face-down Defense Position card is selected as an attack target, you can switch it to face-up Attack Position before damage calculation.

 

Empowering Singer

Light, Effect/Spellcaster, Level 4, 500/1900

When this card is Normal Summoned, it gains the following effect: All other monsters you control gain 500 ATK as long as this card remains face-up.

 

Enraged Angel

Light, Effect/Fairy, Level 4, 1900/1900

When this card is Summoned, destroy all monsters its owner controls, except "Enraged Angel".

 

River Nymph

Water, Effect/Aqua, Level 4, 1000/1500

When this card is Normal Summoned, add 1 "River Nymph" from your Deck to your hand. If this face-up card would be destroyed by a card effect, you can discard 1 "River Nymph" to negate the effect of that card and destroy it.

 

Shield Launcher

Light, Effect/Warrior, Level 3, 1400/1200

When this card attacks a Defense Position monster, return that monster to the hand at the end of the Damage Step.

 

River Archer

Water, Effect/Warrior, Level 3, 0/0

Once per turn, you can discard 1 card to activate 1 of the following effects: o Destroy 1 face-up card. o Inflict 700 damage to your opponent.

 

Fight Stopper

Earth, Effect/Spellcaster, Level 3, 0/0

This Defense Position card cannot be destroyed by battle. When this card is flipped face-up, neither player can declare an attack for the rest of the turn. Once per turn, you can switch this card to face-down Defense Position.

 

Timer Blaster

Earth, Effect/Machine, Level 3, 1300/1200

Tribute this card to inflict 500 damage to your opponent for each of your turns this card has been face-up on the field.

 

Clockwork Knight

Earth, Effect/Machine, Level 2, 800/800

This card cannot be destroyed by battle. Whenever this card attacks, is attacked or changes its Battle Position, send the top 2 cards of your Deck to the Graveyard.

 

Floating Head

Dark, Effect/Zombie, Level 1, 0/0

When this face-up card is destroyed by battle and sent to the Graveyard, you can return it and 1 face-up monster to the hand.

 

Copy Bug

Dark, Effect/Insect, Level 1, 0/0

When this card is Summoned, select 1 face-up monster your opponent controls. This card gains ATK and DEF equal to the original ATK and DEF of the selected monster. This card cannot be destroyed by battle by the selected monster.

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[spoiler= Cards:]

115006.jpg

[spoiler= Effect:]If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.

 

 

115006.jpg

[spoiler= Effect:]You can Special Summon this card from your hand. If you Special Summon it this way your opponent can Special Summon 1 monster from his/her hand. Once per turn you can pay 500 Life Points to select 1 monster from your Graveyard and Special Summon it. That monster cannot declare an attack and is sent to the Graveyard at the End Phase of the turn you activated this effect. If this card is destroyed by battle, during your next Standby Phase you can Special Summon it and place 1 Illusion Counter on it. When there are 3 Illusion Counters on this card, remove it from play.

 

 

115006.jpg

[spoiler= Effect:]When a card effect to remove a card(s) you control from the field is activated, you can discard 1 card from your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. Once per turn, you can halve this card's ATK to destroy 1 card on the field. This card cannot declare an attack during the turn this effect is activated.

 

 

 

 

Will post more later.

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I'm having problems with my internet. So I don't know when I'll be back to help out with everything but, I'm at a friends house right now. So I'll post some cards.

 

Unfortunately I only have 5 pictures. The rest are all written.

[spoiler=My Cards]

[spoiler=God of Wind-Fujin]213069y.jpg

[spoiler=Effect]When this card is Normal Summoned or Special Summoned. Return 1 card on the opponents side of the to their hand. If your opponent has no cards on the field your opponent cannot Set any cards during their next turn.

 

[spoiler=Image Credit]http://www.deviantart.com/

 

 

[spoiler=Seeker Shark]213069l.jpg

[spoiler=Effect]Once per turn you can discard 1 WATER monster from your hand to add 1 level 4 or lower WATER monster from your Deck to your hand.

 

[spoiler=Image Credit]http://www.deviantart.com/

 

 

[spoiler=Sinister Sea Serpent]I have 2 images for this one.

213069.jpg213069.jpg

[spoiler=Effect]When this card is sent to the Graveyard and you do not control a WATER monster, remove it from play instead. During your Standby Phase, if a "Sinister Sea Serpent" exists in your Graveyard, you can return it to your hand.

 

[spoiler=Image Credit]http://www.deviantart.com/

 

 

[spoiler=Cyclone Dragon]213069.jpg

[spoiler=Effect]When there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1 Spell or Trap Card on the field. During your Main Phase, you can return this card from the field to it's owner's hand.

 

[spoiler=Image Credit]http://www.deviantart.com/

 

 

[spoiler=Vortex Dragon]213069z.jpg

[spoiler=Effect]When there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1 monster on the field. During your Main Phase, you can return this card from the field to it's owner's hand.

[spoiler=Image Credit]http://www.deviantart.com/

 

 

 

 

 

Wind Slicer

Wind/Warrior/Effect/4/1600/1400

Once per turn, you can special summon 1 "Wind Slicer" card from your hand by removing 1 WIND monster in your graveyard from play. While you control a WIND monster (other than this card), you can return this card from the field to your hand to return 1 card on the field to its owner’s hand.

 

Tuning Hummingbird

Wind/Winged-Beast/Effect/Tuner/2/600/600

When this card is removed from play you can add 1 level 4 or lower WIND monster from your Deck to your hand. If you have a face up WIND monster on your side of the field you can Special Summon this card from you hand.

 

Spirit of the Mountains - Karasu Tengu

Wind/Fiend/Effect/4/1700/1000

Once per turn, you can remove 2 WIND monsters in your Graveyard to return 1 card on your opponents side of the field to the top of their Deck.

 

Bellerophon, Commander of Pegasus

Wind/Winged-Beast/Effect/4/1700/1000

When this card is Normal Summoned you can select 1 level 4 or higher WIND monster (excluding this card) from your Graveyard and add it to your hand.

 

D.D. Hawk

Wind/Winged-Beast Effect/4/1600/1000

When this card is removed from play, select 1 WIND monster (excluding this card) that was removed from play and add it to your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned, return all WIND monsters removed from play to the Graveyard.

 

Migrating Flock

Wind/Winged-Beast/Effect/4/1800/1000

When this card is returned to your Deck, you can return 1 card on the field to its owner’s hand. Once per turn if this card is face up on your side of the field, you can remove 1 WIND monsters from your Graveyard, draw 1 card from your Deck.

 

Enlightened Winged Sage Falcos

Wind/Winged Beast/Synchro/Effect/6/2300/1400

1 Tuner + 1 or more non-Tuner WIND monsters

You can return your opponent’s face-up Attack Position monster, that this card destroyed and sent to the Graveyard as a result of battle, to the top of your opponent's Deck. This card cannot be destroyed by your opponent’s card effects.

 

 

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[align=center]Got your invitation. =)

 

27737dqc.jpg

This card cannot be Special Summoned. This card is unaffected by Trap cards. When this card destroys a monster by battle, you can Discard 1 Spell card from your hand to select and take control of 1 Set Spell or Trap card your opponent controls. That card cannot be activated until your next Standby Phase. If that card is destroyed before activation, inflict 1000 damage to your opponent. This card cannot attack or activate it's effect on the turn this effect was applied.

 

27737.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 Level 8 or higher monsters you control. Pay 1000 Life Points during each of your Standby Phases. When this card destroys a monster your opponent controls, destroy all monsters he/she controls and inflict 1500 damage to his/her Life Points. Each time you inflict damage to your opponent, place 1 "Doom Counter" o this card (Max. 3). If there are 3 "Doom Counters" on this card, select and activate one of the following effects:

-Increase your opponent's Life Points by 3000.

-Tribute 3 monsters you control.

 

27737.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by selecting 2 Level 5 or higher monsters from your Deck and Special Summoning them to your opponent's side of the field. During each of your End Phases, pay 1000 Life Points or tribute 1 monster you control. This card cannot attack on the turn it was Special Summoned. If a monster you control is destroyed by battle, inflict 100 damage to your opponent x the total Level stars of that monster. When this card destroys a monster by battle, all other monsters on the field are switched to Defense mode. By decreasing the ATK of this monster by 1000, destroy 1 Spell or Trap card on the field. If this card would be destroyed by battle, for every multiple of 1000 ATK on the attacking monster, discard the same amount of cards form your hand to have the monster attack your opponent directly instead.

 

27737j.jpg

While this card is face-up on the field, it is also treated as Pyro-type. During your Draw Phase, instead of drawing a card, you can select one card from your opponent's hand and add it upside-down to your hand. During the Battle Phase, you can discard 1 card from your hand. If you do, this card can attack twice this turn. If the card you discarded was upside-down, it is placed back into your opponent's Deck, the Deck is shuffled, and your opponent draws 2 cards.[/align]

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this looks interesting, tommers2008 also invited me,so i'll join

 

this is my entry, i'll possibly add more later.....

[spoiler=my cards]

[spoiler=Amenti Raven-Sign Of Death]129512.jpg

This card is only can be Tribute Summoned by Tributing 1 Winged Beast-Type monster you control. If this card is Summoned, it swicthed to Defense Position.During your End Phase, If this card is in Defense Position, Destroy 1 face-up monster on your opponent's field. If this card is destroyed by battle when in Defense Position, Destroy the monster that destroy this card after the Damage Calculation is resolved and inflict damage to your opponent equal than half of ATK of the destroyed monster.

 

 

[spoiler=Battlesword Angel]129512.jpg

This card is also Treated as Warrior-Type monster. Once per turn you can Discard 1 card from your hand to increase this card's ATK by 500 until the End Phase of the turn this effect is activated. Each time you activated this effect, Decrease this card's original DEF by 100 and increase this card's original ATK by 100.

 

 

[spoiler=Blood Dire Wolf] 129512z.jpg

This card cannot be Normal Summoned or set. You can Special Summon this card if you Special Summoned a monster succesfully from your Graveyard. This card ATK and DEF is equal than ATK and DEF of the monster you Special Summoned from Graveyard. If this card destroy a monster on your opponent field place 1 "Blood Counter" on this card. By removing all "Blood Counter" on this card inflict damage to your opponent Life Point equal than number of "Blood Counter" removed x500. If this card is desrtroyed by result of battle, Draw 1 card from your deck.

 

 

[spoiler=Bloodwing Angel]129512.jpg

This card only can be Special Summoned from your Graveyard by Removing from play 2 Level 5 or higher Fairy-Type monster on your Graveyard. If this card is Summoned, Return all card(s) from your hand to your Deck and Draw 3 cards from your Deck. If this card is destroyed by a card's effect, Special Summon 1 "Bloodwing Token" (Fairy-Type/LIGHT/Level 3/ ATK 800/ DEF 800) to your field in Defense Position. You can Release 1 Level 7 or higher Fairy-Type monster and "Bloodwing Token" to Special Summon this card from your Graveyard.

 

 

[spoiler=Dark Apocalypse Demon] 129512t.jpg

If your opponent control 2 or more monsters on his/her field and you control no monster on your field, you can Special Summon this card from your Deck in Attack Position. If this card is Special Summoned by its own effect, this card cannot attack until your next Battle Phase. This card's original ATK and DEF is equal than number of monster(s) on your opponent's field when this card is Summoned x1000. Once per turn, you can discard 1 Spell and Trap Cards on your hand to inflict 500 damage to your opponent.If you have no card on your hand and control no card on the field except this card, you can Tribute this card to Special Summon 2 "Apocalypse Token" (Fiend-Type/DARK/Level 4/ ATK ?/DEF ?) to your field in Defense Position. "Apocalypse Token" ATK and DEF is equal than half of this card's ATK and DEF. "Apocalypse Token" is cannot be Tributed at the turn it was Summoned. By Tributing 1 "Apocalypse Token" Draw 2 card from your Deck.

 

 

[spoiler=Blue Eyes Shade Dragon] 129512cqp.jpg

This card is cannot be Normal Summoned or Set. This card only can be Special Summoned by Tributing 2 DARK monster you control. This card is not affected by effect of monster card whose ATK is 2000 or lower.Once per turn, you can Discard 1 card from your hand to destroy 1 monster on your opponent's field whose ATK is 2000 or lower.

 

 

[spoiler=Derias The Almighty Being] 129512g.jpg

This card is cannot be Normal Summoned or Set. This card is only can be Special Summoned by Tributing 3 monster you control. If this card is Summoned,place number of Rage Counter on this card equal than number of card(s) on your hand. Increase this card's ATK by 100 for each Rage Counter on this card. Once per turn, at your opponent's End Phase, you can remove 1 Rage Counter on this card to swicth Battle Position of all monster on your opponent's field.

 

 

[spoiler=feldruid the evil Commander] 129512p.jpg

This card is cannot be Normal Summoned or Set. This card is only can be Tribute Summoned by Tributing 2 Fiend-Type monter you control. As long this card is face-up on your field, increase all Fiend-Type monster on your field ATK by 300. Once per turn, by Tributing 1 DARK monster you control, destroy 1 monster on the field. If this card is destroye by effect of Trap Cards, you can Discard all card(s) on your hand to Special Summon this card to your field in Defense Position. If this card is Special Summoned by it's own effect, place number of Evil Counter on this card equal than number of Card(s) you Discarded when Special Summoned this card. Once per turn, During your End Phase, Remove 1 Evil Counter on this card. If the number of Evil Counter on this card is 0, send this card to your Graveyard.

 

 

[spoiler=Jet Blade Dragon]129512s.jpg

If this card battles a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent. Once per turn, by discarding 1 card from your hand, destroy 1 Spell and Trap Cards on the field. You can Special Summon this card from your Graveyard by Releasing 2 Dragon-Type monster you control.

 

 

[spoiler=Legion the beast of destruction] 129512.jpg

This card is cannot be Normal Summoned or Set. This card is only can be Special Summoned by Tributing 2 DARK monster with ATK is 1800 or more you control. If this card is Summoned, destroy up to 2 Spell and Trap Cards on the field. Once per turn, you can Tribute 1 monster you control to destroy 1 monster on the field. If this card is destroyed by effect of Trap Cards, inflict 1000 damage to both player's Life Points.

 

 

[spoiler=Lucifer-King of Hell] 129512o.jpg

This card is cannot be Nomal Summoned or Set. This card is only can be Tribute Summoned by Tributing 3 FIRE monster you control. If this card is Summoned, send all card(s) on your hand to Graveyard and place number of Hellfire Counter on this card equal than number of card(s) discarded. Increase this card's ATK and DEF by 100 for each Hellfire Counter on this card. Once per turn, during your Main Phase, you can Tribute 1 FIRE monster you control to inflict 700 damage to your opponent. By removing 1 Hellfire Counter on this card, Remove from play 1 monster on your opponent's field. If the number of Hellfire Counter on this card is 0, you can Tribute this card and pay 1000 Life Points to destroy all card on the field.

 

 

[spoiler=Loki The Demonic Wicth] 129512.jpg

Once per turn, you can discard 1 card from your hand to destroy 1 Spell and Trap cards on the field. If this card is destroyed by battle, Remove from play the monster whose destroy this card after Damage Calculation is resolved. If this card is destroyed not by battle, inflict 1000 damage to your opponent.

 

 

[spoiler=Minotaur Necromancer] 129512h.jpg

Once per turn, During your Standby Phase, you can Discard 1 card from your hand. Special Summon 1 "Revived Corpse Token" (Zombie-Type/DARK/Level 3/ATK 700/DEF 700). The "Revived Corpse Token" is cannot be Tributed for a Tribute Summon and cannot destroyed by result of battle. The "Revived Corpse Token" is destroyed at the End Phase of your opponent's next turn.

 

 

[spoiler=moonlight maiden] 129512k.jpg

If this card is Tribute Summoned, Increase your Life Points by 500. Once per turn, you can Tribute 1 monster you control, and toss a coin. If the result of the coin are Head, inflict 700 damage to your opponent's Life Points. If the result are tail, Increase your Life Points by 700.

 

 

[spoiler=Nether Apocalypse Dragon]

129512x.jpg

This card is cannot be Normal Summoned or Set. This card is only can be Special Summoned by Tributing 2 Level 5 or above monster you control. This card is not affected by effect of Spell and Trap Cards. If this card is Summoned, Swicth all monster on your opponent's field to Defense Position. If this card is selected as attack target by your opponent's monster you can Discard 1 card to your hand to negate the attack and inflict damage to your opponent equal than number of level of the attacking monster x300. Once per turn, During your End Phase, you can Discard 1 card from your hand and select 1 monster your opponent control, the selected monster must attack this card at your opponent's Battle Phase if possible. If you control no card in your hand, send this card to your Graveyard.

 

[spoiler=soul eater tengu]129512r.jpg

Each time this card destroy a monster by battle, increase this card's ATK equal than number of level of the destroyed monster x100. If this card's ATK is reached 3000. Send this card to your Graveyard and inflict 2000 damage to your opponent.

 

 

[spoiler=twin blade pirate captain]129512.jpg

If this card is Summoned, inflict damage to your opponent equal than number of card on the field times 100. Each time a card(s) is discarded from either player's hand, inflict 500 damage to the owner's of the discarded card(s).Increase this card ATK by 300 during your Battle Phase only.

 

 

[spoiler=Final Rage] 129512.jpg

Increase a monster equipped by this card's ATK by 1000 and Decrease it's DEF to 0. At your 4th End Phase after this card is activated, send the equipped monster and this card to your Graveyard.

 

 

[spoiler=Blade Of Blue Ocean]129512.jpg

You can only equip this card to a Warrior-Type monster. Increase this monster equipped by this card's ATK by 500. The monster equipped by this card attribute is Treated as WATER. If this card is in your Graveyard, you can Tribute 1 WATER monster you control to return this card to your hand.

 

 

 

 

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I was an original here, but I left and sorta mucked it up. Time for me to step up my game again.

 

[spoiler=Normal Monsters - No.1, 2, 3][align=center]187946.jpg

This creature dances around distracting enemies, whilst stronger foes pick them off from behind.

 

187946.jpg

This creature roams the Earth, searching for enemies weaker than itself to feast on.

 

187946i.jpg

Although having a full set of spikes as weapons, this creature also has extremely strong armour.

 

Flavour text is hard sometimes. D:

All Image Credit goes to Beloved-Creature from dA, under the Creative Commons license. Thanks BC! x3

 

Any changes that you want made I will do. =P

Sorry for not keeping up with this project. x_X[/align]

 

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