Jump to content

Kale's Inventory of Updated Sets - 09.4.16 - 4 NEW!!


Kale

Recommended Posts

[align=center][x] - 2009.4.16 Update! - Added 3 NEW cards to Ally monster set and 1 NEW card to Discharge Flame set!

[x] - 2009.4.14 Update! - Added 1 NEW card to Ally monster set and 2 NEW cards to Discharge Flame set!

[x] - 2009.4.13 Update! - Added NEW card to Ally monster set!

[x] - 2009.4.12 Update! - Added NEW card to Discharge Flame set!

 

DisBd-Inventory-094.png

 

Disclaimer

None of the images i use are mine, unless i state that they are. All credit where it is due is given under the card that it was used on.

 

 

[spoiler=Set: Ally monsters]

[spoiler=[u]Rules for Mechanic[/u]]

Like Tuner monsters, the Ally monster idea is a Sub-Type. Now i know what you may be thinking (unless you have seen these before). but trust me, i needed a Sub-Type to have these be cards. As always, a Sub-Type should have a game mechanic. here are the rules for the Ally monsters:

 

Rule 1: Stacking. This set allows for more than 1 monster to be in a Monster Card Zone. How do you do this? Well, it is as easy as putting one card on top of the other. Simple? thought so. This Stacking ability (hereinafter: Stack) can be performed when you Normal or Special Summon from anywhere. You can Stack from the Graveyard, but only if you have revived the monster with a card like Monster Reborn. It is just like a regular Normal or Special Summon, only instead of it getting a Monster Zone to itself, it can share one with an Ally monster already on the field. This is not mandatory.

 

Rule 2: Attacking. Only the top card of a Stack can attack. if you have two monsters in a Stack you control the bottom monster cannot declare an attack. similarly, only the top card can be attacked. this can be used to your advantage, as you could have a powerful monster protecting a bunch of weaker monsters.

 

Rule 3: Battle Position Continuity. If the battle position of the top monster changes, the entire Stack's battle position changes with it. If you have three monsters in a Stack you control and the top monster gets changed to Defense Position, the other two change to DEF as well. This is to keep all the cards in the same order, which makes it easier to keep track of the monsters on the board.

 

Rule 4: Effect Selection. The opponent can only target monsters on the top of the stack for any effect, such as for an effect like DaD or otherwise. this makes it also gives you an edge against the opponent. however, you can target any Ally monster you control in the Stack for an effect you have, a prerogative of being the commander of the army.

 

Rule 5: Releasing for Summoning. Similarly for Rule 4, if you would like to Advance Summon a monster from your hand you can select any monster in the Stack. If you want to Synchro Summon, your Synchro Material Monsters can be from anywhere in the Stack. The same goes for Fusion and Ritual Summoning. Your opponent can only target the monster in Vector 1 for a release, such as for the effect of Lava Golem.

 

Rule 6: Normal Monsters and other non-Ally monsters. There can be non-Allies in the Stack, but they must be in the bottom Vector. A non-Ally monster cannot be Stacked on top of a Stack you control. That ability is only for the Ally monsters themselves. But an Ally monster can be Stacked on top of a non-Ally monster. This is because they can be Stacked on any monster, not just themselves. The effects of non-Ally monsters below Ally monsters are not negated, they can/will activate like normal. All non-Ally monsters apply to the same rules as the Ally monsters, with the exception of rule 1 of course. They must change their battle position accordingly, they cannot be targeted by effects from the opponent, you can select them for effects you control and for tributing.

 

Rule 7: Effect OCG. You may notice that in the effects of the Ally monsters there is a word, Vector. This is to refer to a specific card in a Stack. Vector 1 is always at the top, even if there is only 1 card in the Stack, and the bottom Vector varies depending on how large the Stack is. A Stack with 3 cards in it has 3 Vectors - the first is on top, the third on bottom, and the 2nd in the middle. Because of this, card Vector numbers can vary, especially if a new monster was Stacked on top of the Stack.

 

 

 

 

Legion's Battlefront

(Last Update: 2009.4.14 w/EN011)

 

[spoiler=Cards 1-10]

LBFT-EN001 - Xinthi the Assimilate Scanner (M) (2009.3.18 )

LBFT-EN001-1.jpg

[spoiler=Written/Art]

Xinthi the Assimilate Scanner

DARK

Machine/Ally

0/0

 

Once per turn, you can select 1 Ally monster you control or in your Graveyard. This card's Level becomes equal to the selected monster's Level. Decrease this card's Level by 1 for each Vector above this card (min. 1). Increase this card's Level by 1 for each Vector below this card (max. 12). Increase this card's ATK by an amount equal to its Level x300. You can pay 600 Life Points to treat this card as a Tuner monster. You can remove this card in your Graveyard from play to draw 1 card.

 

Card Art: http://media.photobucket.com/image/anime%20cyborg/Psyb0rg_Dreamz/Cyborg_Butterfly_by_FyredrakeMagick.jpg?o=32

 

 

LBFT-EN002 - Seixu the Bursting Spark (M) (2009.3.18 )

LBFT-EN002.jpg

[spoiler=Written/Art]

Seixu the Bursting Spark

•••

FIRE

Spellcaster/Ally

1600/800

 

You can only activate this effect if it is in Vector 1 of 1 Stack you control. Send this card to the bottom Vector of the Stack to destroy a number of Spell and Trap Cards on the field equal to the amount of Vectors above this card. During the Standby Phase, you can pay 700 Life Points to move this card to Vector 1 of a different Stack you control.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1 (no joke, just search through the pages. ;) )

 

 

LBFT-EN003 - Thuxzu the Licentious Blade (M) (2009.3.18 )

LBFT-EN003.jpg

[spoiler=Written/Art]

Thuxzu the Licentious Blade

••••

EARTH

Warrior/Ally

1650/1200

 

You can only activate this effect if it is in Vector 1 of 1 Stack you control. Send this card to the bottom Vector of the Stack to destroy 1 monster on the field. During your Standby Phase, you can pay 700 Life Points to move this card to Vector 1 of 1 Stack you control.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1 (no joke, just search through the pages. ;) )

 

 

LBFT-EN004 - Biex the Frontline Vanguard (M) (2009.3.18 )

LBFT-EN004.jpg

[spoiler=Written/Art]

Biex the Frontline Vanguard

•••

EARTH

Warrior/Ally

1500/100

 

Once per turn, you can reveal a number of Ally monsters in your hand. Increase this card's Level by 1 for each card you revealed. You can tribute this card to Special Summon 1 Ally monster from your Deck whose Level is equal to this card's Level.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1 (no joke, just search through the pages. ;) )

 

 

LBFT-EN005 - Jubex the Relentless Gear (M) (2009.3.18 )

LBFT-EN005.jpg

[spoiler=Written/Art]

Jubex the Relentless Gear

WIND

Machine/Ally

500/500

 

You can Special Summon this card in your Graveyard to the bottom Vector of 1 Stack you control. This card's Level becomes equal to its Vector. If this card is sent to the Graveyard for a Synchro Summon, you can remove this card from play to Special Summon 1 Level 1 Machine-Type monster from your Deck in Attack Position.

 

Art: Father Wolf in the Showcase Section of our forum.

 

 

LBFT-EN006 - Front Line Assault (S) (2009.3.18 )

16322.jpg

[spoiler=Written/Art]

Front Line Assault

Normal Spell

 

Pay 1000 Life Points to select and activate 1 of the following effects: -- Special Summon 1 Level 2 or lower Ally monster from your Deck in Attack Position. -- Special Summon 1 Level 4 or lower Ally monster from your Deck to Vector 2 or lower in a Stack you control.

 

Art: http://media.photobucket.com/image/anime/Rolz_16/Anime/group0.jpg?o=226

 

 

 

LBFT-EN007 - Battle Catapult Flare (S) (2009.3.20)

16322f.jpg

[spoiler=Written/Art]

Battle Catapult Flare

Quick-Play Spell

 

Select 1 Stack you control. Inflict damage to your opponent equal to the number of Vectors in that Stack x400. When this card is sent to the Graveyard, you can remove this card from play to add 1 level 3 or lower Ally monster in your Deck to your hand.

 

Art: Father Wolf in the Showcase Section

 

 

LBFT-EN008 - Cocanxi the Slayer (M) (2009.3.20)

16322.jpg

[spoiler=Written/Art]

Cocanxi the Slayer

••••••••

LIGHT

Warrior/Synchro/Effect

2500/1600

 

1 Tuner + 1 or more non-Tuner monsters.

This card is treated as an Ally monster while it is Face-Up on the field and in the Graveyard. Once per turn you can select and activate 1 of the following effects: • Send the top card of your Deck to the Graveyard to destroy 1 monster on the field. • Tribute 1 monster you control and send the top 3 cards of your Deck to the Graveyard to destroy all monsters your opponent controls, then change this card into Defense Position.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1 (no joke, just search through the pages. ;) )

 

 

 

LBFT-EN009 - Bikex the Tenacious Gear (M) (2009.3.22)

LBFT-EN009.jpg

[spoiler=Written/Art]

Bikex the Tenacious Gear

LIGHT

Machine/Ally

200/300

 

Once per turn, you can have this card's Level become equal to the amount of Vectors in this card's Stack. If this card is tributed by a card effect you control, you can Special Summon this card from your Graveyard during your Standby Phase. If you activate this effect, remove it from play during the End Phase.

 

Art: Father Wolf in the Showcase Section.

 

 

 

LBFT-EN010 - Scrap Reforge Duplication (S) 2009.4.13

16322.jpg

[spoiler=Written/Art]

Normal Spell Card

Select 1 Machine-Type monster with 500 or less ATK on your side of the field. Discard 1 card to Special Summon up to 2 cards with the same Level from your Deck.

 

Art from Hunter

 

 

 

 

[spoiler=Cards 11-?]

LBFT-EN011.jpg

[spoiler=Written/Art]

Kuure the Prodigal Force

•••••

WIND

Warrior/Ally

2200/1900

Once per turn, move this card to Vector 1 of 1 Stack you control and add a number of Ally Counters to this card equal to the number of Vectors in it. You can remove 2 Ally Counters from this card to send 1 card on the field to the owner's hand. When this card is removed from the field, send 1 Level 3 or lower Ally monster in your Deck to the Graveyard.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1 (no joke, just search through the pages. ;) )

 

 

 

 

 

 

Newest Cards

LBFT-EN012.png

Jyruun the Balking Zephyr

••••

WIND

Warrior/Ally

1500/1400

While you control another Ally monster, once per turn you can change this card from face-up Attack Position to face-up Defense Position to Special Summon 1 Level 4 or lower Ally monster in your Deck. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. Once per turn you can move 1 Ally monster you control to Vector 1 or the last Vector in 1 Stack you control.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1

 

 

LBFT-EN013.jpg

Albiien the Familiar Castor

•••

WATER

Spellcaster/Ally

700/1600

Once per turn you can tribute 1 Ally monster you control, other than this card, to select 1 Ally monster you control. That monster can attack your opponent directly this turn. If your opponent controls 2 or less monsters during the turn you activate this effect, the damage inflicted is halved.

 

Art: http://www.heisejinyao.com/default.asp?viewType=byCate&CateID=3&Page=1

 

 

16322a.jpg

Normal Trap Card

You can only activate this card if you control 3 monsters who have the same name. Those 3 monsters cannot be destroyed by battle this turn and damage you take from a battle between them are reduced to 0, and your opponent takes damage equal to the amount you would have lost.

 

Art: http://www.mtgstaples.com/2943/9301.html


 

 

 

 

 

 

[spoiler=Set: Bursting Flame. Returning.]

Discharge Flame (The set)

(Last Update: 2009.4.12 w/EN018 )

 

[spoiler=Cards 1-10]

DSCF-EN001 (Pre.Thread.Add)

16322kt9.jpg

[spoiler=Written/Art]

Irith the Discharge Commander

••••••

FIRE

Winged Beast - Effect

2400/1300

When you Advance Summon this card by Releasing a "Discharge" monster, you can send the top 3 cards of your Deck to the Graveyard to activate 1 of the following effects: • Inflict 300 points of damage for each "Discharge" monster you control. • Remove from play 1 card in your opponent's Graveyard. • Increase your Life Points by 1000. When this card is sent to the Graveyard, you can increase the ATK of 1 "Discharge" monster you control by 600 until the End Phase of your next turn.

 

Card Art Credit - The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN002 (Pre.Thread.Add)

16322vc6.jpg

[spoiler=Written/Art]

Echkt the Discharge Sage

••••

FIRE

Fiend - Effect

1600/1000

When this card is Summoned you receive 1000 points of damage. Once per turn you can send the top 2 cards of your Deck to the Graveyard to add 1 "Discharge" card in your Deck to your hand.

 

Card Art Credit - The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN003 (Pre.Thread.Add)

16322gy3.jpg

[spoiler=Written/Art]

Iengy the Discharge Combatant

••••

FIRE

Zombie - Effect

1800/600

Each time you draw a card(s) you take 300 points of damage. Once per turn you can discard 1 card to increase this card's ATK by 300 until the End Phase. When this card is destroyed by an effect you can inflict 500 points of damage to your opponent.

 

Card Art Credit - The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN004 (Pre.Thread.Add)

16322qn3.jpg

[spoiler=Written/Art]

Discharge Ritual Center

Field Spell

You can skip your Draw Phase to add 1 "Discharge" card in your Graveyard to your hand. When you take damage from a "Discharge" Monster effect you can send the top card of your Deck to the Graveyard.

 

Card Art Credit - The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN005 (Pre.Thread.Add)

16322do2.jpg

[spoiler=Written/Art]

Dens the Discharge Blitzer

•••••

FIRE

Fiend - Effect

1200/800

During the End Phase of a turn in which you have received damage from a "Discharge" Monster, you can discard 1 card to destroy 1 card on the field. If this card is sent to the Graveyard by the effect of a "Discharge" card you can inflict 400 points of damage to your opponent.

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN006 (Pre.Thread.Add)

16322ov5.jpg

[spoiler=Written/Art]

Garawroth the Discharge Dragon

••••••••

FIRE

Dragon - Effect

2700/1300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 "Discharge" Monsters you control. When you draw a card(s) you take 600 points of damage. When this card deals your opponent damage, you can activate 1 of the following effects: • Draw 1 card. • Add 1 "Discharge" card in your Graveyard to your hand.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN007 (Pre.Thread.Add)

AledeisaTuner.png

[spoiler=Written/Art]

Alede the Discharge Amalgamate

••

FIRE

Fiend - Tuner - Effect

800/1300

When you draw a card(s) you take 400 damage. Once per turn you can send the top 3 cards of your Deck to the Graveyard to Special Summon 1 level 3 or lower "Discharge" Monster from your hand.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN008 (Pre.Thread.Add)

16322jb8.jpg

[spoiler=Written/Art]

Dravor the Discharge Converter

•••

FIRE

Pyro - Effect

1000/1000

You can skip your Draw Phase to increase your Life Points by 700. Once per turn, you can discard 1 card to add 1 "Discharge" card in your Deck to your hand. When this card is sent to the Graveyard, inflict 600 points of damage to your opponent.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN009 (Pre.Thread.Add)

16322za0.jpg

[spoiler=Written/Art]

Discharge Blasting Cell

Normal Trap

When this Face-Down card on the field is sent to the Graveyard, you can activate 1 of the following effects: • Add 1 "Discharge" card in your Deck to your hand. • Increase your Life Points by 800. • Inflict 500 points of damage to your opponent.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN010 (Pre.Thread.Add)

16322jc1.jpg

[spoiler=Written/Art]

Grivelle the Discharge Kindler

••

FIRE

Warrior - Effect

500/1200

When a card(s) is sent from your Deck to your Graveyard you receive 400 points of damage. Once per turn you can send the top 2 cards of your Deck to your Graveyard to Special Summon 1 "Discharge" monster in your Graveyard. That monster cannot attack this turn.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

 

 

 

 

[spoiler=Cards 11-20]

DSCF-EN011 (Pre.Thread.Add)

16322gp1.jpg

[spoiler=Written/Art]

Ziranat the Discharge Hellion

••••••••••

FIRE

Dragon - Synchro - Effect

3200/2000

1 Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can destroy 1 card on the field. You can remove a number of "Discharge" cards in your Graveyard from play to increase this card's ATK by the number of cards you removed x 300. If you activate this effect, destroy this card during the End Phase and remove it from play.

 

Card Art Credit

Cool Dragon Wallpaper

http://www.cooldragonpictures.com/img-dragon-wallpapers-623.htm

 

 

DSCF-EN012 (Pre.Thread.Add)

16322gv7.jpg

[spoiler=Written/Art]

Pycer the Discharge Knight

••••

FIRE

Warrior - Effect

1700/800

When you draw a card(s) you take 700 damage. This card inflicts Piercing Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 level 3 or lower "Discharge" monster from you Deck in Attack Position.

 

Card Art Credit

The Bucket 90, on YCM

http://forum.yugiohcardmaker.net/thread-83617.html

 

 

DSCF-EN013 (Pre.Thread.Add)

16322xh0.jpg

[spoiler=Written/Art]

Keech the Discharge Rider

•••

FIRE

Warrior - Effect

1400/400

When this card is Normal Summoned you can discard 1 card to Special Summon 1 "Discharge" monster from your hand. When you take damage from the effect of a "Discharge" card, you can send 1 "Discharge" monster in your Graveyard to your Deck. The Deck is then shuffled.

 

Card Art Credit

The Art of Daarken

http://www.daarken.com/Flash2005/main_02.html

 

 

DSCF-EN014 (2009.3.18 )

16322y.jpg

[spoiler=Written/Art]

Discharge Boundary

Normal Trap

 

When a "Discharge" monster you control is destroyed and sent to the Graveyard, inflict damage to your opponent equal to that monster's level x 400. You can send the top 5 cards of your Deck to the Graveyard to Special Summon 1 "Discharge" monster from your Graveyard, except the destroyed monster.

 

Card Art: http://www.danscottart.com/Magic.html

 

 

DSCF-EN015 (2009.3.18 )

16322.jpg

[spoiler=Written/Art]

Tibruu the Discharge Slasher

••••

FIRE

Fiend/Tuner

1300/1600

 

You can skip your Draw Phase to add 1 "Discharge" card in your Graveyard to your hand. When this card is sent to the Graveyard for a Synchro Summon, you can send the top 2 cards of your Deck to the Graveyard. For every "Discharge" monster sent to the Graveyard by this effect, you can draw 1 card.

 

Art: http://www.danscottart.com/Magic.html

 

 

DSCF-EN016 (2009.3.20)

16322h.jpg

[spoiler=Written/Art]

Discharge Debris Gauntlet

Equip Spell Card

 

This card can only be equipped to a "Discharge" monster. The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, Special Summon 1 "Debris Token" (Fiend-Type/FIRE/Level 2/ATK 700/DEF 700) in Attack Position on your opponent's side of the field. When a "Debris Token" is removed from the field, send the top 2 cards of your Deck to the Graveyard and gain 600 Life Points.

 

Art: http://www.danscottart.com/Images/Fists_of_the_Demigod.jpg

 

 

DSCF-EN017 (2009.3.20)

16322d.jpg

[spoiler=Written/Art]

Plague of Discharge Tinder

Continuous Trap

 

When a card(s) is sent from your Deck to the Graveyard by the effect of a "Discharge" card you control, your opponent must send the top card of their Deck to the Graveyard. If a Monster Card was sent to the Graveyard by this effect, add 1 Debris Counter to this card. You can remove 3 Debris Counters from this card to Special Summon 1 "Discharge" monster in your Graveyard.

 

Art: http://www.danscottart.com/Images/Bloodshed_Fever.jpg

 

 

 

16322f.jpg

[spoiler=Written/Art]

Curinthiz the Discharge Oppressor

•••••••

FIRE

Fiend/Effect

When you draw a card(s) send the top card of your Deck to the Graveyard. When you take damage due to the effect of a "Discharge" card you control, add 1 Ember Counter to 1 monster your opponent controls. When a "Discharge" monster you control attacks a monster with an Ember Counter(s) on it, increase the ATK of the attacking monster by 600. When a monster with an Ember Counter is destroyed, you gain 500 Life Points.

 

 

 

16322y.jpg

[spoiler=Written/Art]

Quick-Play Spell

Activate during a turn in which you have taken damage due to the effect of a "Discharge" Monster(s) you control. Send 1 card from the top of you Deck to the Graveyard for every 200 damage you took and draw 2 cards.

 

Art: Hunter of Showcase. ;)

 

 

 

16322x.jpg

[spoiler=Written/Art]

Continuous Trap

Send up to 3 "Discharge" Monsters in your Graveyard to your Deck. Add a number of Ember Counters to this card for each card you sent by this effect. You can remove 2 Ember Counters from this card to activate 1 of the following effects: -- Increase the ATK of 1 "Discharge" Monster you control 700 until the End Phase. -- Draw 1 card and send the top 2 cards of your Deck to the Graveyard.

 

Art: http://www.mtgstaples.com/2943/index.html

 

 

 

 

 

Newest Card

16322.jpg

Discharge Wave

Continuous Spell Card

When a card(s) your opponent controls is destroyed by a "Discharge" card you control, inflict 700 damage to your opponent and add 1 Ember Counter to this card (max. 4). You can remove 2 Ember Counters from this card to increase the ATK of 1 "Discharge" Monster you control by 400 until the End Phase.

 

Art: http://www.mtgstaples.com/2943/9301.html


 

 

 

 

 

 

[spoiler=Set: Deserter Knights. Reintroduced.]

The Deserter Knights (The set)

(Last Updated: 2009.3.18 w/EN013)

 

[spoiler=Cards 13-10]

WDKT-EN013 - Deserter Knight - The Decoy (M) (2009.3.18 )

16322.jpg

[spoiler=Written/Art]

Deserter Knight - The Decoy

••

DARK

Warrior/Tuner

1400/300

 

This card can only be Special Summoned by its own effect. Remove this card from play during the End Phase of a turn this card is Summoned. During your Main Phase, if this card is removed from play by its own effect, you can Special Summon this card to activate 1 of the following effects: -- Increase this card's Level by 2. -- If this card is sent to the Graveyard for a Synchro Summon, draw 1 card for every 2 "Deserter Knight" monsters you have removed from play.

 

Card Art: credit has been provided on the card, but here is the link. Here

 

 

WDKT-EN012 - Reclamation of the Deserter Knights (T) (Pre.Thread.Add)

12reclamationofthedeserterknights.jpg

[spoiler=Written/Art]

Normal Trap

 

Gain 500 Life Points for each "Deserter Knight" Monster on the field.

 

Art: http://media.photobucket.com/image/5cnekn/Shadow_Queen1/5cnekn.jpg?o=1

 

 

WDKT-EN011 - Deserter Knight - The Puppeteer (M) (Pre.Thread.Add)

11thepuppeteer.jpg

[spoiler=Written/Art]

Deserter Knight - The Puppeteer

•••••

DARK

Warrior/Effect

1800/1000

 

This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during the End Phase. During your Main Phase, if this card is removed from play due to its own effect, then you can Special Summon it to activate 1 of the following effects: • Change the battle position of 1 of your opponent's monsters. • Tribute 1 monster you control (except this card). Take control of 1 of your opponent's monsters until the End Phase.

 

Art: http://media.photobucket.com/image/warriorgirl/krs199210/anime/warriorgirl.jpg?o=82

 

 

WDKT-EN010 - Deserter Knight - The Paladin (M) (Pre.Thread.Add)

10thepaladin.jpg

[spoiler=Written/Art]

Deserter Knight - The Paladin

••••

DARK

Warrior/Effect

1700/1000

 

This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during the End Phase. During your Main Phase, if this card is removed from play due to its own effect, then you can Special Summon it to activate 1 of the following effects: • This card cannot be destroyed by battle. • You gain 700 Life Points.

 

Art: http://s267.photobucket.com/albums/ii315/darkkale/?action=view&current=anime_girl206.jpg

 

 

 

 

 

 

[spoiler=Cards 10-1]

WDKT-EN009 - Deserter Knight - The Grandmaster (M) (Pre.Thread.Add)

09thegrandmaster.jpg

[spoiler=Written/Art]

Deserter Knight - The Grandmaster

••••••

DARK

Warrior/Effect

2000/600

 

You can Special Summon this card from your hand if you control no Monsters. During the End Phase of the turn it is Special Summoned it is removed from play. During your Main Phase, if this card is removed from play do to its own effect, you can send 1 card in your Remove From Play Zone to the Graveyard to Special Summon this card.

 

Art: http://s267.photobucket.com/albums/ii315/darkkale/?action=view&current=anime1.jpg

 

 

WDKT-EN008 - Deserter Knight - The Dispirited (M) (Pre.Thread.Add)

08thedispirited.jpg

[spoiler=Written/Art]

Deserter Knight - The Dispirited

••••

DARK

Warrior/Effect

1300/1500

 

This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during the End Phase. During your Main Phase, if this card is removed from play by its own effect, you may Special Summon it to activate 1 of the following effects: • Remove 1 "Deserter Knight" Monster in your deck from play. It is treated as it was removed from play by its own effect. It cannot be Special Summoned until your next turn. • Draw 1 card for every 2 "Deserter Knight" Monster that is in your Graveyard.

 

Art: http://media.photobucket.com/image/anime%20warrior/Jamierad13/Anime/Warrior.png?o=40

 

 

WDKT-EN007 - Deserter Recall (S) (Pre.Thread.Add)

07deserterrecall.jpg

[spoiler=Written/Art]

Deserter Recall

Normal Spell

 

Return 2 "Deserter Knight" Monsters from your Removed From Play Zone to the deck, then draw 3 cards.

 

Art: http://media.photobucket.com/image/096b98cfb889e0/kimmy-angel/096b98cfb889e0_full.jpg?o=1

 

 

WDKT-EN006 - Deserter Knight - The General (M) (Pre.Thread.Add)

06thegeneral.jpg

[spoiler=Written/Art]

Deserter Knight - The General

••••••

DARK

Warrior/Effect

2300/1300

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Deserter Knight" Monster from your Removed From Play Zone to your Graveyard. When this card is Special Summoned, you can remove this card from play during the End Phase. During your Main Phase, if this card is removed from play by its own effect, you may Special Summon it to activate the following effect: • Select 1 "Deserter Knight" Monster you control (except this card). The selected monster may attack twice this turn.

 

Art: http://media.photobucket.com/image/covertg3/shadow_kaija/covertg3.jpg?o=1

 

 

WDKT-EN005 - Deserter Launch (S) (Pre.Thread.Add)

05deserterlaunch.jpg

[spoiler=Written/Art]

Deserter Launch

Normal Spell

 

Pay 1000 Life Points. Remove 1 "Deserter Knight" Monster in your deck from play. The removed monster is treated as it were removed from play by its own effect.

 

Art: http://www.jaestudio.com/Crows.jpg

 

 

WDKT-EN004 - Deserter Knight Barrier (T) (Pre.Thread.Add)

16322sx5.jpg

[spoiler=Written/Art]

Deserter Knight Barrier

Normal Trap

 

You can only activate this card when you control no monsters and your opponent declares a direct attack. Send 1 "Deserter Knight" monster from your Removed From Play Zone to the Graveyard to negate the attack and end the Battle Phase.

 

Art: http://s160.photobucket.com/albums/t164/sirbartonslady/anime/d_gray-man/screencaps/91/?action=view&current=bscapDGray-man_091RAW0162.jpg

 

 

WDKT-EN003 - Deserter Knight - The Eliciter (M) (Pre.Thread.Add)

16322au5.jpg

[spoiler=Written/Art]

Deserter Knight - The Eliciter

●●●●

DARK

Warrior/Effect

1100/400

 

This card cannot be Special Summoned, except by its own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during your End Phase. During your Main Phase 1, if this card is removed from play due to its own effect, then you may Special Summon this card this card to activate 1 of the following effects: ---Special Summon 1 "Deserter Kinght" that is removed from play to your side of the field, ignoring Summoning Conditions. That monster's effect is negated, and it is removed from play during the End Phase. It is treated as it was removed from play by its own effect. ---You gain 500 Life Points.

 

Art: http://media.photobucket.com/image/klispa/joycemerl/Anime_by_Klispa.jpg?o=2

 

 

WDKT-EN002 - Deserter Knight - The Necroid (M) (Pre.Thread.Add)

16322pm5.jpg

[spoiler=Written/Art]

Deserter Knight - The Necroid

●●●

DARK

Zombie/Effect

300/600

 

This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during the End Phase. During your Main Phase 1, if this card is removed from play due to its own effect, then you can Special Summon it to activate 1 of the following effects: ● Randomly discard 1 card in your opponent's hand to the Graveyard. ● Special Summon 1 monster in either player's Graveyard to your side of the field. That monster is destroyed during the End Phase.

 

Art: http://photobucket.com/guestlogin?albumUrl=http://s106.photobucket.com/albums/m264/ArchangelNemisis/undead.jpg

 

 

WDKT-EN001 - Deserter Knight - The Wanderer (M) (Pre.Thread.Add)

Deserterknight-thewanderer.jpg

[spoiler=Written/Art]

Deserter Knight - The Wanderer

●●●●

DARK

Warrior/Effect

900/500

 

This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can remove this card from play during the End Phase. During your Main Phase 2, if this card is removed from play due to its own effect, then you can Special Summon it to activate 1 of the following effects: ● Inflict 700 points of damage to your opponent. ● Destroy 1 card on the field. Your opponent then draws 1 card.

 

Art: http://s164.photobucket.com/albums/u29/ski_fast27/?start=84

 

 

 

 

 

 

[/align]

Link to comment
Share on other sites

  • Replies 90
  • Created
  • Last Reply

Great to see you again' date=' Kale. =D

[/quote']

 

thanks! glad to be back. ;) what do you think of my Ally monster make-over? i think this makes more sense..

 

Those are some nice cards you got there Kale. Keep up the good work. Hope to see more. ;-)

 

Glad to see you again Kale. :)

 

thanks! two welcomes already...? :D

 

which set do you like the most? :)

Link to comment
Share on other sites

I like it. Epic' date=' as usual.

 

I kinda like that Bursting Flame set. Very nice.

[/quote']

 

ah, i rather like that one as well. :) of course my Allies are my favorite, and i will continue that one.

 

you didnt see that set when it came out a long time ago? no big surprise i suppose.. :)

 

The Bursting Flame one. It was very coolio. :lol:

 

thanks! im glad you like it.

 

...that one must be 2 parts pic and 1 part style.. XD i should continue that one i suppose.

 

Wow nice cards theses are cool.

 

thanks! :)

 

which set/card would be your fav? :D

Link to comment
Share on other sites

Yeah I think you should. I'm just glad that you are making a come back. hopefully.

 

yeah' date=' i am staking my claim to this new forum. a lot of stuff has changed since i was here last.. new sub-forums! =O

 

YAY, a booster king has returned!!.. I think

 

a booster king? yeah, i suppose i was good at that.. :D and i am back. i might create some new packs for these sometime..

 

anywho, which set do you like?

 

Let me see I like the ally set.

 

thanks! i am rather fond of that one too.. :D

Link to comment
Share on other sites

Well i can't wait to see more FIRE cards.

 

well' date=' humans seem to like fire.. XD

 

i will be creating more. i still have to create a more connected theme among the Discharge monsters.

 

...there is a fire monster in the Ally monsters as well, number LBFT-EN002. ;)

 

hmm.... The allies are my faves. They show full creativity, which I like.

 

thanks! im glad you like them.

 

with the rest of the cards i have made already i can boost Synchro Summoning to the max! :D youll see..

Link to comment
Share on other sites

Yeah I saw that. It was also a good card.

 

When will you update again? Do you know?

 

well, i am not sure. it depends on a few things:

1. i just made the thread, like, a few minutes ago. i need a break.. XD

2. i have the ideas for more allies, and the pics, i just need to put them together. it shouldnt take long now that i dont need to photoshop very much.

3. time. i am a very busy student/boyfriend. :D i might be able to update it tomorrow with 1-2 cards, but most likely i will be able to this weekend. ;)

 

i am doin my best. ;)

Link to comment
Share on other sites

oh well take your time. I just wanted to know when to look back at this thread for the new updates. Again' date=' very nice cards. :)

[/quote']

 

i will rush then. :D

 

anywho, thank you very much! i am glad you like them. :D

 

i could PM anyone who wants to be notified of an update here.. :)

Link to comment
Share on other sites

No plz dont rush. Make them your best. :)

 

Yeah that would work. Can you PM me when you update this thread plz?

 

rushing does not hinder my card making ability, it only gets my ideas from my brain to this thread for your enjoyment quicker. XD

 

yes, i can and will PM you when this is updated.

 

i will be adding a subscriptions list to the thread now, i suppose. :D

 

Free Subscriptions to anyone that wants to keep track of this thread! :D

Link to comment
Share on other sites

Thread hasn't been open an hour' date=' and already 2 pages. Someone's popular, eh? =3

[/quote']

 

i suppose. :D half of them are mine anyway... XD

 

oh well, there are three sets in here. divide 22 by 3 and you have around 8.

 

so really, technically, this isnt very popular per set. but it is semi-popular, i suppose. :D

 

i just want to get another jumpstart in the forum atmosphere. i suppose it worked. :D

Link to comment
Share on other sites

Nice to see your back,how's it been?Perfecto Cards,I think your Allies beat any card that you make any day,to bad that the color scheme was stolen from Konami for Dark Synchros,dang that sucks,well still glad to see your back,hope you can make YCM even funner now,perfecto 11/10 for the cards.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...