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Pokemon Set - Made By Tiger [38/493]


Guest Tiger

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Guest Tiger

[align=center]All art credit goes to DevaintART

 

 

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When this card is in face-up Attack Position, you can Special Summon 1 EARTH monster from your hand or Deck to the field.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if there are 3 "Buneary" cards in play. This card cannot be destroyed as long as there is 1 "Buneary" in play. If this card gets sent to the Graveyard, you can pay 500 Life Points to move it to the top of your Deck.

 

 

 

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While this card is in face-up Attack Position, you can Special Summon 1 DARK monster from your Deck to the field at the end of each Battle Phase.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if you pay 1000 Life Points. When this card is in face-up Defense Position, you can Special Summon 1 DARK monster from your Deck to the field. When this card is in face-up Attack Position, you can Special Summon 2 DARK monsters from your Deck to the field. This card cannot be removed from play.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if you pay 500 Life Points. For each turn this card is in play, this card gains 100 ATK and 100 DEF at the end of each Battle Phase. When this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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You can use 1 of the 3 following effects:

-Each turn this card is in face-up Attack Position, this card gains 100 ATK and 100 DEF at the end of each Battle Phase.

-When this card is sent to the Graveyard, you can pay 500 Life Points to move it to the top of your Deck.

-Each turn, as long as this card is in play, you can move 1 card of your opponent's choice from your Graveyard to the middle of your Deck at the end the Battle Phase.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if there are 2 "Shinx" cards in play. As long as there is at least 1 "Shinx" card in play, this card cannot be removed from play. Each turn this card is in play, you can Special Summon 1 LIGHT monster to the field.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if there are 2 "Luxio" cards in play. As long as there is at least 1 "Shinx" and 1 "Luxio" card in play, this card cannot be destroyed.

 

 

 

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This card can attack twice per turn only if there are 2 "Pikachu" cards in play. Once this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be summoned if there is a "Silver Pikachu" in play. This card can attack twice per turn only if there are 2 "Raichu" cards in play. Once this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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As long as this card remains in face-up Attack Position, this cad gains 100 ATK and 100 DEF at the end of each Battle Phase.

 

 

 

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This card can only attack if there is a "Raichu" card in play. When this card attacks, it also inflicts 500 damage to your opponent's Life Points. When this card is sent to the Graveyard, you can roll a die. If the die is a 1, 3, or 5, this card moves to the top of your Deck. If it is a 2, 4, or 6, this card is removed from play.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if there is 1 "Team Pichu" and 1 "Pikachu" in play. As long as this card remains in face-up Defense Position, it cannot be destroyed. This card cannot be removed from play.

 

 

 

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When this card is in face-up Attack Position, it gains 100 ATK at the end of each Battle Phase. When this card is in face-up Defense Position, it gains 100 DEF at the end of each Battle Phase. When this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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When this card is in face-up Attack Position, you can Special Summon 1 DARK monster from your Deck to the field. When this card is sent to the Graveyard, you can pay 500 Life Points to move it to the top of your Deck. This card cannot be removed form play.

 

 

 

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Roll a die. If the die lands on either a 4, 5, or 6, this card is sent to the Graveyard. If you roll a 1, 2, or 3 this card gains 500 ATK and 500 DEF. As soon as this card is destroyed and sent to the Graveyard, it is automatically removed from play.

 

 

 

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When this card is in face-up Attack Position, you may Special Summon 1 WIND monster from your Deck to the field. This card cannot be destroyed if there are at least 2 "Taillow" cards in play.

 

 

 

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This card gains 100 ATK and 100 DEF for every card in your opponent's Graveyard, but loses 100 ATK and 100 DEF for every card in your Graveyard. As soon as this card is destroyed, you must discard any WIND monsters in your hand to the Graveyard.

 

 

 

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This card can attack your opponent's Life Points directly if there are 3 "Pidgey" cards in face-up Attack Position on your side of the field. When this card is in face-up Defense Position, you can Special Summon 1 WIND monster from your Deck to the field.

 

 

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned if there is 1 "Pidgey" and 1 "Pidgeotto" in play. As long as this card is in play, your opponent cannot attack any WIND monsters on your side of the field. When this card is sent to the Graveyard, you must discard any WIND monsters in your hand.

 

 

 

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Roll a die. If the die lands on a 1, 2, 3, or 4, this card gains 200 ATK and 200 DEF. If the die lands on a 5, this card returns to your hand. If the die lands on a 6, this card is removed from play.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Mareep Friends" in play. When this card is in face-up Attack Position, you can Special Summon 1 LIGHT monster from your Deck to the field.

 

 

 

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When this card is in face-down Defense Position, it gains 500 DEF at the end of each turn. When this card is sent to the Graveyard, any LIGHT cards in your hand and Graveyard are removed from play.

 

 

 

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As long as this card remains in face-up Attack Position, it gains 100 ATK and 100 DEF at the end of each Battle Phase. When this card is sent to the Graveyard, you can pay 500 Life Points to move this card to the top of your Deck or to Special Summon 1 WATER monster to the field in face-up Defense Position.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Buizel" in play. You can roll a die. If the die lands on a 1 or 4 this card gains 500 ATK and 500 DEF. If you roll a 2, 3, 5, or 6 this card is removed from play.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. When this card is sent to the Graveyard you can pay 500 Life Points to destroy 1 of your opponent's monsters that is in play.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. You can pay 500 Life Points to Special Summon 1 WATER monster from your Deck to the field.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. As long as this card remains in face-up Attack Position, it gains 100 ATK at the end of each Battle Phase.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. You can pay 500 Life Points to Special Summon 1 EARTH monster to the field from your Deck. As long as that monster is in play, this card cannot be destroyed.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. When this card is sent to the Graveyard, if you have 1 FIRE monster in play, this card moves to the top of your Deck. If you have 1 WATER monster in play, this card is removed from play.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. As long as there is 1 "Eevee" in play, this card cannot be destroyed. When this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Eevee" card in play. As long as this card is in face-up Attack Position, you can Special Summon 1 WATER monster from your Deck to the field.

 

 

 

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As long as this card remains in play, any cards in your opponent's Graveyard are removed from play and any cards in your Graveyard are moved to the middle of your Deck. After this is done, you must shuffle your Deck.

 

 

 

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When this card is sent to the Graveyard, you can Special Summon 1 EARTH monster from your Deck to the field. As long as that monster remains in play, your opponent cannot destroy any monsters on your side of the field.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Chikorita" in play. As long as there is at least 1 "Chikorita" in play, this card cannot be destroyed. When this card is sent to the Graveyard, you can Special Summon 1 "Meganium" from your Deck to the field.

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 "Chikorita" and 1 "Bayleef" in play. As long as there is 1 "Chikorita" in play, this card cannot be destroyed. As long as there is 1 "Bayleef" in play, this card gains 100 ATK and 100 DEF at the end of each Battle Phase. As long as there are 2 "Chikorita" and 2 "Bayleef" cards in play, this card can attack twice per turn, but this card can never attack your opponent's Life Points directly while using this effect.

 

 

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When this card is in face-up Attack Position, it gains 300 ATK at the end of each Battle Phase. When this card is in face-up Defense Position, it gains 200 DEF at the end of each Battle Phase. When this card is sent to the Graveyard, it is automatically removed from play.

 

 

 

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This card cannot be Special Summoned. As long as this card remains in play, your opponent cannot destroy any WATER monsters on your side of the field.

 

 

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Guest Tiger

Love the the 3 new cards. You should of tried to get a silver pichu.

 

You should also get a regular Raichu.

 

Thanks.

 

I'm gonna get a regular Raichu soon.

 

I'll think about the Pichu! =)

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Guest Tiger

Very nice Pictures Swann! I hope your set can become as successful as PKEV. I'm rooting for you

 

Wow, thanks. =D

 

 

I'm currently making a Rattata and a Raticate card. The thread will be updated as soon as I finish them. =)

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