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Dynamo: Kings Of The Road


A●O●J

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These card's are supposed to be themed after cars, motorcycles, and things of that matter. Similiar to the whole theme of Nitro Synchron and Turbo Synchron and Speed World, except a little darker. They focus on Special Summoning/Synchro Summoning, Damage Manipulation, and Level manipulation. They also gain special effects on your first turn. A few of them are a bit oped in my opinion, so help would be appreciated. Hope you like them!

 

Dynamo Engineman

Level 2

EARTH

Warrior / Tuner

ATK:1000 DEF:900

When this card is Special Summoned, you can increase this card's Level by 2. When this card is used as Synchro Material with another "Dynamo" monster, Draw 1 card.

 

Dynamo Plug-Out

Level 1

LIGHT

Machine / Effect

ATK:200 DEF:0

When this card is Special Summoned on your first turn, negate the effects of your opponent's Trap cards for the next 4 turns.

 

Dynamo Plug-In

Level 1

LIGHT

Machine / Effect

ATK:0 DEF:200

When this card is Special Summoned on your first turn, negate the effects of your opponent's Spell cards for the next 4 turns.

Dynamo Booster

Spell

Special Summon 1 "Dynamo" monster from your hand. If you activated this card on your first turn, you can Special Summon 1 Level 4 or lower "Dynamo" monster from your hand. You cannot Normal Summon or Set next turn.

Dynamo Driver

EARTH

Level 5

Machine / Synchro / Effect

ATK: 2150 DEF: 1450

1 Tuner + 1 or more non-Tuner Machine type monsters

When this card is Synchro Summoned successfully, you can decrease the Level of 1 Synchro monster in your Extra Deck by 1. Once per turn, you can change the Battle Position of 1 monster on the field. (Flip effects are not activated.)

 

Friction Charge

Trap

Activate only when 1 face-up "Dynamo" or FIRE monster is selected as an attack target. Select up to 2 Level 3 or lower monsters in your hand. Increase the target's ATK by the combined ATK of the selected monster's ATK until your next Standby Phase. When the selected monsters are removed from your hand, you lose 700 Life points.

 

Dynamo Roadie

DARK

Level 3

Warrior / Effect

ATK:1100 DEF:300

This card cannot be Special Summoned. If this card was Normal Summoned on your first turn, you can discard 1 Machine-Type monster to double the original ATK of this card. Once, while this card is the only card on your field, you can Special Summon 1 Level 2 or lower Machine-Type monster from your Graveyard. It is removed from play during the End Phase.

 

Dynamo Speeder

FIRE

Level 5

Machine / Effect

ATK:1950 DEF:1000

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Once per turn, if you control other 1 Tuner or Machine-Type monster on the field, you can increase or decrease the Level of 1 Synchro Monster in your Extra Deck by 1.

Dynamo Burn-Out

Level 7

FIRE

Machine / Synchro

ATK:2300 DEF:2400

1 "Dynamo" Tuner monster + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can Tribute 1 Machine-Type monster or 1 FIRE monster you control to destroy Spell or Trap cards equal to the Level of that monster (Max.4). Inflict damage to both player's Life Points equal to that monster's Level x100. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Dynamo Wheel

Trap

Activate only when 1 "Dynamo" or FIRE monster you control attacks or is attacked. You can increase the target monster's ATK by 1000 until the End Phase and Double any Battle Damage that is inflicted to your opponent. The target monster is destroyed during your End Phase.

Dynamo Blazer

FIRE

Level 4

Pyro / Effect

ATK:1600 DEF:1200

If this card is in your hand during your first turn, you can Special Summon this card to inflict 300 damage to your opponent's Life Points. If you do, this card cannot attack next turn. Once per turn, you can discard 1 card to destroy 1 set Spell or Trap card on the field.

Dynamo Road Master

DARK

Level 8

Warrior / Synchro / Effect

ATK:2500 DEF:600

"Dynamo Engineman" + 1 or more non-Tuner Machine-Type monsters

This card is also treated as a FIRE monster. While this card is in your Extra Deck, if you control 3 or more "Dynamo" monsters during your first turn, you can decrease this card's Level by 1. When this card attacks a non-FIRE monster, increase this card's ATK by that monster's Level x100 until the End Phase. When a "Dynamo" monster inflicts Battle Damage to your opponent's Life Points, you can pay 500 Life Points to destroy 1 Spell or Trap card on the field.

Friction Bulk

Quick-Play Spell

Select 1 face-up "Dynamo" or FIRE monster you control. Increase the selected monster's Level by 2 and increase the selected monster's DEF by 900 for the next 2 turns.

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Instead of 4 turns, make it 3. That'll seem more fair, even though you have to summon one of those mosters DURING your first turn of the duel to get the effect, no? Nice set u have by the way. I have a set that sort of revolves around the "Dynamo" name, and played around with it. :P Figures.

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  • 1 year later...

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