goldenboy820 Posted March 18, 2009 Report Share Posted March 18, 2009 Some sun cards based on destruction and meteors. Here it is; Sun zoneField Spell cardAll monsters(Except "Sun" monsters) are destroyed during the monster's controller's second end phase they are summoned. Each time a monster is destroyed, place 1 Solar counter on this card. When this card is destroyed, you can special summon one monster from your hand or deck whose level is equal to or less than the number of Solar counters on this card. Ancient sunLIGHT level 3 (pyro/effect)This card cannot be destroyed by battle. Each time a monster is summoned or destroyed, increase the ATK and DEF of this card by 300 points. When this card is destroyed, both players take damage equal to ih's ATK.ATK ? DEF ? Sun meteoriteFIRE level 3 (rock/effect)you can destroy this card to special summon one "Meteor Sun" from your hand or deck.ATK 800 DEF 800 Meteor SunFIRE level 7 (rock/effect)When this card is special summoned, inflict 800 points of damage to your opponent. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card attacks, it is destroyed during the end phase. While this card is in the graveyard, if a "Sun" monster is destroyed, special summon this card.ATK 2300 DEF 1700 Sun MagicianLIGHT level 4 (Spellcaster/effect)During your battle phase, Double this card's ATK. If this card attacks, it is switched to defense position at the end of the battle phase.ATK 1050 DEF 1400 SuperAncient Sun:FusionheatFIRE level 6 (Pyro/effect)While you control another "SuperAncient Sun" monster, this card cannot be destroyed by battle or card effects. This card's ATK becomes the number of "Sun" monsters with different names in your graveyard x 400.ATK ? DEF 0 SuperAncient Sun: MeganovaLIGHT level 8 (Pyro/effect)If you control this cand and 2 other "SuperAncient Sun" monsters, you can tribute all monsters you control to special summon 1 "MegaAncient Sun" from your extra deck. the selected card is unaffected by spells, trap and monster effects.ATK 2700 DEF 0 SuperAncient Sun:Banished Nebula goddessLIGHT level 7You can only special summon this card by tributing 2 "Sun" cards on your side of the field. When this card is summoned, special summon 2 SuperAncient Sun" monsters from your hand or deck. The selected monstmonster's ATK and DEF are reduced to 0 this turn and their effects are negated.ATK 2900 DEF 2600 MegaAncient SunLIGHT level 10 (pyro/fusion)This card can only be special summoned from your fusion deck by destroying 5 monsters you control. This card cannot be destroyed by battle. Each time a monster is summoned or destrpyed, this card gains 600 ATK. When this card destroys a defense monster by battle, inflict damage to your opponent equal to it's ATK.ATK ? DEF ? Not done, more coming soon. Link to comment
EnkoMaun Posted March 18, 2009 Report Share Posted March 18, 2009 I liked the Sun Zone's effect, pretty evil :D can I add 2 more, I'll write it here, tell me if you don't want it. The Forgotten Sun God(****) FIREPyro/EffectATK 1400 DEF 1500This card cannot be attacked if there is another monster on your side of the field. Once per turn, you may negate the activation of 1 Spell Card, Trap Card or a monster effect that targets a monster with the word "Sun" or "Solar" in it's name. Solar Energy CannonContinuous SpellThis card cannot be destroyed by the effect of a Trap Card. During each of your Standby Phases, place 1 Solar Counter on this card. By destroying 3 Solar Counters, inflict 1000 Life Points of damage to your enemy. Link to comment
Essa Posted March 18, 2009 Report Share Posted March 18, 2009 Very interesting and original. Like proffesor baners deck when he duels jaden. Keep up the good work. Link to comment
goldenboy820 Posted March 18, 2009 Author Report Share Posted March 18, 2009 I liked the Sun Zone's effect' date=' pretty evil :D can I add 2 more, I'll write it here, tell me if you don't want it. The Forgotten Sun God(****) FIREPyro/EffectATK 1400 DEF 1500This card cannot be attacked if there is another monster on your side of the field. Once per turn, you may negate the activation of 1 Spell Card, Trap Card or a monster effect that targets a monster with the word "Sun" or "Solar" in it's name. Solar Energy CannonContinuous SpellThis card cannot be destroyed by the effect of a Trap Card. During each of your Standby Phases, place 1 Solar Counter on this card. By destroying 3 Solar Counters, inflict 1000 Life Points of damage to your enemy.[/quote'] I like yhe sun god. i HATE his name, but i will use it.the cannon card is bad, in which case i will use wave montion cannon.tnx rep i will give u. Link to comment
goldenboy820 Posted March 19, 2009 Author Report Share Posted March 19, 2009 O and tnx death creator. Link to comment
六兆年と一夜物語 Posted March 19, 2009 Report Share Posted March 19, 2009 [align=center]Erm...so-so. 6/10[/align] Link to comment
goldenboy820 Posted March 20, 2009 Author Report Share Posted March 20, 2009 So so how?And I said good comments or some criticism not JUST SO SOWtf! ideas wanted not very stupid comments. Link to comment
goldenboy820 Posted March 21, 2009 Author Report Share Posted March 21, 2009 BUMP!!!!!!!!!Sorry everyone I can't update now cause my computer is acting retarded... but I will monday. Any comments or suggestions are welcome and of course, if the comment is good or is critique, I will rep you. Link to comment
六兆年と一夜物語 Posted March 22, 2009 Report Share Posted March 22, 2009 Some sun cards based on destruction and meteors. Here it is; Sun zoneField Spell cardAll monsters(Except "Sun" monsters) are destroyed during the monster's controller's second end phase they are summoned. Each time a monster is destroyed' date=' place 1 Solar counter on this card. When this card is destroyed, you can special summon one monster from your hand or deck whose level is equal to or less than the number of Solar counters on this card. Ancient sunLIGHT level 3 (pyro/effect)This card cannot be destroyed by battle. Each time a monster is summoned or destroyed, increase the ATK and DEF of this card by 300 points. When this card is destroyed, both players take damage equal to ih's ATK.ATK ? DEF ? Sun meteoriteFIRE level 3 (rock/effect)you can destroy this card to special summon one "Meteor Sun" from your hand or deck.ATK 800 DEF 800 Not done, more coming soon.[/quote'] [align=center]Let's see what I can do... Sun ZoneField Spell CardAll monsters (except "Sun" monsters) are destroyed during the second End Phase from the turn they were Summoned. Each time a monster is destroyed, add 1 Solar Counter on this card. When this card is destroyed, you can Special Summon 1 monster whose level is equal or lower than the number of Solar Counters on this card. Ancient SunLIGHTLevel 3Monster/EffectPyro-TypeThis card cannot be destroyed as a result of battle. When a monster is Summoned or destroyed, increase the ATK and DEF of this card by 300. When this card is destroyed, both players take damage to this cards ATK. Sun MeteoriteFIRELevel 3Monster/EffectRock-TypeYou can Release this card to Special Summon 1 "Meteor Sun" from your hand or Deck. Well, I like Sun Meteorite, but the others are OV'P. Sun Zone - Imagine you just Summoned a BEWD and then Sun Zone is face-up on the field. 2nd turn = Goodbye. Ancient Sun - In a few turns, the ATK of this card could be 3000. Change it to 50 or 100, or only destroyed or Summoned. Overall: 6/10[/align] Link to comment
goldenboy820 Posted March 23, 2009 Author Report Share Posted March 23, 2009 I see what u mean. However sun zone is supposed to be like that, like the blaze accelerator card. It punishes the opponent for summoning monsters... :)...but I do see what u mean about ancient sun so I will change it.And I did promise rep so, here u go. Link to comment
六兆年と一夜物語 Posted March 23, 2009 Report Share Posted March 23, 2009 [align=center]I actually got a new idea. Newborn SunLIGHTLevel 3Monster/EffectPyro-TypeThis card cannot be destroyed by battle. When a monster is Summoned or destroyed, increase the ATK and DEF of this card by 300. When this card is destroyed, both players take damage equal to this cards DEF.[/align] Link to comment
goldenboy820 Posted March 23, 2009 Author Report Share Posted March 23, 2009 Ummmm.....tnx.....I made this card already. It' called Ancient sun and it has almost the exact effect. Only the name is changed. Link to comment
六兆年と一夜物語 Posted March 23, 2009 Report Share Posted March 23, 2009 No, the difference is that both players take damage from the DEF. Link to comment
goldenboy820 Posted March 23, 2009 Author Report Share Posted March 23, 2009 If the ATK and DEF is the same then does it really make a difference?If ancient sun(newborn sun,whatever)'s effect activates he will have 300 ATK and DEF. Over a few turns it can have 1200 ATK and DEF. The only way the DEF would be different is if you use another card effect. That's why I say it dosent make a difference.(Btw rate my plant mill deck in the written section, tnx you will get rep 4 it.) Link to comment
六兆年と一夜物語 Posted March 23, 2009 Report Share Posted March 23, 2009 Great. You finally see the faults in your own card. Link to comment
goldenboy820 Posted March 23, 2009 Author Report Share Posted March 23, 2009 Whatever. Saying that both players take damage to it's ATK is not a fault. Saying to take damage in another card equal to it's DEF, which is almost EXACTLY like my original card, is.I really don't understand your point here. Link to comment
Lolz Dialgaz Posted March 23, 2009 Report Share Posted March 23, 2009 i like those cards i wouldn't mind using them myself i they were real...10/10 i like em! Link to comment
goldenboy820 Posted March 23, 2009 Author Report Share Posted March 23, 2009 Tnx brighty I gave u a rep. Link to comment
treex Posted March 23, 2009 Report Share Posted March 23, 2009 A spell card or effect that increases or decreases ATK or DEF would be aimed at either The Ancient Sun or The Newborn Sun. Depending on the situation the player who wishes to decrease both players Life Points fast would increase the DEF of TNS instead of TAS and vice cersa, vice versa. I have an idea...Amaterasu, Sun GoddessFireLevel 6ATK 1500 DEF 2100You may only summon this monster by tributing a monster with "Sun" or "Solar" in it's name. Once per turn, when your opponent successfully inflicts damage to your Life Points, you may tribute a monster with "Sun" or "Solar" in it's name to negate the damage. EDIT: I'm a new member here so I'm not sure of the correct OCG. Link to comment
goldenboy820 Posted March 24, 2009 Author Report Share Posted March 24, 2009 BUMP!!!!!Tnx treex! I will update the cards today and put a modified version of your card in there. Link to comment
goldenboy820 Posted March 25, 2009 Author Report Share Posted March 25, 2009 Anyone?No one.....? Link to comment
.Requiem Posted March 25, 2009 Report Share Posted March 25, 2009 Well theses seem interesting. You have capitalization errors everywhere. At the beginning of lines and stuff with summon. Link to comment
goldenboy820 Posted March 25, 2009 Author Report Share Posted March 25, 2009 Yes I know, I have typing issues so bear with the OCG.Usually my cards are good though once you get over that.Right? Link to comment
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