Jump to content

What Nitton did while he was on vacation


Umbra

Recommended Posts

...including a complete remake of the Dark Magician archetype, Meta-support, a Signer dragon, a meme, an attempt to make Dinosaurs competitive, a Ritual monster, a card that speeds the duel up, and a Level 3 Synchro. And some more stuff.

 

 

Vampire Runner

DARK

Zombie / Tuner

2 / 1000 / 500

Once per turn, you can Tribute 1 Zombie-type monster you control (except this card) to Special Summon 2 Level 3 or lower Zombie-type non-Tuner monsters from your Graveyard. If you do, this card cannot be used for a Synchro Summon during this turn.

 

Summoner of Dark Arts

DARK

Spellcaster / Synchro

4 / 2000 / 1500

1 Tuner monster + 1 or more non-Tuner monsters

When a monster is Special Summoned, place 1 Counter on this card. When there are 8 Counters on this card, you can remove them to Special Summon 1 Level 8 or higher monster from your Deck, ignoring any summoning condition.

 

Twilight Engine - Alpha Plus

DARK

Dragon

6 / 1900 / 1600

You can Special Summon this card from your hand by sending 2 LIGHT monsters and 1 DARK monster from your Deck to the Graveyard. If this card was Tribute Summoned, destroy 2 cards on the field and increase this card's ATK/DEF by 500 points.

 

Twilight Engine - Alpha Minus

LIGHT

Dragon

6 / 2000 / 2000

You can Special Summon this card from your hand by sending 2 DARK monsters and 1 LIGHT monster from your Deck to the Graveyard. If this card was Tribute Summoned, draw 2 cards and increase this card's ATK/DEF by 300 points.

 

Twilight Engine - Beta Plus

DARK

Machine

4 / 1400 / 1700

You can Special Summon this card from your hand by sending 1 LIGHT monster in your Deck to the Graveyard. If this card is Normal Summoned, it is treated as a Tuner monster and it's ATK/DEF becomes 2000 / 1800.

 

Twilight Engine - Beta Minus

LIGHT

Machine

4 / 1800 / 1600

You can Special Summon this card from your hand by sending 1 DARK monster in your Deck to the Graveyard. If this card was Normal Summoned, increase this card's ATK/DEF by 200 points and destroy 1 card on the field.

 

Twilight Engine - Omega Plus

DARK

Sea Serpent / Synchro

10 / 3000 / 3000

1 Tuner monster + 1 or more non-Tuner monsters

You can use LIGHT monsters in your Deck for the Synchro Summon of this card. If you do, this card's ATK/DEF becomes 1000/800. Else, draw 2 cards.

 

PlusMinus Prosperity

Spell Card

Send 2 "Twilight Engine" monsters with different names but the same Level from your Deck to the Graveyard. Draw 2 cards.

 

Twilight Engine - Omega Minus

LIGHT

Fish

10 / 3000 / 3000

1 Tuner monster + 1 or more non-Tuner monsters

You can use DARK monsters in your Deck for the Synchro Summon of this card. If you do, you take 2000 damage and this card is destroyed during the End Phase. Else, when this card destroys a monster by battle, your opponent sends 5 cards + 1 card for every DARK monster in your Graveyard from the top of their Deck to the Graveyard.

 

Mask of the Wicked

DARK

Fiend / Synchro

3 / 900 / 600

When this card is Special Summoned, select 1 monster your opponent controls. Equip this card to the selected monster. The equipped monster cannot be destroyed by battle, and it's ATK/DEF becomes 500. Its effect is negated, and any Battle Damage the equipped monster's owner recieves is increased by 900 points. When the equipped monster is removed from the field, return this card to your Extra Deck.

 

Spellbook Theft

Trap Card

Look at your opponent's hand, and select 1 Spell Card. Add the selected card to your hand. Your opponent draws 1 card.

 

Evermore Phoenix

FIRE

Winged Beast / Tuner

5 / 2000 / 1600

Once per turn, while this card is in your Graveyard, you can Special Summon it by decreasing it's original ATK/DEF/Level by 500/400/1, respectively. If this card's ATK or DEF would be reduced to 0 by this effect, send 1 "Evermore Phoenix" in your Deck to the Graveyard and remove this card from play.

 

Manaloph

LIGHT

Dinosaur

4 / 1200 / 1300

You can Tribute this card to Special Summon 1 Dinosaur-type monster from your Deck.

 

Rex-Lord, Massive Stampede

LIGHT

Dinosaur

6 / 2600 / 2500

When this card destroys a monster by battle, Special Summon 1 Level 4 or lower Dinosaur-type monster from your Deck.

 

Trampler

EARTH

Dinosaur

5 / 2500 / 2300

When this card inflicts Battle Damage to your opponent, you can send 1 Dinosaur-type monster from your Deck to the Graveyard and inflict 500 damage to the opponent.

 

Twilight Engine - Gamma Plus

DARK

Reptile / Tuner

3 / 600 / 900

If this card is sent from your Deck to the Graveyard, you can Special Summon it. If this card is Normal Summoned, you can Special Summon 1 Level 4 LIGHT monster from your hand or Deck.

 

Twilight Engine - Gamma Minus

LIGHT

Dinosaur

3 / 1300 / 1600

If this card is sent from your Deck to the Graveyard, you can Special Summon it. If this card is Normal Summoned, you can Special Summon 1 Level 4 DARK monster from your hand or Deck.

 

Momentum Generator

Continuous Spell

During each player's End Phase, place 1 Speed Counter on this card (max. 100), and start a timer. If a Speed Counter is not placed on this card within 1 minute, the turn player takes 1000 damage x the number of Speed Counters on this card and it becomes the End Phase. If this card would be removed from the field by a card effect, place 5 Speed Counters on this card instead.

 

Falcon Punch

Spell Card

Activate only while you control a face-up Winged Beast-type monster. You win the Internet.

 

Blood of the Magi

Ritual Spell

Send monsters from your hand or from your side of the field to the Graveyard whose Level equal 8 or more. Ritual Summon "Wicked Queen Etenna" from your hand.

 

Wicked Queen Etenna

DARK

Spellcaster / Ritual

8 / 2900 / 500

This card cannot be Ritual Summoned except by "Blood of the Magi". If this card is the only card you control, it gains the effect of all Spellcaster-type monsters in your Graveyard. This card can attack once more per turn for each Level 8 or higher Spellcaster-type monster in your Graveyard.

 

Dark Magician

DARK

Spellcaster

7 / 2800 / 2500

You can Special Summon this card by Tributing 1 Spellcaster-type monster you control. You can discard 1 Spell Card to destroy all face-down Spell or Trap Cards on the field. When this card destroys a monster by battle, your opponent cannot activate Spell Cards until the start of your next turn.

 

Dark Magician Girl

DARK

Spellcaster

6 / 2400 / 2300

If you control a face-up Spellcaster-type monster, you can Normal Summon this card without Tribute. Then, you can add 1 Spellcaster-type monster in your Deck to your hand.

 

Dark Sage

DARK

Spellcaster

10 / 3000 / 2500

You can Tribute 1 "Dark Magician" you control to Special Summon this card from your hand. While this card is face up on the field, your opponent cannot activate Spell Cards. You can Tribute 1 Spellcaster-type monster you control to Special Summon 1 Level 6 or lower Spellcaster-type monster from your Deck.

 

Dark Paladin

DARK

Warrior / Fusion

8 / 2800 / 2800

"Dark Magician" + 1 Warrior-type monster

You can remove from play 1 Spell Card in your Graveyard to destroy 1 card on the field. When this card destroys a monster by battle, look at your opponent's hand and send 1 Spell Card in it to the Graveyard.

 

Dedication through Light and Darkness

Trap Card

Send 1 LIGHT monster and 1 DARK monster in your Deck to the Graveyard. Special Summon 1 "Dark Magician" monster from your hand, Deck or Graveyard.

 

Dark Magician Knight

DARK

Warrior

8 / 2700 / 2400

You can Special Summon this card from your hand or Deck by Tributing 1 Spellcaster-type monster you control. Once per turn, destroy 1 card on the field.

 

Dark Witch

DARK

Spellcaster / Tuner

3 / 1100 / 1800

If you Normal Summon a Spellcaster-type monster, you can Special Summon this card from your hand. Any Battle Damage this card inflicts is treated as Effect Damage.

 

Thousand Knives

Spell Card

Activate only if you control a face up "Dark Magician" or "Dark Magician Girl". Destroy cards on the field equal to the number of Spellcaster-type monsters you control.

 

Mystic Box of the Magician

Continuous Trap Card

After activation, this card is treated as an Equip Spell Card and is equipped to a "Dark Magician" monster you control. When the equipped monster is attacked or affected by a card effect, discard 1 card and negate the attack / activation of the effect and place 1 Havoc Counter on this card. (max.5) If there are 5 Havoc Counters on this card, destroy it and Special Summon 1 "Box Token" (DARK/Fiend-type/4/2000/500) to your side of the field.

 

Disturbance of the Force

Spell Card

Until the End Phase, non-Spellcaster-type monsters have their effects negated and their ATK/DEF halved. During the End Phase, destroy all Spellcaster-type monsters on the field.

 

Hyper Boost Contraption Suit

Trap Card

Activate only when a monster attacks. The attack becomes a direct attack, and the monster is destroyed after damage calculation.

 

Stonewing Dragon

EARTH

Dragon / Synchro

8 / 2500 / 3000

This card cannot be destroyed by battle. Any Battle Damage this defending card inflicts is doubled. If this defending card inflicts Battle Damage, the attacking monster is destroyed. (This is treated as destruction by battle.) Then, you can Special Summon 1 "Stonewing Bird Token" (EARTH/Winged Beast-type/4/?/2000) in face-up Defense Position to your side of the field. The ATK of the "Stonewing Bird Token" is equal to the destroyed monster's ATK / 2.

 

Dark Flare Knight

FIRE

Warrior

8 / 3000 / 2800

You can Special Summon this card from your hand by removing from play 1 "Dark Magician" you control. You can discard 1 Spell Card to destroy 1 card on the field. When this card destroys a monster by battle, inflict 800 damage to the opponent.

 

Skilled Dark Magician

DARK

Spellcaster / Tuner

4 / 1900 / 1700

Once per turn, you can remove from play 3 Spell Cards in your Graveyard to Special Summon 1 “Dark Magician” from your hand, Deck or Graveyard.

 

Dark Magic Attack

Spell Card

When a “Dark Magician” monster you control declares an attack, you can discard this card to destroy the attacked monster before damage calculation and inflict 1000 damage to the opponent.

 

Dark Magic Curtain

Trap Card

Activate only when a Spellcaster-type monster you control is attacked. Special Summon 1 “Dark Magician” from your hand or Graveyard and redirect the attack to that card. The Summoned monster is returned to the top of your Deck during the End Phase.

 

Magic Formula

Equip Spell

Equip only to a “Dark Magician” monster. When the equipped monster would inflict Battle Damage to the opponent, you can increase your Life Points by the same amount instead.

 

Sage's Stone

Spell Card

Activate only if you control a face-up “Dark Magician” monster. Special Summon 1 “Dark Magician” from your hand or Deck.

Link to comment

Theft is a +0 for both players, and there's also the odd chance that your opponent has no Spell Cards. I see what you mean, but I think letting the opponent draw balances it out.

 

The problem lies in Ojama Trio, not Rex-Lord. Plus that it would require All-Out Attacks as well. (And the fact that you've probably won the Duel by then.)

 

The best of the Twilight Engines are IMO Gamma Plus and Omega Minus, for overall versatility. Gamma Minus can be quite good as well.

Link to comment

My Problems:

Evermore Phoenix:

It would never activate it's second effect, because since it's sent to the graveyard, it's atk resets.

Rex Lord:

Way to over powered for a LV6. Poke it up a level.

Momentem Generator:

That puts pressure on your opponent, even if a minute is a good time for a turn, some people a disadavantaged. For example, today I actually went against someone with one arm.

Dark Magician Remakes:

Dark Paladin should always stay with Buster Blader

Skilled Dark Magician is over powered and easily abused. At least make it a non-tuner.

Wicked Queen, is just over powered, HELLO! It can attack over 3 times every turn, and gain effects every now and then.

Twilight Engines are good, but are over powere and under powered, send a wulf and say necro gardna or a plaguespreader is just nasty, if they came out all to 1 or banned straight away.

Vampire Runner seems to be a bit broken, but get rid of it's tuning effect.

Summoner of Dark Arts will hardly ever activate.

Spellbook theif would go to 1 if released, but it's nothing special.

Falcon Punch

Spell Card

Activate only while you control a face-up Winged Beast-type monster. You win the Internet.

I Lol'd.

I like Mystic Box of Magician thing.

 

After all that, I'd have to say nice set!

Link to comment

Evermore Phoenix' ATK would reset, yes, but the original ATK - which is what the effect decreases - doesn't. So, sooner or later it will go to 0.

 

Rex-Lord nerfed.

 

I can't edit my cards for causes unrelated to the game.

 

My Dark Paladin is more useful.

 

State exactly how Skilled Dark Magician is "overpowered and easily abused" and how removing the Tuner status would change that.

 

Wicked Queen won't be overpowered as long as removal exists. Plus, it requires you to have an otherwise empty field. However, ATK reduced.

 

There aren't that many Level 3 or lower Zombies that aren't Tuners: King of the Skull Servants perhaps.

 

 

Thanks very much for your comment.

Link to comment

Skilled Dark Magician:

 

1) A level 4 tuner, the dream of many duelists. (That isn't Royal Swamp Eel)

2) Sure it's 3, but unless your run magical stone, I doubt your going to re use the spells anyway, so if you just toss them in there it's a free Dark Magician.

 

Dark Paladin:

Sure the effects better, but I likey it with Buster Blader.

 

Dark Magician:

I thing it should always stay vanilla.

Link to comment

Skilled Dark Magician:

 

1) A level 4 tuner' date=' the dream of many duelists. (That isn't Royal Swamp Eel)

[b']Not counting Royal Swamp Eel, there are 3 Level 4 Tuner monsters in the game as of now. Being a LV4 Tuner doesn't make a card OP'd.[/b]

 

2) Sure it's 3, but unless your run magical stone, I doubt your going to re use the spells anyway, so if you just toss them in there it's a free Dark Magician.

It's meant to utilize spells, and that's what it does. The only difference is that you can't speed the process up with Counter support, and that you don't have to activate the Spells before you summon SDM.

 

Dark Paladin:

Sure the effects better, but I likey it with Buster Blader.

If your comment is completely unrelated to the card and the central point of it is to change the card to beyond recognition - in this case, make it worse - to suit your personal opinions, then you'll have to understand that I'll most likely not change.

 

Dark Magician:

I thing it should always stay vanilla.

 

I think you're wrong.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...