Azuh Posted March 7, 2009 Report Share Posted March 7, 2009 In testing... LEVEL 5 OR HIGHER MONSTERS = 21 x Koa'ki Meiru Valafar1 x Gorz the Emissary of Darkness LEVEL 4 OR LOWER MONSTERS = 173 x Thunder King Rai-Oh 3 x Koa'ki Meiru Guardian3 x Koa'ki Meiru Drago3 x King Tiger Wanghu2 x Koa'ki Meiru Powerhand2 x Koa'ki Meiru Fiend1 x Breaker the Magical Warrior SPELLS = 133 x Iron Core of Koa'ki Meiru3 x Burden of the Mighty 2 x Shrink2 x Urgent Iron Core Disposal1 x Urgent Synthesis1 x Monster Reborn1 x Mystical Space Typhoon1 x Brain Control TRAPS = 103 x Solemn Judgment2 x Royal Oppression2 x Phoenix Wing Wind Blast2 x Ultimate Offering1 x Reckless Power TOTAL = 43 EXTRA DECKGeneric Aggressive Bullshit Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 7, 2009 Report Share Posted March 7, 2009 Um... interesting translation... Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 7, 2009 Report Share Posted March 7, 2009 This Deck is cool...I wouldn't use Powerhand though. Link to comment Share on other sites More sharing options...
Azuh Posted March 7, 2009 Author Report Share Posted March 7, 2009 This Deck is cool...I wouldn't use Powerhand though. Powerhand is a nice way of getting rid of those pesky Spirit Reapers and Marshmellons, but I'll consider it Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 7, 2009 Report Share Posted March 7, 2009 Ice seems pretty lackluster as well. Slow, weak effect with a heavy cost. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 7, 2009 Report Share Posted March 7, 2009 Mm, the only one you'll come up against these days are Rapers... But I see your point. Link to comment Share on other sites More sharing options...
Azuh Posted March 7, 2009 Author Report Share Posted March 7, 2009 Ice seems pretty lackluster as well. Slow' date=' weak effect with a heavy cost.[/quote'] I was thinking that aswell actually What should I replace for Ice's Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 7, 2009 Report Share Posted March 7, 2009 Replace Ice for Gorz and Burden. Link to comment Share on other sites More sharing options...
Azuh Posted March 7, 2009 Author Report Share Posted March 7, 2009 Replace Ice for Gorz and Burden. Done and done Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 7, 2009 Report Share Posted March 7, 2009 Powerhand might be worthwhile just because he's such a massive beatstick. Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Report Share Posted March 15, 2009 he is a normal summoned cyber dragon that can negate fool/sr/marshmellon and honest...TELL ME AGAIN WHY NOT TO RUN HIM!??!?!?!?!? Link to comment Share on other sites More sharing options...
Azuh Posted March 15, 2009 Author Report Share Posted March 15, 2009 he is a normal summoned cyber dragon that can negate fool/sr/marshmellon and honest...TELL ME AGAIN WHY NOT TO RUN HIM!??!?!?!?!? Your talking about Powerhand. Im not removing Powerhand, hes too awesome. I told you to remove Ice, because there are tons better cards to run than him Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Report Share Posted March 15, 2009 ya, i missed the spec summon clause on ice...put in rai-oh as replacement POWERHAND IS SUCH A BEAST!!!!!hell he might work in a morphotronic deck or a ancient gear deck if used properly Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 14, 2009 Report Share Posted April 14, 2009 Only thing I hate from this archetype is the fact that they named them using a realy bad japaness translation.....>.< Other than that Core-Chimairs Rocks! Link to comment Share on other sites More sharing options...
neo360shot Posted April 17, 2009 Report Share Posted April 17, 2009 one problem i find is the fact tat u cannot stack the core recovery while skipping your draw phase, makes it more limited deck does great against plants, little city, morphtronics, lightsworns, remove from play, and black wings in my experience proxying however, be wary of flip-trolls....they will funk you in the ass Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 17, 2009 Report Share Posted April 17, 2009 You should maybe start integrating the Ancient prophecy stuff, there's a bribe, a sangan, and a heart of the underdog type thing among others. Link to comment Share on other sites More sharing options...
Azuh Posted April 17, 2009 Author Report Share Posted April 17, 2009 You should maybe start integrating the Ancient prophecy stuff' date=' there's a bribe, a sangan, and a heart of the underdog type thing among others.[/quote'] Yeah, I might start updating this deck. I'll start doing a V2 soon Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 17, 2009 Report Share Posted April 17, 2009 Personally I think the AP stuff makes the theme way more efficient. Link to comment Share on other sites More sharing options...
neo360shot Posted April 19, 2009 Report Share Posted April 19, 2009 ap? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 19, 2009 Report Share Posted April 19, 2009 Ancient Prophecy. Link to comment Share on other sites More sharing options...
dragonmaster8610 Posted May 7, 2009 Report Share Posted May 7, 2009 Is this deck strong? The reason I ask is I want to make a deck of Koa'ki Meiru cards but, my friends tell me they suck. Link to comment Share on other sites More sharing options...
Tronta Posted May 7, 2009 Report Share Posted May 7, 2009 some of them are alright. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 7, 2009 Report Share Posted May 7, 2009 Maybe you should add Tragoedia, he's fuel for Doom and is very useful in his own right. Link to comment Share on other sites More sharing options...
Night Posted May 7, 2009 Report Share Posted May 7, 2009 power hand is the best.... i have all of them and i am planing to make a deck out of them, dont really think that ure deck is very good cuz it will most likely get its ass kiked cuz of the traps =) Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 7, 2009 Report Share Posted May 7, 2009 Also i'd add more reckoned power I mean it's really good and you aren't even running storm. Link to comment Share on other sites More sharing options...
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