Radiant F.U.R.Y.™ Posted March 11, 2009 Report Share Posted March 11, 2009 M. Spirit (short for Miracle Spirit) monsters, are my new archetype. They are meant to alter game play by summoning tokens while moving Spell and Trap Cards around very quickly. They all include in their effects that they cannot be summoned while there is another "M. Spirit" monster on the field. That way, they don't become too powerful. There are support cards for them as well. I will be posting them here soon. NOTE: All of the M. Spirits are supposed to have a clause that explains that when a Miracle Token is destroyed, the card that was destroyed to special summon it is returned to the owner's hand. [spoiler=M. Spirit - Luminescence][img]http://img3.imageshack.us/img3/5818/178778ylp.jpg[/img] [spoiler=Effect]1 Tuner + 1 or more non-Tuner "M. Spirit" monsters This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Increase the ATK of this card by 100 for each Spell or Trap Card in your Graveyard. When this card would be destroyed by a card effect controlled by your opponent, you can destroy 1 Spell or Trap card you control instead. If you activate this effect, Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's side of the field in Attack Position. As long as this card is on the field, "Miracle Tokens" cannot be used as Synchro Material a Synchro Summon.[/spoiler][/spoiler] [spoiler=M. Spirit - Aurora][IMG]http://i40.tinypic.com/2r5anhy.jpg[/IMG] [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is destroyed by battle, you can discard up to 3 Spell Cards from your hand to the Graveyard to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell Cards you discarded. When a "Miracle Token" is destroyed, you can return the Spell Card used to Special Summon it from the Graveyard to your hand.[/spoiler] [/spoiler] [spoiler=M.Spirit - Shimmer][img]http://img65.imageshack.us/img65/1543/178778ld7.jpg [/img] [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card is not destroyed by battle. (Damage Calculation is applied normally.) When this Attack Position monster is selected as an attack target, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) and redirect your opponent's attack to that "Miracle Token." When a "Miracle Token" you control is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. You can then Set 1 Spell or Trap Card.[/spoiler][/spoiler] [spoiler=M. Spirit - Mirage][IMG]http://i44.tinypic.com/4j6r1c.jpg[/IMG] [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, control of this monster is switched to your opponent. Once per turn, this card's controller must discard 1 Spell or Trap and Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, this card's controller can return the Spell or Trap card used to Special Summon it from his/her Graveyard to his/her hand. While this card is face-up on the field, "Miracle Tokens cannot be released for an Advance Summon.[/spoiler] [/spoiler] [spoiler=M. Spirit - Radiance][IMG]http://i43.tinypic.com/6fyrld.jpg[/IMG] [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can send 1 Spell or Trap Card from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. [/spoiler][/spoiler] [spoiler=M. Spirit - Starlight][IMG]http://i39.tinypic.com/30vhe0y.jpg[/IMG] [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Trap Card used to Special Summon it from the Graveyard to your hand. As long as this card is face-up on the field, your opponent cannot select a "Miracle Token" you control as an attack target. [/spoiler][/spoiler] [spoiler=M. Spirit - Glow][img]http://img514.imageshack.us/img514/8654/178778.jpg[/img][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 of your opponent's Set Spell or Trap Cards to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your field. When a "Miracle Token" is destroyed, return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand.[/spoiler][/spoiler] [spoiler=M. Spirit - Shine][img]http://img3.imageshack.us/img3/9379/178778dfw.jpg[/img] [Spoiler=Effect]This card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn you can send 2 Spell or Trap Cards from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) on eaach player's field. As long as this card is on the field, when a "Miracle Token" is in Defense Position, it is destroyed.[/spoiler][/spoiler] [spoiler=M. Spirit Sparkle][img]http://img5.imageshack.us/img5/9978/178778k.jpg[/img] [spoiler=Effect]This card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 Quickplay Spell Card or Counter Trap Card from your hand to your Deck and send 1 Continuous Spell or Trap Card from your Deck to the Graveyard to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as this card is on the field, "Miracle Tokens" you control gain 1500 ATK and DEF. (When a "Miracle Token" is destroyed, the Spell or Trap Card used to Special Summon it is added from the Graveyard to its owner's hand.[/spoiler][/spoiler] [spoiler=Image Credit ]http://musicpsychoactive.blogspot.com/ http://skepsisfera.blogspot.com/2005_09_01_archive.html http://rukawa11.animepaper.net/?page=5 http://www.animepaper.net/gallery/wallpapers/showcase/item640/ http://blog.360.yahoo.com/blog-3xMFDAE8frLc7FcEvJX_?cs=0 http://www.cartoondollemporium.com/forum/showthread.php?t=144450&highlight=headovrheelys http://anime.whoisoppa.com/category/ramblings/ http://flickr.com/photos/alanjaras/431180413 http://www.theanimalcorner.com/pics.html http://www.care2.com/c2c/people/profile.html?pid=117223856 http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=163623579 http://www.rpgfan.com/reviews/fullmetalalchemist2/index.html http://forums.mtgnews.com/showthread.php?p=2976662 http://forums.pixelbee.com/showthread.php?t=9373 http://forum.onemanga.com/showthread.php?t=18483 http://ashitafukukaze6323.blogspot.com/2008/05/anime-is-literary.html http://www.animepaper.net/gallery/wallpapers/kawaii-chicken/item26876/ http://www.spaceagogo.com/e%20episode1.html Father Wolf [/spoiler] Link to comment Share on other sites More sharing options...
legendhiro Posted March 11, 2009 Report Share Posted March 11, 2009 i'm completely blown away by these. one of the most unique archetypes i've seen in a while. i have a suggestion though. you should make some monsters with simpler effects that might help the M. Spirits, but aren't M. Spirits themselves so that they can be out together and you could build an entire deck with M. Spirits, their related monsters, and their support cards. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 11, 2009 Author Report Share Posted March 11, 2009 thanks! Link to comment Share on other sites More sharing options...
Wuu. Posted March 11, 2009 Report Share Posted March 11, 2009 i'm completely blown away by these. one of the most unique archetypes i've seen in a while. i have a suggestion though. you should make some monsters with simpler effects that might help the M. Spirits' date=' but aren't M. Spirits themselves so that they can be out together and you could build an entire deck with M. Spirits, their related monsters, and their support cards.[/quote'] This says it all! Though some of the pics could be better 10/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 11, 2009 Author Report Share Posted March 11, 2009 thanks! ^_^ Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 18, 2009 Author Report Share Posted March 18, 2009 added a new monster! please rate/comment Link to comment Share on other sites More sharing options...
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