Toffee. Posted March 8, 2009 Report Share Posted March 8, 2009 Archaic monster have the ability to share effects. Archaic Flamingo -LIGHT-lvl4[Winged Beast/Effect]All Archaic monsters gain the following effect:Increse the ATK of this card by 400 points for each "Archahic" monster on the field.0ATK / 0DEF Archaic Rhino -LIGHT-lvl4[beast/Effect]All Archaic monsters gain the following effect:If this card attacks, With an ATK higher then the DEF of the opponet's defence position monster, Inflict the difference as battle damage to the opponet's lifepoints.0ATK / 0DEF Archaic Jellyfish -LIGHT-lvl4[Aqua/Effect]All Archaic monsters gain the following effect:This card cannot be effected by the effects of Spell cards, during the Battlephase.0ATK / 0DEF Archaic Ladybug -LIGHT-lvl4[insect/Effect]All Archaic monsters gain the following effect:If this card desteroys an oppponet's monster as a result of battle, Inflict 800 points of damage to the opponet's lifepoints.0ATK / 0DEF Archaic Warrior -LIGHT-lvl4[Warrior/Effect]All Archaic monsters gain the following effect:This card can attack twice during the Battlephase.0ATK / 0DEF Archaic Jester -LIGHT-lvl4[Fairy/Effect]All Archaic monsters gain the following effect:If this card destroys an opponet's monster as a result of battle, Draw 1 card.0ATK / 0DEF Archaic Golem -LIGHT-lvl4[Rock/Effect]All Archaic monsters gain the following effect:If this card is selected as an attack target, You can switch it to defence position.0ATK / 0DEF Archaic Phoenix -LIGHT-lvl4[Pyro/Effect]All Archaic monsters gain the following effect:This card cannot be effected by the effects of Trap cards, During the Battlephase.0ATK / 0DEF Archaic Overload -LIGHT-lvl6[Machine/Effect]All Archaic monsters gain the following effect:This card's origional ATK and DEF become 2000 points.0ATK / 0DEF Archaic Dragoon -LIGHT-lvl8[Dragon/Effect]If this card is Special Summoned, You must tribute 1 other "Archahic" monster. All Archaic monsters gain the following effect:This card can attack your opponet's lifepoints directly.0ATK / 0DEF Teamwork is the Key -Spell-Special summon up to 2 lvl4 "Archaic" monsters, with different names, From your deck to your side of the field. They cannot be Released, And during the Endphase they are returned to the deck. The deck is then shuffled. Switch-Out -Quick-Play Spell-Return any number of "Archaic" monsters on your side of the field to your deck. Special summon from your deck "Archaic" monsters who total level stars equal to or lower then the level of the returned monsters. Archahic Trap Hole -Counter Trap-Tribute 1 "Archaic" monster when your opponet activates a card/card effect/Summons/Special Summons a monster. Negate that card, And return it to the top of the opponet's deck. At that time, Inflict 1000 points of damage to the opponet's lifepoints. Archahic Black Hole -Trap-You can only activate this card if you have exactly 3 or more cards in your hand. Return your hand to your deck, Along with up to 3 "Archaic" monsters in your graveyard, Back to your deck. Draw 5 cards from your deck, And if any of them are Spell cards, You cannot activate them this turn. Holographic Armor -Continuous Trap-If an "Archaic" monster is selected as an attack target, You can return it to your hand, and negate the attack. At that time, Draw 1 card. Ehh.... Weird ideas ftw? Link to comment
bury the year Posted March 9, 2009 Report Share Posted March 9, 2009 "Archaic". That's the correct spelling. Link to comment
Umbra Posted March 9, 2009 Report Share Posted March 9, 2009 2x Teamwork is the Key = OTK Grab Overload, Dragoon, Warrior and 1 otherTribute other for DragoonInflict a total of 12000 damage. + not enough to be a Subtype + They simply don't do enough different. This is the same reason for why Toons and Unions are obsolete today: They're too run-of-the-mill. Rituals have a different reason: They're not useful enough to -2-X yourself (Demise + ARA is an exception) just to summon them. Link to comment
Mysty Posted March 9, 2009 Report Share Posted March 9, 2009 Reminds me of Slivers from Magic: The Gathering based on how they share abilities. The subtype Star is unnecessary, based on the fact that they are all "Archaic". Link to comment
Toffee. Posted March 9, 2009 Author Report Share Posted March 9, 2009 Reminds me of Slivers from Magic: The Gathering based on how they share abilities.But I dont play 'Magic' >___> The subtype Star is unnecessary' date=' based on the fact that they are all "Archaic".[/quote']Ehhh, It just seemed neat. And Nitton, I am aware of that *fixed a few things* Link to comment
Umbra Posted March 9, 2009 Report Share Posted March 9, 2009 Still, sharing effects isn't enough for a Subtype. Link to comment
Toffee. Posted March 9, 2009 Author Report Share Posted March 9, 2009 Still' date=' sharing effects isn't enough for a Subtype.[/quote']What would you sujest then? Link to comment
Toffee. Posted March 9, 2009 Author Report Share Posted March 9, 2009 Removing the Subtype. ..........SureI'll just make it say [blah/Effect] Link to comment
shiko11 Posted March 16, 2009 Report Share Posted March 16, 2009 LOL! All my monsters are Blah-type! our decks would work so well together :P Link to comment
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