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AsterikcAde

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[spoiler=Monsters]152558.jpg152558.jpg152558f.jpg152558.jpg152558u.jpg152558h.jpg

 

 

[spoiler=Unreadable Effects]

Cimaranak's Effect: If you control a Field Spell card that has “Forest”, “Jungle”, or “Woods” in the card name, as long as this card remains face-up on your Side of the Field, this card cannot be destroyed or removed from play (if this card is attacked and it’s supposed to be destroyed, apply Damage Calculation normally.) As long as the “Forest”, “Jungle”, or “Woods” Field Spell card is on the Field, increase the ATK and DEF of this card by 500 and you gain half of this card’s ATK to your Life Points.

 

Sentient Symbiot's Effect: Once per turn, you may reveal one Spell or Trap card from your Hand and add the effect of that revealed Spell or Trap card onto this card until the end of your next two turns. If this card were to be destroyed or removed from play, instead of destroying this card, discard the Spell or Trap card that was revealed for this card’s effect from your Hand and this card is not destroyed. (Apply damage calculation normally.) If there are no more Spells or Traps in your Hand, remove this card from the game.

 

Kareya's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you gain at least 2000 or more Life Points this turn. Once per turn, as long as this card remains face-up on your Side of the Field, you may look at every card in your Opponent’s Deck and rearrange the cards and set the Deck back to the Deck Zone of your Opponent and look at the top card of the Deck. During your Opponent’s Draw Phase, name the type of card that your Opponent draws and your Opponent reveals that card to you, if it’s a monster card, you gain the Original ATK of that card to your Life Points, if the revealed card is a Spell or Trap card, destroy one card on your Opponent’s Side of the Field.

 

 

 

[spoiler=Traps]152558i.jpg152558q.jpg152558m.jpg152558.jpg

 

 

[spoiler=Skull Setting's Effect]

Activate this set card only if two or more Field Spell or Continuous Spell cards are in your Graveyard. Once per turn, each Player must remove a monster card from their Side of the Field from the game. If a Player declares an attack on a monster, the attacking monster is destroyed and sent to the Graveyard. At the end of that Player’s turn, both Players may send one card from their remove from play area to the bottom of their respective Deck. If this card is destroyed and sent from the Field to the Graveyard, flip a coin and both Players calls the flip, the Player that calls it right may Special Summon as many remove from play monsters onto their side of the Field in any position, but the Player who calls it wrong gets their Life Points reduce to 500.

 

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