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WANABEE HEROS!

 

Anti Hero Mr.Negative -DARK-

Lvl4

[Warrior/Effect]

If this card battles a "Hero" monster, That monster's effect is negated, and its ATK and DEF are reduced by 1000 points until the end of the Damage Step. Your opponet draws 1 card if a "Hero" monster they control had its effected negated this turn.

1500ATK / 0DEF

 

Blast Hero Captain Salvo -FIRE-

Lvl3

[Warrior/Effect]

If a "Hero" monster you control, Declares an attack, You can discard this card from your hand to skip damage calculation and destroy the attack targeted monster.

800ATK / 800DEF

 

Crystal Hero Diamond Edge -EARTH-

Lvl4

[Warrior/Effect]

If this card is Special Summoned from the Graveyard, You can tribute this card to have both players draw 2 cards.

1400ATK / 900DEF

 

[D-Hero spot taken]

 

[E-Hero spot taken]

 

[E•Hero spot taken]

 

Flame Hero Inferno Buster -FIRE-

Lvl6

[Warrior/Effect]

This card deals piercing damage. You can discard 1 card to treat all battle damage caused as a result of this card, As effect damage.

2400ATK / 1300DEF

 

Geo Hero Planet Earth -EARTH-

Lvl4

[Warrior/Effect]

If this card destroys an opponet's monster as a result of battle, Add 1 "Geo Hero" from your deck to your hand.

1500ATK / 1000DEF

 

Geo Hero The Moon -EARTH-

Lvl3

[Warrior/Effect]

If the opponet selects a "Geo Hero" as an attack target, You can switch the attack target to this card.

900ATK / 1400DEF

 

Halo Hero The Chief Master -LIGHT-

Lvl4

[Warrior/Effect]

When this card is Normal Summoned, Select 1 Equip Spell from your deck, And equip it to this card.

1600ATK / 1400DEF

 

Doom Lord's Effect -Continuous Spell-

Remove from play 1 "Destiny Hero Doom Lord" in your Graveyard to activate. Once per turn, You can select 1 spell or trap card on your opponet's side of the field and remove it from play until the end of your opponet's 2nd turn after this effect was used. The opponet cannot place any spell or trap cards in the removed card's zone. When the card that was removed with this effect returns to the opponet's side of the field, Increse the opponet's lifepoints by 800 points.

 

Comic Deal -Spell-

Select 5 cards with "Hero" in thare name from your deck, And show them to your opponet. Your opponet selects 1 card among them, And that card is added to your hand. The other cards are then shuffled into your deck. The card that was added to your hand cannot be played during this turn, Nor can it be sent to the graveyard.

 

Comic Con -Field Spell-

All "Hero" monsters gain 500ATK and DEF. During each player's Standby Phase, He/she can add 1 Warrior-Type monster from his/her deck to his/her hand. The deck is then shuffled.

 

Anti-Polymerization -Counter Trap-

You can only activate this card in responce to the opponet activating "Polymerization". Negate the effect of the opponet's "Polymerization", Then, Special summon 1 Fusion Monster from your opponet's Extra Deck to your side of the field in face-up attack or defence position, Sending the approriate Fusion Material Monsters from the opponet's hand or field to his/her Graveyard. This Special Summon is treated as a Fusion Summon.

 

Costume Defect -Trap-

When a "Hero" monster is Normal Summoned, Flip Summoned, Or Special Summoned, Destroy that monster and inflict damage to its's controller's lifepoints equal to the level of the destroyed monster(X=100 points)

 

Best Costume Award -Trap-

You can only activate this card if thare are at least 2 "Hero" monsters on the field. Destroy all "Hero" monsters on the field, except the one with the highest level stars on the field. The opponet of the remaining "Hero" monster takes 1000 points of damage.

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